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[SUBMISSION] Shinobi

  • Posts: 38
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[INFO]
Name: Shinobi
Difficulty: Easy
Connection: Hell Knight, Satyr
Melee: Yes
Distance: None
Type: Demon, Shadow

[CREDITS]
Submitted: skelepound
Sprites: id Software
Sprite EditsL skelepound
Original DECORATE: Vader(I used alot of the Satyr DECORATE)
DECORATE Edits: skelepound
Idea Base: My own idea

[DESCRIPTION]

Among the noble demons of Hell, few are so feared as the Shinobi. They hold no domains, but are among the most
deadly beasts to wander the foetid bowels of perdition. Physically frail though they may be, they make up for their
lack of endurance and ability to attack at a distance with their incredible speed and the raw destructive power of the
Black Flame they wield, seized from the claws of Death Himself.

Essentially designed for ambushes, the Shinobi has low health but an enormous damage score and a very high speed
as well. This means that an ambush from one of these creatures can tear a huge chunk of health from a clumsy player,
as it can close the distance between a player and itself incredibly fast. Also makes for good cannon fodder distractions,
for if the player fails to prioritize killing the Shinobi, it will VERY quickly kill the player. On its own, if not hidden, though,
even the handgun can kill it reasonably quickly.

Image here:
https://postimg.org/image/6hsdf04lh/

Download the WAD here:
http://www.m*diafire.com/file/8vygoxev2vq5121/Shinobi.wad
6 years 6 months ago #1

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Replied by skelepound on topic [SUBMISSION] Shinobi

Also, due to the lack of Doom Builder for Linux, I have not been able to test the creature yet, so anyone who can do that and give me feedback as to any major issues, thanks in advance. Ideally, it should be able to one or two-hit kill the player if they have no armor, and die from 1 or 2 shot from the super shotgun. It should be faster than a Revenant - when it runs at the player, it should close the distance quickly, and maybe make them jump a bit. Also, while the graphics are essentially a re-skin of the Hell Knight, I actually used the sprites from the Warlord of Hell. Not sure that really qualifies for credits, since i re-skinned it anyways, but if it does, kudos to Tormentor667.

Also, is there any way I can get this added to the main Repository?
6 years 6 months ago #2

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I just tested this guy out and it is quite overpowered. With a base melee damage of 100 its range is actually 100-800 per attack. Not sure if you know the formula for damages, which I did not either until recently, but you can see it here. The few times I got hit from this guy I died instantly, with full armor.

I feel that this monster is also way too fast. Not only is it very hard to keep track of and even shoot the monster it also looks poor in-game. With how fast it moves around an area it constantly jumps from one place to the other, making it look very choppy, feel pretty low quality, and gives the impression of lazy implementation of a speed mechanic without any form of making it visually appealing. Additionally, it feels cheap because of how fast it moves around and how much damage it deals. In tight corridors or rooms it is really difficult to keep track of the monster and before you can even lay your eyes on it its already killed you. I understand that this is suppose to be an ambush enemy that focuses on quick and powerful strikes, but the way it is implemented feels very unfair and poorly executed.

There are other ways to make a fast and powerful monster than just boosting its speed and damage stats. When I read your latest post you mentioned
when it runs at the player, it should close the distance quickly, and maybe make them jump a bit.
which I thought meant that the monster would actually jump in the air towards the player to close the distance, like a leap attack or something. That mechanic would be perfect for a speedy monster because it could leap long distances very quickly and suddenly. I'd personally recommend finding mechanics that would make the monster speedy but not at the cost of visual appeal.

I do like the idea of a glass-cannon type speedy enemy though. But in its current state it's a bit unfair with how overpowered it is, even with its health being as low as it is.
The following user(s) said Thank You: skelepound
6 years 6 months ago #3

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Replied by skelepound on topic [SUBMISSION] Shinobi

Well, firstly, when i said "make them jump a bit", I meant the PLAYER. Y'know, surprise 'em.

