Community News

...the way id updated

##### ...the way id updated I noticed that "Doom the way id did" received an updated a few days ago brining it up to v1.1. If you haven't downloaded it yet, make sure to grab the latest version just here or take a closer look at the changes in the official release thread at (or other community pages). Beyond numerous fixes and tweaks, the new version also features completely new intermission art by Kracov what makes the project now even more perfect. Beyond, Xaser announced that there will also be a sequel that aims for a total recreation of Doom 2 - not a surprise, but something we are looking forward to.

'90s Commercial WADs - ZDoom'ed!

##### '90s Commercial WADs - Brought to ZDoom! The demos of Hell to Pay and Perdition's Gate, two commercially released PWADs by the now-defunct Wraith Co have been ported to ZDoom (but is easily compatiable for any version, from barebones Skulltag to Zanondrum). ZH2P and ZPG have roughly the first half of maps from their original counterparts, now using coloured lighting, slopes, lifts and doors with variable speeds, and some new content like more weapons, foes, and epic tunes from Duke Nukem Total Meltdown by Mark Knight and Duke it out in D.C., as well as some wacky mini-games! Plus, the second half of Perdition's Gate's maps, entitled 'Evil Excavation' has the entire bundle of guns from both! Get them now! (ZH2P/ZPD, ZEE)

"Blade of Agony is too hard!"

boa playthroughBlade of Agony Chapter 2 has been released abotu one week ago and the feedback has been very amazing so far. Still we noticed that some people have a problem with the difficulty curve of the maps, that's why I am writing this news issue. So what can be done? The first option you have is to play on a weaker difficulty setting (for example "Morgenspaziergang") if the one you have chosen is too hard. Also think of Blade of Agony as a less arcade-style shooter than Doom itself. There is still a lot of action going on but you are not a super-powerful space marine, so enemies are supposed to be more of a danger than Imps or Zombiemen are. If you are still in trouble we'd suggest watching pagb666's brillaint Let's Play videos showcasing all secrets and an excellent walkthrough through all episodes - Chapter 1 | Chapter 2. If you are still running into problems, please let us know!

"Brotherhood of the Ruin" sequel

##### alt One of the past years greatest mapsets has been definitely Brotherhood of the Ruin (original download) by Kristian Aro. Many of us have been desperately waiting for a sequel to this - and damn, today is your lucky today - The Lost Temple has just been announced. It's currently under heavy development and it will definitely take some time until it's released but you can follow Kris' progress in the official Doomworld thread, take a look at some screenshots and also get an idea what you can expect.

"Shadows of the Reich" Trailer

Shadows of the Reich"You are imprisoned, the Reich continues to develop their technological advantage and the Allied forces are being pushed back on all fronts. Time for your escape, William." After another 6 months of development we actually can't wait for the release of the final trailer for Chapter 2 from Blade of Agony in just about one week. If you feel the same, we have prepared a short trailer for you about "Shadows of the Reich" which can be considered - just the way George Lucas would like it - as the dark part of the trilogy. Expect the unexpected, watch the trailer now and get psyched!

Read more: "Shadows of the Reich" Trailer

"Winter is coming" (tm)

##### alt Several weeks ago we have already reported some progress and a demo release of Pyroscourge's Winter's Fury. For those of you who have already liked that and have been waiting eagerly for the final release, I have some good news for you: It's out, finally! Expect 8 maps of awesome atmospheric and absolutely icey gameplay with lots of twists and surprises in every single aspect that is important for a good looking release... damn, today it's a good day for every single doomer!

/newstuff #390

##### /newstuff #390 Today Doomworld's /newstuff edition #390 has been published. Expect several reviews fron random persons about random wads heavily varying in terms of quality, engine-type and experience - just as always. This time I'd personally recommend Waste Vats and Maintenance Sewers if you are into classic Doom-styled maps with the certain E1-feeling. Also the Russian Speedmapping Contest 6 is worth playing as it shows off several cool submissions that provide a nice style and over-par quality, even though it's "just a speedmap".

/Newstuff #392

##### /Newstuff #392 Well it's one of those times of the month when a new edition of the Newstuff Chronicles gets released. The 392nd edition features reviews on maps both new-ish and pretty old. What caught my eye was the "Plutonia: Revisited Community Project" which, if you know your community projects, presents a wide variety of maps which go from downright fantastic to "Eh, it's alright." If you like community megawads and plutonia style maps, that's a project worth trying out. Another interesting wad that got reviewed was an appraised wad by the name of "Vanguard." 

Interestingly enough, 2 Tormentor667 branded projects also got reviewed, both "The City of the Damned: Apocalypse" and "Austerity: A Simplicity Tribute." One was just a mention of the recent widescreen fix for Apocalypse and the other an actual review. Not sure what the point of mentioning the widescreen fix on Apocalypse as a review was, but it's there. It's a little surprising that Austerity got reviewed since it's decently well known and has been floating around for quite some time.

/Newstuff #393

##### /Newstuff #393 Another edition of /newstuff brings us...not much to look at. A few not-so-appeasing maps and mods got released but within the bunch of below average to average pwads there's a few rather interesting finds.

"Pandora's Box" is a good old-school wad that's worth checking out, while "Sacrament" is a good looking mapset, that despite some gameplay issues might still be worth taking a look at. A new version of the all too well known "Beautiful Doom" got a mention as well, so there's that.

Overall nothing outstanding, but there's still always something worth taking some time out of your day to try out.

/newstuff #420

##### /newstuff #420 Today it's the first time for this autumn in Germany that we get some snow here in the south. The weather is terrible, it's saturday - it's actually the best opportunity to take a look through the latest /newstuff chronicles. After a quick look through all of the submissions, I really suggest to take a closer look at DutchDevil's Evil Unleashed II, which is a nice mashup between different original Doom styles. If you are more into Titan 1024 style of maps, you can also find a nice mapset called Onslaught by Henri Lehto. It's small, it's cramped but it looks good and mostly also plays quite well. Last but not least, Realm667's very own The Refinery got its decent and fair review done by TheGreenHerring - it's definitely worth a read (as it is also worth to play) and will most propably help in terms of further project development.

/newstuff #481

32in24 #14Yet another installment of the /newstuff Chronicles has been published a few days ago - and despite the mixed quality of reviews and maps - it is surely worth reading and looking through. One of the projects I'd like to mention is definitely 32in24 14, yet another megawad filled with maps done in 24 hours by various mappers as well as Valiant, a megaward by skillsaw which is one of the most impressive projects I have seen in a long time. Check the link and proof it yourself.

Cookies make it easier for us to provide you with our services. With the usage of our services you permit us to use cookies.
More information Ok Decline

Donate and Help keeping the Realm667 alive!