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I know it seems odd for a weapon, but maybe give it a slight wander since it's a living thing?
The sounds and the altfire are a little underwhelming though.
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BLAH A 0 A_Jump(256, "State1", "State2", "State3")
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Armor reduces the damage taken from using the altfire attack, which is odd.
I don't know why, but when viewed in SLADE, both DLEIA0 and DLEIB0 sprites appear with a white background. They do work fine in-game though. Still, you might want to look into it and see if it can be corrected.
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Um... is there a way to bypass armor using DamageThing?
Actor GoreRandom : RandomSpawner 1111 // <-- Remove this number
{
DropItem "Gore1"
DropItem "Gore2"
DropItem "Gore3"
DropItem "Gore4"
}
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