Second, the speed. I will most DEFINITELY slow it down - do you think 25 would work? Its 50 now, and while I want it fast, I don't want it CHEATY. If about half the current speed will work, than I will adjust it, no problem. I may try 30 actually - I do want it to be tough to outrun.

Thirdly - the damage. It seems like there is a large element of randomness - if i want it to kill - unarmored - in only 1 to 2 hits, im not sure that it is possible at the 1,8 ratio. Maybe I'll set it down to 30 or 40 - its at 100 right now, intended to kill unarmored targets in one hit. But maybe its a bit O.P., I think that 35 actually should cover it just fine. Still immensly high tho, which was the intent. Thank you for your feedback. What about health though - how hard was it to kill? In terms of say, shotgun blasts.
6 years 6 months ago #4

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Replied by skelepound on topic [SUBMISSION] Shinobi

Okay, the link has been updated, he now has a lower speed and attack power. I went for 30 speed and 35 attack - enough to rush the player and do serious damage before being swiftly dispatched. Also, a note to anyone who notices that the black horns and eyes are unshaded - that is intentional. His horns are made of shadow stuff. Kinda like the fire around his hands, which is also as black as the void.
6 years 6 months ago #5

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Replied by skelepound on topic [SUBMISSION] Shinobi

Using SLADE map editor, I have found that the Shinobi anmation sprites are less than perfect - and because it took me 3 hours just for the green skin and black flame/horn color swap, I think rather than animating legs, im going to give him a floating torso. Maybe some magical shadow stuff coming out, or hell, maybe I will make him a floating cyborg. But as it is, he will not work.

I reduced damage to 25 - he frequently one-hit kills me unarmored, but thats normal. Hopefully green armor will take something off of that. His speed will likely only be 16 or thereabouts - still fast enough to rush you. After all, he is SUPPOSED to be a shinobi - quick, deadly, and with enough self-discipline to ignore pain... but not too endurant. Probs going to do shadowy tendrils for his floating, maybe a black firey effect. Any thoughts?
6 years 6 months ago #6

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Replied by MagicWazard on topic [SUBMISSION] Shinobi

Hmm...this doesn't do anything for me as of its current state. I think there's a good idea in here, though. Let's see what we can do.
  • For one, the Baron sprites are generally reserved for only the most durable of enemies; using the sprites on an enemy only slightly tougher than an Imp seems improper. I think you'd be better off borrowing sprites from a lower-tier enemy so as not to create a disconnect between its perceived toughness and actual toughness. (I could see the Doom 3 Wraith working.) The name "Shinobi" also seems incongruous for such a Western-style demon.
  • The recolor is a bit on the rough side. There's not enough range of color values for the dark appearance you want. You'd be best off using a graphic utility program (like GIMP, which is free) to do the recolor and saving the results in a custom palette. Note that you're not forbidden from sticking strictly to using Doom colors, but be aware that if you stray outside of the palette, it may look rough in ZDoom and will probably only look good in GZDoom.
  • If he's sneaky, consider giving him transparency, or additive blending. If you use subtractive blending, it will create an effect similar to the Nightmare Spectre. This effect can also help hide imperfections in a low-quality recolor since all the sprites will be blended with the background anyways.
  • The damage formula is typically random(1 -8) times the damage amount, but if you use the flag STRIFEDAMAGE, it will become 1 -4 instead. You an also use custom damage formulas; for example...
    A_CustomMeleeAttack(random(1, 10) * 6
    ...simulates the Revenant's attack damage. You could instead do something like...
    A_CustomMeleeAttack(random(30, 60)
    ...if you want the base damage to be higher, but the max damage to be the same. Note that if you use A_CustomMeleeAttack, the damage value is NEVER randomized (unlike A_MeleeAttack), since it assumes you'll create a random formula yourself.
  • Fast monsters like the Demon and Revenant usually have a tic duration of 2 for each of their A_Chase values. The shorter the duration of A_Chase, the more quickly the monster moves each time A_Chase is called. Of course, you'll want to consider reducing his actual Speed value to compensate.
  • Don't forget INFO and CREDITS lumps inside the submission's WAD itself. And please zip the submission; regular .zip format is fine.
6 years 6 months ago #7

