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[UPDATE] GateKeeper

  • Posts: 234
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An update to address a few issues found with the GateKeeper. Originally brought up to fix the Flame Breath and Grande attacks which MagicWarzard has so kindly taken the time to fix the issue as well as update a few other things as seen below.

Copied from Reoccurring Issue thread from MagicWarzard
All changes made are:
- A_CustomMissile was passing the value for Pitch to Aimflags; a value of 0 was assigned for Aimflags for all calls to A_CustomMissile.
- Corrected spelling of "Grenade".
- Replaced NULL with TNT1.
- Converted sprites to PNG.

Additional changes made by Doomedarchviledemon:
-Positioned the GATEF3F7 frame to match the GATEE3E7 so that there is no jerky motions when viewing the monster firing from the side.

GateKeeper Update v.11

Additionally, MagicWarzard has expressed wanting to re-balance this monster further, and I second that after fighting it again. This monster is really powerful to the point of almost being overpowered, imo. With full armor and full health its pain attack took away half my health alone just from one shot. However, I have not made any changes behavior or damage wise as of yet to leave this topic open for discussion first to see if this may be something to address while this monster is still 'updating.'

As always, any thoughts or feedback is welcome and appreciated.
The following user(s) said Thank You: MagicWazard, DBJ87
Last edit: 3 years 6 months ago by doomedarchviledemon.
6 years 7 months ago #1

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Replied by MagicWazard on topic [UPDATE] GateKeeper

Well, the author, zrrion, is still semi-active on here, so perhaps he might see this eventually and weigh in. Otherwise I guess we can ping him on ZDoom.org and see what he says. Luckily, I think the fundamentals of the monster are mostly strong; it could just use some balance adjustment. If I was to give this a pass myself, here's what I would do:

Warning: Spoiler!


And one of his death animations is just him walking and fading out? Not very gratifying. The first time that happened, I didn't even realize I killed him, on account of how he can teleport and all.

EDIT: Oh! And since I didn't explicitly say so before, thanks on catching the sprite offset.
Last edit: 6 years 7 months ago by MagicWazard.
6 years 7 months ago #2

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I pretty much agree with all of the suggested changes. I especially like the idea for the Gate Cubes as being what I call a Chipper, something to just chip away at a player's health. Though, personally, I would also make it invulnerable so they remain as an additional obstacle throughout the fight. Of course it would remain having weak attacks to balance that factor. I was actually thinking of a few kinds of 'attacks' these could have.
  • Weak projectiles (Probably a weaker and smaller version of those Ring shots)
  • They spawn in the lost souls instead of the Gate Keeper
  • Sends out a shock wave of energy if the player gets within melee range that will damage and push them back
  • A combination of the suggestions

The only other thing I would change is getting rid of either the slow large ring shot or the fast dark ray shot since they're pretty much the same attack but with a different graphic. I am more incline on removing that dark ray shot thing because the sound it makes matches the Gate Keeper barfing it out of its mouth more that is does shooting out of its giant gun hand. Either that or change that attack's behavior. Maybe instead of a second heavy damaging attack it could explode into large black clouds that would impair the player's vision? Not a damaging move but more of a hindrance action, but still more interesting than another highly powerful attack when it already has one.

Additionally, although I want to balance this monster a bit more, I also don't really want the level of difficulty and danger levels to drop. Like, don't get me wrong, I'd lower the damage some things deal a bit and stuff to make it have less one-shot killed situations and just being unfair, but keeping it just as strong and difficult I think is important because it lives up to its title as a Gate Keeper. When I hear that I imagine it as one of the top elites. They are guarding the entrance/exit to hell, or some shadow dimension I imagined, and need to be able to defeat anything that comes to the gates. So you know they have had plenty of battles and wouldn't show any mercy because they are the last line of defense between the player and their goal.

