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Insanity Sphere

  • DBJ87
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Insanity Sphere was created by DBJ87

[INFO]
Name: Insanity Sphere
Type: Protection, Damage, Regeneration
Palette: Custom
Summon: InsanitySphere
Use Type: Instant
Duration: 60 seconds
Brightmaps: None
Added States: None 
Actor Modification: Morphs the player, but no changes to any settings needed.
ACS: None

[CREDITS]
Submitted: DBJ87
Code: DBJ87, Blue Shadow (Decorate Edit & ZScript)
GLDefs: DBJ87
Sounds: Id Software (Doom 3)
Sprites: Id Software (Doom 2), Midway (Doom64)
Sprite Edit: Blue Shadow, That_One_Doom_Mod (Fist Redux)
Idea Base: Own Idea, Doom 3


//Insanity Sphere
You’ve been succumbed to Demonic Torment, but embrace it & unleash Hell's fury! You take 50% less damage & gain a more powerful Punch based offence, using both arms for faster attacks. You'll heal yourself or increase your health (up to 200%) while damaging others & will pull yourself towards your target to ensure your rage is fully spread! While enraged, you can't swap weapons. However, you can pick up items as normal & other Sphere's powers will stack with this. If you have inventory items, such as Sentry Bots or Medical Supply Packs, they can also be used as normal.

[Note]
-Remember, you are restricted to punching.
-Being overrun by large groups is still a danger, especially if your armour gets destroyed, but if you can keep hitting targets you will at least recover health.
-Don't expect to kill bosses easily! You've got a strength improvement but big bosses such as the Cyberdemon won't die in 2-3 hits.
-Berserk packs will NOT increase your punching damage, you already get that from the Sphere, you'll just be healed as normal.
-Any other item/power up that can increase damage, speed or protection (example- Radiation Suits, Guard Spheres, Quad Damage) will be added onto the Player while under the Insanity Sphere. But even then, running head first into bosses will most likely get you killed from powerful attacks or once your armour is smashed!

[UPDATE HISTORY]
Warning: Spoiler!


04/06/18
-Sprite update, overall changes finalised
-Edited Credits & Info lumps
-Download link to MediaFire removed & will now be downloaded from Dropbox

[PREVIEW]
File Attachment:


[DOWNLOAD]
https://www.dropbox.com/s/umnx2wd8pkm0llq/InsanitySphere.zip?dl=0
Last edit: 5 years 9 months ago by DBJ87. Reason: Updated download link (04/06), added additional information about the Sphere to this page. Consider project completed.
6 years 10 months ago #1

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  • DBJ87
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  • Wicked
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Replied by DBJ87 on topic [SUBMISSION] Insanity Sphere

Originally dubbed "Psycho Sphere" or "Manic Sphere". The idea is to Replicate Doom 3's Berserk (also originally based to replicate some of ROE's Fully Upgraded Artefact attributes, but it works better focusing on just the 1 factor, you didn't take Damage in Doom 3 under the Berserk Mode, so ROE was adding was the ability of freezing time).

Time-Freezing (like the Artifact) & Faster Firing speed (just to test it) have been tested, no intention on using them for submission.
Warning: Spoiler!

Regeneration added as an extra bonus to make this more useful (will be removed if felt necessary at any time).

If possible, I think this would work better if the Fist (or what is used for the Fist) can't be switched out, until the timer runs out, keeping the whole process uninterrupted* seeing as you can't be damaged. (But not sure if or how you can "lock" the weapon in place)
*Fist is a "Wimpy Weapon" & gets swapped out when you pick up some ammo for anything else.
Last edit: 6 years 10 months ago by DBJ87.
6 years 10 months ago #2

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I don't feel I like this too much. There is irritating screen shaking and redness along side screaming, and in return you get an invulnerability-berserk powerup. Speed is negligible here, considering Doomguy is already fast.