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Replied by skelepound on topic [SUBMISSION] Shinobi

Okay, lets go through your list - for the most part, im planning on taking your advice. But one of the first thoughts I had about this guy was the concept of him belonging to a noble class of demons - and i view the Hell knight, Baron, and those sorts as having that role. His body type may be incongrous in terms of how the sprites are commonly used - but it is key lore wise.

Sprite recolors, im already on that. Since the animation was jacked, also working on his lower body becoming black shadowstuff. I thnk he may be a pale gray skin tone by the end, approaching white. Something about it feels RIGHT, especially with his black fire color.

Transparency I'll consider - but as a stealth demon he is not INVISIBLE, so much as he is sneaky - i may do so, but his concept is more in line with an assasin who hides rather than an invisible killer.

Im having internet difficulties -ill answer the rest tomorrow. Sorry in advance for the delay.
6 years 6 months ago #8

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Replied by skelepound on topic [SUBMISSION] Shinobi

Okay - STRIFEDAMAGE sounds simple enough to implement, and it would suit my purposes perfectly. Thanks for that idea, will definitely help giving him the intended damage level.

I will also gladly use the chase value thing you mentioned(id write it, but for me its morning and i might screw up). Faster sprites may prevent me from needing those sprite changes i mentioned above. As you may have guessed, i'm much more experienced with map modding than anything else - and i haven't done monsters in a long time, hence my ineptitude.

Once im finished with edits, and the wad is in an acceptable form, i will definitely zip it, and add a new upload link. Like i said though - while many of the coding elements will be no problem to change, and i was planning on a re-skin anyways, i don't have a problem with most of the changes - but i really would rather he stay a Hell Knight re-skin. As for the name - well, if you want me to change it, what do you suggest? Any cool ideas?
6 years 6 months ago #9

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Replied by skelepound on topic [SUBMISSION] Shinobi

Alright, new [UPDATE] Shinobi now has STRIFEDAMAGE as well as another flag, NOTARGETSWITCH, so he focuses on the player even if another enemy attacks him by accident - infighting won't work on him, but in multiplayer, another player can attack him with impunity, so long as his bro survives. He has also been re-colored BLACK and his Chase ticks are now 2 as opposed to 3. My computer acting up, so I haven't tested it. Lowered his speed, and I raised his health to 160. This will make him a LITTLE bit more durable, to match his sprite. Other than some loss of definition in the legs, the sprite looks really good in black to me. INFO and Credits, as well as zipping, have not been added - IDK if it needs more modification, and if it does, I want t give credit to anyone I may get to help me with DECORATE code. If it gets approved, however, I will immediately update it with these lumps and the zip, and post the new file link. Sry for the delay., but a bit busy in my personal life.
6 years 6 months ago #10

