After a development time of over 7 years (Mordeth award, anyone?) the mapper Joshua 'Dragonfly' O'Sullivan has finally released his Zandronum project Skulldash. So what is it all about? The objective in Skulldash is to collect the Skulltokens scattered around each level to unlock the exit. While collecting the Skulltokens you have to race against the clock, as there is a time limit to beat – all while defending yourself from the hordes of monsters from hell. Sounds simple but it's fun and hard as well. To keep you on your toes, there is a large variety of levels with many bosses, secrets and bonuses, mixed up with fast-paced gameplay. In my eyes, the mod is fresh with its idea and something totally new that is a lot of fun to play. You can find the download and further information at the official project homepage or the ZDoom thread. Make sure to get the latest development version of Zandronum if you want to give it a try, as it doesn't run with ZDoom or GZDoom.
I hope people will notice how beautiful is this new game mode.