Also... now that I think about it... maaaaaybe the Moloch could use a bit of re balancing as well because I believe it's even more overpowered than the Gate Keeper.
6 years 7 months ago #3

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Replied by ozymandias81 on topic [UPDATE] GateKeeper

Since I loved this actor on TUTNT (or was there a variant? I don't recall atm, late night), I noticed that it's decorate is fully of crap and imperfections.
I know that I can do a better work, but it's just a small help that I would left here and maybe I'll come with colored brightmaps too (don't know when).
This is what I have "fixed" (added also inside UPDATES dummy lump):

- Crushed all PNG sprites, saved 50kbs circa
- Fixed several code indentations (spaces between rows, trimmage, caps etc)
- Added simplified inheritance for CubeTail#, PainTail#, Up#, Deathout and DSkulltail# actors
- Replaced with +BRIGHT flags those actors which had BRIGHT defined inside all their rows (unnecessary)

Noticed that there are several deprecated stuff here and there (such as DOOMBOUNCE for example), but yet this file comes not tested and I didn't check everything, but I am sure this will be of use for you. Good night chaps!

New update
The following user(s) said Thank You: doomedarchviledemon
6 years 7 months ago #4

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Quick update, I went ahead and pm'd Zrrion on the Zdoom Forums and he said to "Feel free to make any changes you see fit." So any areas that could be improved on and balanced out is now open for further discussion and implementations.
6 years 7 months ago #5

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Replied by MagicWazard on topic [UPDATE] GateKeeper

Great! Tell him we said "thanks". (Assuming you get over to ZDoom before I do, which is likely.) Are you interested in taking a stab at this yourself?

And thanks for the tweaks, Ozy!
6 years 7 months ago #6

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lol I thanked him right after I got his approval. ^_^ I can take a stab at this, sure. I'll post another update in a few days or so with some of the changes previously suggested.
6 years 7 months ago #7

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Replied by MagicWazard on topic [UPDATE] GateKeeper

Cool. I don't really have an opinion on whether he has both the ring and the ray attack, or how you should modify either, so feel free to play around.
6 years 7 months ago #8

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I have updated the Gate Keeper a little bit so far and here is what I have currently implemented.
  • Reduced damage amounts of all the Gate Keeper's direct attacks
  • Added Black Clouds to the Laser attack to add more variety
  • Added the Gate Cube's ability to attack the player (Currently wip)
  • Added GLDEFS to some of the GateKeeper's projectiles

Currently I am having an issue with the cubes targeting the Gate Keeper and not the Player. Not entirely sure what it is doing this. Other than that there was a bunch of damage reduction. All of the Gate Keeper's direct attacks have been significantly reduced. I believe that laser attack had a base damage of 600. The damage reductions should make a fight with this monster much more fair but still be very dangerous. It's not killing you with full health after a single hit now.

Any feedback so far on its current state? I might take a small break from this to work on my next thing if anyone would like to pick it up from here for a bit.

Gate Keeper says to click this text
6 years 7 months ago #9

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Replied by MagicWazard on topic [UPDATE] GateKeeper

I believe that laser attack had a base damage of 600.

600?? Holy cow. Yeah, I'd say that's at least slightly gratuitous, considering the player maxes out at 400 points' worth of health/armor.

I'll look at the cube behavior when I get a free chance. Will probably be a few days, and I make no promises of anything. :)
6 years 7 months ago #10