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Unknown667 : ...d-ckheads who run the site! have to do it the impossible way and not let anyone but themselves upload things! the selfish parasites!
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Unknown667 : I'll go to Doomworld Forums. All one has to do is select 'attach file' and it's on the site. this one site is too complicated!
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Unknown667 : I don't get what you mean. I can't find these subforums or whatever they are! everything here is confusing af!
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Unknown667 : There is still nothing! Why can't they make a 'Make a Submission' button somewhere on the site? Is it too easy for them? Or are they too retarded to do it?
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Unknown667 : RIPS?
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Ak47fu2 : Okay. For whenever you come back or another mod gets to it I have made alot of Doom Eternal monster submissions
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DeVloek : since the Light Gun doesn't have Doomguy hands, shouldn't it be in the "other" category?
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Gothic : Also the SPAS got nerfed, and the altfire actually uses ammo
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Gothic : 3 more sneaky updates: the SPAS-12, Pump Action Shotgun and Nerve Gas Launcher all have widescreen friendly sprites, courtesy of Dzierzan.
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Gothic : Isn't the WRW free for everyone to use? Much like the Armory here.
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CaptainToenail : What's the thought on some of these being submitted/updated for the Armory? I think a lot of the original authors are still around the ZDoom scene.
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CaptainToenail : I was looking through the old ZDoom Weapons Resource Wad from 2005 again for nostalgia reasons. There's some near stuff in there that may have been forgotten.
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CaptainToenail : Nice. Imagine if the Imp's head popped off when you killed it and started running around
3 months ago
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Kan3 : Very fitting and pretty scary too
3 months ago
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Gothic : Updated the Imp Trite, with new sounds
3 months ago
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Gothic : Are you sure you extracted them? GZDoom doesn't load pk3 files inside zips. Did you drag the pk3 file, or the zips?
4 months ago
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D.J. : Thank you for your answer, Gothic. So what if I restored my computer to an earlier version of Windows, like Windows 7 for example? Would that work?
4 months ago
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Gothic : ZDoom 2.8.1 is horribly outdated, lots of submissions here use more advanced features that will only work with the latest dev builds of GZDoom
4 months ago
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D.J. : I mean, I downloaded them, extracted them and everything and then I click and drag them onto the ZDoom icon. The game still won't let me summon them....
4 months ago
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D.J. : I just downloaded ZDoom 2.8.1 because it's compatible for my new Windows 10 desktop I recently purchased. How can I add custom monsters from here, it won't work
4 months ago
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DeVloek : it is, thanks.
4 months ago
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Gothic : Should be visible now
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DeVloek : btw I just noticed the item store submission rules don't have a template.
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DeVloek : alright, i was afraid my browser was acting up again.
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Gothic : Yeah, It's been a problem for a while now
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DeVloek : anyone else having problems with quoting posts? anything I put in a quote block doesn't show up at all
4 months ago
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Ozymandias81 : TCOTD2 remaster is out! Go check it out and have a spooky Halloween everyone :)
4 months ago
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Gothic : Does anybody else have that problem?
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Kan3 : Whenever I try to put a link in a post I get 403: access forbidden. Remote file inclusion attempted. :/ what's happening?
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Gothic : This forum doesn't have a PM function anyways
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DoctorBleed : That question was meant for BFG Major Mike. Terrible sorry, I can't find the PM function lmao
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DoctorBleed : oh sorry, I misunderstood what this was lol
5 months ago
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DoctorBleed : Did you ever get the Revenant Launchers working? If so, can you share the finished version?