The item appears too big in game. The sphere part of the sprite lacks shading to make it look like a sphere and not a circle.
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6 years 10 months ago #3

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Replied by DBJ87 on topic [SUBMISSION] Insanity Sphere

I don't feel I like this too much. There is irritating screen shaking and redness along side screaming, and in return you get an invulnerability-berserk powerup. Speed is negligible here, considering Doomguy is already fast.

The item appears too big in game. The sphere part of the sprite lacks shading to make it look like a sphere and not a circle.

Thank you, I had mixed opinions on the item myself, held it back a bit after I'd finished the original, but out of curiosity I submitted it, knowing there'd be issues that needed addressing (probably got too over keen, not the right thing to have done, sorry for any inconvenience).

I understand the frustration with the faults fully, especially the speed boost not really being needed & reading your opinion I can see that way too much is going against it. Shading & integrating different game sprite palettes (Doom & Doom64 in this case) is something I'm still on early stages with in terms of getting the basics going, so appearance changes will take a very long time to come around.

If at anytime you or anyone feels this should be rejected or placed into the workshop now, I won't have any problems with that. Because apart from the theatrical extras (screaming, shaking) I think this isn't going to be anything "exciting" apart from, an invulnerability-berserk-regeneration powerup, which (in hindsight, thinking things through a bit more & with over other user perspectives) is pretty redundant.
Last edit: 6 years 10 months ago by DBJ87.
6 years 10 months ago #4

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If possible, I think this would work better if the Fist (or what is used for the Fist) can't be switched out, until the timer runs out, keeping the whole process uninterrupted* seeing as you can't be damaged. (But not sure if or how you can "lock" the weapon in place)

Maybe as a morph, like the Mutant Sphere? That is, morph the player into a class where the only weapon is a stronger Fist attack.
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6 years 10 months ago #5

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Replied by DBJ87 on topic [SUBMISSION] Insanity Sphere


If possible, I think this would work better if the Fist (or what is used for the Fist) can't be switched out, until the timer runs out, keeping the whole process uninterrupted* seeing as you can't be damaged. (But not sure if or how you can "lock" the weapon in place)

Maybe as a morph, like the Mutant Sphere? That is, morph the player into a class where the only weapon is a stronger Fist attack.

Thank you, I never thought of that.

Not worked with morphing, always thought the idea would be a bit too complicated for me to handle (but then, this is mostly seeing it work on advanced & more experienced Game changes like D4D). But this might be the right & most logical way to go. This will take some time & I hope, will work out in the end. Will also shrink the Marine's head down & try to get the horrid lack of background detail fixed.
6 years 10 months ago #6

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You can try using the Mutant Sphere as a how-to reference. The effect is not dissimilar to what you have in mind.
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6 years 10 months ago #7

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Replied by DBJ87 on topic [SUBMISSION] Insanity Sphere

You can try using the Mutant Sphere as a how-to reference. The effect is not dissimilar to what you have in mind.

The Mutant Sphere has been a great help, have it's managed to get the auto-switch "problem" solved, the only drawback being resetting the Player's Health & removing Armor, while personally, I really don't have a problem with the Stats getting reset, (you're unable to be damaged & can punch anything to death to your heart's content for 30 seconds) but because you lose your Armour, I've set the health to reset to 125% (so you've a bit more of a chance to survive when you calm down & snap back to reality).

I have made the attack's damage pretty high & the player will swing with both hands (working off the Fist Redux, without adding the Kick Attack), while taking away the dramatic Speed increase & reducing the shaking of the screen a lot more. While you won't be killing everything in 1 punch (like in Doom 3) bigger enemies will die after quicker. Depending how close you are & how fast you can get around to make the most of this. (had to be some trade off for coming around, unarmoured).

Regeneration or Life Stealing Melee attacks became redundant & haven't worked with testing while morphed (I removed invulnerability, unless there was any damage reduction, you'd be dead in seconds, but health never regenerated regardless) , so at the moment it's looking like an Invulnerability, beefed up Berserk Power that needs careful or logical consideration when placing it. Because you can wipe out a moderate group of Barons, or kill a Cyberdemon within that limit with about 5 seconds to find somewhere to hide before you get surrounded or are left completely exposed.