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Gothic : Updated the Imp Trite, with new sounds
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D.J. : Thank you for your answer, Gothic. So what if I restored my computer to an earlier version of Windows, like Windows 7 for example? Would that work?
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CaptainToenail : Whoever did those needs to be credited also. Cool monster btw
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CaptainToenail : I created the edit for the Forgotten One that the Chiller Soul sprites are based upon, however I did not create the frosty Chiller Soul sprites themselves.
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CaptainToenail : Hey - just a heads up - Chiller Soul thread is closed so I'll leave this here - the credits for the sprite edit aren't quite correct still - cont'd.
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Gothic : I didn't, clean up your cookies if you can't see it
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Margaret Thatcher : You forgot to update the thumbnail for the ST Railgun, Gothic.
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Ganbare-Lucifer : I submitted the Gross Elemental, Craneo allowed and requested me to do it
7 months ago
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Gothic : I'm also gonna submit the Devastator from Demon Eclipse, also with SOF sprites. I remember it was submitted once in the old formus, I believe it was Ghastly
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Gothic : I plan to update the Pyro Cannon with SoniKOFan sprites, but they seem to be even bigger than the original sprites.
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Gothic : I never noticed that, I guess I never used that monster. It should be updated one of these days
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CaptainToenail : Is it a holdover from a DeHacked implementation? I know I first saw them in ActionDoom.
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CaptainToenail : Did you know that since it was submitted 15(!) years ago, the Imp Trite makes the Mancubus attack sound? That's pretty funny.
7 months ago
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anon : But visuals, like the clouds, somehow run smoothly and at a normal fps, in the background when the menu overlay is pulled up
7 months ago
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anon : Clean installs and purging configs changes nothing. The game's resource use is negligible. Lower than potato and higher than maximum settings run equally poorly
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anon : (ie. Ryzen 7 5800H, Radeon RX 6600XT, 16 GB of RAM)
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anon : The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
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anon : The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
7 months ago
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doomedarchviledemon : Ah, wonderful! Thank you. I'll try using that and see about updating one of my monsters later.
7 months ago
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nobody : Use A_Stop.
7 months ago
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doomedarchviledemon : Didn't mean to post that twice. But yeah, like a Cacodemon being shot and is now moving backwards. Is there something to force them to stop their movement?
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doomedarchviledemon : Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
7 months ago
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doomedarchviledemon : Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
7 months ago
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Gothic : hey salahmander
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Gothic : as for the regular Blood Fiend and Devil, I decided to only use the new sprite sets, and tossed the old ones
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Gothic : BIG updates to the Super Devil and Cyber Fiend, now they look like the modern Blood Fiend and Devil, and gave them brightmaps
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11 months ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : Sorry, didn't realise Enter posts. A lot of the weapon submissions need some tweaking and they'd be fantastic additions.
11 months ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : There are some good submissions, my sprite work isn't great or even good by comparison, however I can script decorate.
11 months ago
inkoalawetrust's Avatar
inkoalawetrust : Man I haven't been active here in a long time. Maybe I should actually get off my ass and review some submissions again. And update the MVP submission again.
11 months ago
Kan3's Avatar
Kan3 : I'm loving what I'm seeing so far :D
11 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Neat work! A page rework is always not bad when it comes to good updated features ;)
11 months ago
Tormentor667's Avatar
Tormentor667 : Currently working on an overhaul of the page, don't worry if things are behaving strangely ;)
11 months ago
Gothic's Avatar
Gothic : The D'sparil staff has been updated, check the update log inside to see what's new.
1 year ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Oh, nevermind, I could access now, thank you! :D
1 year ago
's Avatar
Ganbare : Hello? It's me, Ganbare-Lucifer, can you delist me from the 'black list', everytime I try to log in it blocks my access and became annoying.
1 year ago
Infirnex's Avatar
Infirnex : Happy new year everyone!
1 year ago
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Eisenfaust : Dans Blade of agony, je n'arrive pas à ouvrir le coffre fort. Je pense avoir la combinaison (la date anniversaire de l'officier allemand), mais...
1 year ago
Gothic's Avatar
Gothic : The Spray Cannon and BFG2704 have been updated. Besides the change of file, projectiles no longer bounce infinitely. Merry Christmas.
1 year ago
Gothic's Avatar
Gothic : Yeah, if you're using other people's stuff, make sure they gave permission for their use, or ask them for permission
1 year ago
Vandorian117's Avatar
Vandorian117 : What is the rules concerning it do I need to find the Authors and Include them in a Text Document in the Pk3?
1 year ago
Vandorian117's Avatar