5 months ago
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CaptainToenail : Whoever did those needs to be credited also. Cool monster btw
5 months ago
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CaptainToenail : I created the edit for the Forgotten One that the Chiller Soul sprites are based upon, however I did not create the frosty Chiller Soul sprites themselves.
5 months ago
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CaptainToenail : Hey - just a heads up - Chiller Soul thread is closed so I'll leave this here - the credits for the sprite edit aren't quite correct still - cont'd.
5 months ago
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Gothic : NOTICE: If I closed your thread due to innactivity and you don't feel like making a new one, give me a shout here so I'll reopen it (you must be logged to ask)
6 months ago
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Gothic : I didn't, clean up your cookies if you can't see it
7 months ago
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Margaret Thatcher : You forgot to update the thumbnail for the ST Railgun, Gothic.
7 months ago
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Ganbare-Lucifer : I submitted the Gross Elemental, Craneo allowed and requested me to do it
7 months ago
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Gothic : I'm also gonna submit the Devastator from Demon Eclipse, also with SOF sprites. I remember it was submitted once in the old formus, I believe it was Ghastly
7 months ago
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Gothic : I plan to update the Pyro Cannon with SoniKOFan sprites, but they seem to be even bigger than the original sprites.
7 months ago
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Gothic : I never noticed that, I guess I never used that monster. It should be updated one of these days
7 months ago
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CaptainToenail : Is it a holdover from a DeHacked implementation? I know I first saw them in ActionDoom.
7 months ago
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CaptainToenail : Did you know that since it was submitted 15(!) years ago, the Imp Trite makes the Mancubus attack sound? That's pretty funny.
7 months ago
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anon : But visuals, like the clouds, somehow run smoothly and at a normal fps, in the background when the menu overlay is pulled up
7 months ago
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anon : Clean installs and purging configs changes nothing. The game's resource use is negligible. Lower than potato and higher than maximum settings run equally poorly
7 months ago
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anon : (ie. Ryzen 7 5800H, Radeon RX 6600XT, 16 GB of RAM)
7 months ago
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anon : The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
7 months ago
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anon : The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
7 months ago
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doomedarchviledemon : Ah, wonderful! Thank you. I'll try using that and see about updating one of my monsters later.
7 months ago
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nobody : Use A_Stop.
7 months ago
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doomedarchviledemon : Didn't mean to post that twice. But yeah, like a Cacodemon being shot and is now moving backwards. Is there something to force them to stop their movement?
8 months ago
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doomedarchviledemon : Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
8 months ago
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doomedarchviledemon : Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
8 months ago
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Gothic : hey salahmander
8 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Help I can't post replies
8 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Please check the WIP thread if you want to check all of them, I also uploaded the Hell Smith
9 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Okay, decided to port the rest of the Hell-Forged enemies by myself, not 100% accurate, some of them even are missing GLDefs but Amuscaria didn't done much.
9 months ago
Gothic's Avatar
Gothic : as for the regular Blood Fiend and Devil, I decided to only use the new sprite sets, and tossed the old ones
9 months ago
Gothic's Avatar
Gothic : BIG updates to the Super Devil and Cyber Fiend, now they look like the modern Blood Fiend and Devil, and gave them brightmaps
9 months ago
Amiga Angel's Avatar
Amiga Angel : new update to elven sorceress
9 months ago
's Avatar
I6g9o5r1 : Bruh
9 months ago
Icws666oadw's Avatar
Icws666oadw : I live... AGAIN.
9 months ago
BadMojo's Avatar
BadMojo : Never Fear.. I Was Here :P
10 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : The site is improving further and further, keep going good!
11 months ago
Tormentor667's Avatar
Tormentor667 : Thanks for your feedback!
11 months ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : It's working better now. The "Latest" area is now my bookmark home. ? Sign in, and it automatically shows all the new stuff. Convenient
11 months ago
Tormentor667's Avatar
Tormentor667 : Did some more work today, that helps to indicate new posts in the overview and the categories. Also topic icons are working again
11 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : *Me trying to not click a new feature implemented so the bot doesn't ban my IP again. Seriously, I was trying to look a preview and the IP bot banned me again*
11 months ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : Nah, imo I don't like it. Can't see 'New' posts and it looks too complicated. But hey, it's your site.
11 months ago
Kan3's Avatar
Kan3 : Imo it looks really coolo
11 months ago
Tormentor667's Avatar
Tormentor667 : Got a big bunch done, I hope it is already bettrr
11 months ago
Tormentor667's Avatar
Tormentor667 : Working on it right now
11 months ago
Gothic's Avatar
Gothic : People, please stop using Mediafire for hosting files, I'll reinforce this rule harder from now on
11 months ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : I saw, it's garbled AF on the page. Weird glitch?
11 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Enjoy another neat monster concept: The Rat King
11 months ago
inkoalawetrust's Avatar
inkoalawetrust : The pages are way too crushed down horizontally now. The repository looks scuffed too https://prnt.sc/eNn7vSCXnJn2
11 months ago
Tormentor667's Avatar
Tormentor667 : Okay them - finished most of my overhaul of the page. How do you like it?
11 months ago
Kan3's Avatar
Kan3 : My fault that I left the replace thing after I tested it D: thanks for the update
11 months ago
Gothic's Avatar
Gothic : The Automatic Crossbow has been updated, I didn't notice it was replacing the Chaingun for some reason.
11 months ago
inkoalawetrust's Avatar
inkoalawetrust : @Gothic Seems like you forgot to update the editor numbers document when you added Toenails' techno columns.
11 months ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : Sorry, didn't realise Enter posts. A lot of the weapon submissions need some tweaking and they'd be fantastic additions.
11 months ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : There are some good submissions, my sprite work isn't great or even good by comparison, however I can script decorate.
11 months ago
inkoalawetrust's Avatar
inkoalawetrust : Man I haven't been active here in a long time. Maybe I should actually get off my ass and review some submissions again. And update the MVP submission again.
11 months ago
Kan3's Avatar
Kan3 : I'm loving what I'm seeing so far :D
11 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Neat work! A page rework is always not bad when it comes to good updated features ;)
11 months ago
Tormentor667's Avatar
Tormentor667 : Currently working on an overhaul of the page, don't worry if things are behaving strangely ;)
11 months ago
Gothic's Avatar
Gothic : The D'sparil staff has been updated, check the update log inside to see what's new.
1 year ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Oh, nevermind, I could access now, thank you! :D
1 year ago
's Avatar
Ganbare : Hello? It's me, Ganbare-Lucifer, can you delist me from the 'black list', everytime I try to log in it blocks my access and became annoying.
1 year ago
Infirnex's Avatar
Infirnex : Happy new year everyone!
1 year ago
's Avatar
Eisenfaust : Dans Blade of agony, je n'arrive pas à ouvrir le coffre fort. Je pense avoir la combinaison (la date anniversaire de l'officier allemand), mais...
1 year ago
Gothic's Avatar
Gothic : The Spray Cannon and BFG2704 have been updated. Besides the change of file, projectiles no longer bounce infinitely. Merry Christmas.
1 year ago
Gothic's Avatar
Gothic : Yeah, if you're using other people's stuff, make sure they gave permission for their use, or ask them for permission
1 year ago
Vandorian117's Avatar
Vandorian117 : What is the rules concerning it do I need to find the Authors and Include them in a Text Document in the Pk3?
1 year ago
Vandorian117's Avatar
Vandorian117 : I want to submit a Six Barrel Shotgun Decorate that I condensed down to work in Regular Projects from Brutal Doom, I cannot find any info on whom made it
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Yeah, I noticed that too, I sent Tormentor a message.
1 year ago
's Avatar
Gothic : Something is wrong with the site, the links are directing incorrectly, they should have /index.php/
1 year ago
ozymandias81's Avatar
ozymandias81 : Hi guys, it has been aeons I didn't peek here... I might come soon with texture pack. Life has been very harsh on my end, and there is still a lot to fight
1 year ago
SkeletronMK666's Avatar
SkeletronMK666 : I've submited a file to the besteary, someone let me know if there are problems with the monster, i'll fix em
1 year ago
Gothic's Avatar
Gothic : You can actually
1 year ago
's Avatar
DoubleU : You should be able to preview the audio files
1 year ago
's Avatar
Ramal : Safarov
1 year ago
Gothic's Avatar
Gothic : Patched Up textures ha been updated with a couple of new textures.
1 year ago
Gothic's Avatar