Vandorian117 : I want to submit a Six Barrel Shotgun Decorate that I condensed down to work in Regular Projects from Brutal Doom, I cannot find any info on whom made it
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Yeah, I noticed that too, I sent Tormentor a message.
1 year ago
's Avatar
Gothic : Something is wrong with the site, the links are directing incorrectly, they should have /index.php/
1 year ago
ozymandias81's Avatar
ozymandias81 : Hi guys, it has been aeons I didn't peek here... I might come soon with texture pack. Life has been very harsh on my end, and there is still a lot to fight
1 year ago
SkeletronMK666's Avatar
SkeletronMK666 : I've submited a file to the besteary, someone let me know if there are problems with the monster, i'll fix em
1 year ago
Gothic's Avatar
Gothic : You can actually
1 year ago
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DoubleU : You should be able to preview the audio files
1 year ago
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Ramal : Safarov
1 year ago
Gothic's Avatar
Gothic : Patched Up textures ha been updated with a couple of new textures.
1 year ago
Gothic's Avatar
Gothic : Holy ****balls, old posts with Mediafire links completely break those pages.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : For reporting issues with BOA, you should instead put them up on its' GitHub issue tracker. https://github.com/Realm667/WolfenDoom/issues
1 year ago
's Avatar
jens : sorry for spam :(
1 year ago
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Jens : Hi guys, i experience the problem, that the game will be displayed on the wrong monitor with fullscreen. What can i do?
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Hmm, seems like image embed on the forum are broken.
1 year ago
's Avatar
Vandorian : I don't suppose someone could program (I am not sure how to make them) a Battlelord Sentry from Duke Nukem 3D? I would love to use them as choke point bosses
1 year ago
mattbratt11's Avatar
mattbratt11 : Nevermind.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : What's the spam post, you mean the two messages below you ?
1 year ago
mattbratt11's Avatar
mattbratt11 : Don't worry folks, I've already reported the spam post in the Let us Know Thread while Torm is not around.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Maybe ask Tormentor ?
1 year ago
Gothic's Avatar
Gothic : i don't know why the Wild Demonic Leeches aren't showing up on the latest submissions
1 year ago
's Avatar
InnerConflict : https://youtu.be/3kl7trBcOVg?t=1179 - some issues like hitboxes and camera skips
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @Dingor We can't really help you with problems that have to do with BOA, you should report them on BOA's GitHub https://github.com/Realm667/WolfenDoom/issues
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @DBJ87 I'm definitely looking forward to that.
1 year ago
DBJ87's Avatar
DBJ87 : Happy Realm day R667. Ally Marine submission update in the works, inc Jetpack, Riot Shield, Tank, Quad SG, Hellstorm Cannon, Sonic RG & Freeze Rifle users
1 year ago
's Avatar
Dingor : Hi everyone! Can someone help with my problem? On fog maps I have very low fps and on Tunis mission I have black screen outdoors coz of sandstorm.
1 year ago
's Avatar
Sanxion : Thank you for making BOA, it makes really fun. I like that game. Great work!
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Hmm, are you talking to me ?
1 year ago
Gothic's Avatar
Gothic : i still need to finish my Hpack map https://imgur.com/t4epZVC
1 year ago
Gothic's Avatar
Gothic : wish I could check them again, i remember some of those being pretty good https://imgur.com/a/HVRp1br
1 year ago
Gothic's Avatar
Gothic : since nothing from the old site was saved, i'm saving even the rejected entries https://imgur.com/hLADHAS
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : I can split the weapon they drop pretty easily. But the other weapon that both the NPCs and players can use, is too intertwined with the NPC.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Would I need to split the weapon they drop, and the sort-of weapon that both the NPC and player can use into separate submissions ?
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Alright, I finally finished a project of mine. But it includes an NPC, a weapon that the NPC drops, and a sort-of weapon, that both the NPC and players can use.
1 year ago
Gothic's Avatar
Gothic : Check the Staff forum, on my latest post, hopefully that answers your question
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @Gothic I need your help, how do you manage to remove the duplicate file size, that appears on the download sections of new resource articles ?
1 year ago
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doom : Das
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : I should really stop bothering with taking time to write replies. And just spit them out ASAP, and edit them later to add or fix anything on them.
2 years ago
's Avatar
Vostyok : Hello! Just stopping by to give my thanks for this site and repositories. Has been a great help over the years. Hope all is well 3
2 years ago
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I am a fella : Can't seem to find a way to register for the forums.. Is there a way to turn off the lighting effect in BoA that casts rays off everything? It's a bit much ^^
2 years ago
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Boofus : I was wondering, I noticed a German spying from the bushes at the Allied HQ, is he just an easter egg or is there more to it?
2 years ago
Robot J's Avatar
Robot J : while i'm here, How are yall doin?
2 years ago
Robot J's Avatar
Robot J : damn it's been awhile since ive been here
2 years ago
Gothic's Avatar
Gothic : took care of the issue with the filesize showing twice
2 years ago
inkoalawetrust's Avatar
2 years ago
's Avatar
Anna : WHO ERA YOU??????????????????2022
2 years ago
's Avatar
Annna : how are you?
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : And I removed them because most of them were spam and/or nonsense.
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : We did.
2 years ago
's Avatar
Jonathan : Hello I don't know if anyone received my posts or not how will I know if they did?
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : Hmm, seems like the file size of the new Candlesticks resource appears in its' name for some reason. And I can't remove it.
2 years ago
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