Gothic : Holy ****balls, old posts with Mediafire links completely break those pages.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : For reporting issues with BOA, you should instead put them up on its' GitHub issue tracker. https://github.com/Realm667/WolfenDoom/issues
1 year ago
's Avatar
jens : sorry for spam :(
1 year ago
's Avatar
Jens : Hi guys, i experience the problem, that the game will be displayed on the wrong monitor with fullscreen. What can i do?
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Hmm, seems like image embed on the forum are broken.
1 year ago
's Avatar
Vandorian : I don't suppose someone could program (I am not sure how to make them) a Battlelord Sentry from Duke Nukem 3D? I would love to use them as choke point bosses
1 year ago
mattbratt11's Avatar
mattbratt11 : Nevermind.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : What's the spam post, you mean the two messages below you ?
1 year ago
mattbratt11's Avatar
mattbratt11 : Don't worry folks, I've already reported the spam post in the Let us Know Thread while Torm is not around.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Maybe ask Tormentor ?
1 year ago
Gothic's Avatar
Gothic : i don't know why the Wild Demonic Leeches aren't showing up on the latest submissions
1 year ago
's Avatar
InnerConflict : https://youtu.be/3kl7trBcOVg?t=1179 - some issues like hitboxes and camera skips
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @Dingor We can't really help you with problems that have to do with BOA, you should report them on BOA's GitHub https://github.com/Realm667/WolfenDoom/issues
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @DBJ87 I'm definitely looking forward to that.
1 year ago
DBJ87's Avatar
DBJ87 : Happy Realm day R667. Ally Marine submission update in the works, inc Jetpack, Riot Shield, Tank, Quad SG, Hellstorm Cannon, Sonic RG & Freeze Rifle users
1 year ago
's Avatar
Dingor : Hi everyone! Can someone help with my problem? On fog maps I have very low fps and on Tunis mission I have black screen outdoors coz of sandstorm.
1 year ago
's Avatar
Sanxion : Thank you for making BOA, it makes really fun. I like that game. Great work!
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Hmm, are you talking to me ?
1 year ago
Gothic's Avatar
Gothic : i still need to finish my Hpack map https://imgur.com/t4epZVC
1 year ago
Gothic's Avatar
Gothic : wish I could check them again, i remember some of those being pretty good https://imgur.com/a/HVRp1br
1 year ago
Gothic's Avatar
Gothic : since nothing from the old site was saved, i'm saving even the rejected entries https://imgur.com/hLADHAS
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : I can split the weapon they drop pretty easily. But the other weapon that both the NPCs and players can use, is too intertwined with the NPC.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Would I need to split the weapon they drop, and the sort-of weapon that both the NPC and player can use into separate submissions ?
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Alright, I finally finished a project of mine. But it includes an NPC, a weapon that the NPC drops, and a sort-of weapon, that both the NPC and players can use.
1 year ago
Gothic's Avatar
Gothic : Check the Staff forum, on my latest post, hopefully that answers your question
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @Gothic I need your help, how do you manage to remove the duplicate file size, that appears on the download sections of new resource articles ?
1 year ago
's Avatar
doom : Das
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : I should really stop bothering with taking time to write replies. And just spit them out ASAP, and edit them later to add or fix anything on them.
2 years ago
's Avatar
Vostyok : Hello! Just stopping by to give my thanks for this site and repositories. Has been a great help over the years. Hope all is well 3
2 years ago
's Avatar
I am a fella : Can't seem to find a way to register for the forums.. Is there a way to turn off the lighting effect in BoA that casts rays off everything? It's a bit much ^^
2 years ago
's Avatar
Boofus : I was wondering, I noticed a German spying from the bushes at the Allied HQ, is he just an easter egg or is there more to it?
2 years ago
Robot J's Avatar
Robot J : while i'm here, How are yall doin?
2 years ago
Robot J's Avatar
Robot J : damn it's been awhile since ive been here
2 years ago
Gothic's Avatar
Gothic : took care of the issue with the filesize showing twice
2 years ago
inkoalawetrust's Avatar
2 years ago
's Avatar
Anna : WHO ERA YOU??????????????????2022
2 years ago
's Avatar
Annna : how are you?
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : And I removed them because most of them were spam and/or nonsense.
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : We did.
2 years ago
's Avatar
Jonathan : Hello I don't know if anyone received my posts or not how will I know if they did?
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : Hmm, seems like the file size of the new Candlesticks resource appears in its' name for some reason. And I can't remove it.
2 years ago
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