I'll upload what's been done so far (probably make more sense), but at the moment the Sphere's appearance is still as it originally was so it won't look fancy on the outside :P :)

[EDIT]
Uploaded updated version, with original & Morph for comparison. Damage has been reduced to give 8x Damage like the Mutant Sphere. I had tested with 10x but killing Cyberdemons or if you have anything tougher isn't fun if it's over in 5 or 6 punches.

-Turbo Speed removed, you'll move at default speed.
-At the moment the sprites are still the ugly originals but they will be next on the list.
-Shaking screen reduced a bit more, but still has the screaming to add some effect that the player is going completely insane.

I think the morphing idea, might be the best way forward, even though the auto-switch complaint (because you're punching) Is just a petty problem, another thing that damaged the original, was that you're just not getting the expected power behind your attacks as it's matching the Berserk's, which really makes this pretty useless.

There is a glitch when morphing, the player freezes when the expected Morph Flash starts or ends. So I'll need to create some sort of animation for the start & end flashes so it looks a bit more smoother
Last edit: 6 years 10 months ago by DBJ87.
6 years 10 months ago #8

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Replied by DBJ87 on topic [SUBMISSION] Insanity Sphere

Finally got back to this a few months ago. Revamped everything, apart from the sloppy sprites I'm afraid :(, but I thought I'd update it with what I've got (have had to reconvert it back to using the Redux Fist Sprites for the Realm, used a sprite set with gloves on, when I made these changes & had considered asking this to be dismissed & discarded, but that was mostly due to the Sphere Sprite issues).

Biggest change is how the Morph works, you will actually take damage & killing things will heal you. The preset health from morphing has increased, damage reduction (originally 75%) has decreased, damage multiplier (if it's still needed, it still takes a few punches to kill Hard demons, but I do intend to at least reduce it, hopefully without weakening this power up too much) & custom punch's life stolen per hit & kill, this still needs drastic balancing :P.

The Punch attacks deal 6 x random (1,10) x 8 (Before adding the Damage increase bonus from the multiplier), which is less than the Berserk's Punches & having "PowerStrength" Does not increase the Morphed Player's damage, below is what pattern I followed for the attack's damage.

Berserk & Custom Punching (Example of configuration taken from zdoom.org)
ACTOR CustomFist : Fist	(Example of configuration taken from zdoom.org)
{
  States
  {
  Fire:
    PUNG B 4
    TNT1 A 0 A_JumpIfInventory("PowerStrength", 1, "Berserked")
  Normal:
    PUNG C 4 A_CustomPunch(2 * random(1, 10), TRUE)
    Goto FireEnd
  Berserked:
    PUNG C 4 A_CustomPunch(20 * random(1, 10), TRUE)
  FireEnd:
    PUNG D 5
    PUNG C 4
    PUNG B 5 A_ReFire
    Goto Ready
  }
}

And at the moment this is the Morph's Punch Attack layout on it's own.
Actor RageFist : Fist
{
	Inventory.Icon "MNIKF0"
	Weapon.SlotNumber 1
	Weapon.Kickback 150
	-WEAPON.WIMPY_WEAPON
	+WEAPON.CHEATNOTWEAPON
	States
	{
  Ready:
    PUCH A 1 a_weaponready
    loop
  Deselect:
    PUCH A 1 A_Lower
    loop
  Select: 
    PUCH A 1 A_Raise
    loop
  Fire:
    TNT1 A 0 A_JumpIfInventory("FistSwap", 1, "LeftPunch")
    PUCH A 3 A_Playsound("InsanityPunch/Swing1",Chan_Weapon)
    PUCH B 2
    PUCH L 2 A_CustomPunch(6*Random(5,10),True,CPF_PULLIN,"BulletPuff",64,5,300,"ArmorBonus","InsanityPunch/Impact1")
    PUCH C 2
    PUCH M 2
    PUCH D 2
    PUCH N 2
    PUCH E 2
    PUCH R 2
    TNT1 A 0 A_GiveInventory("FistSwap",1)
    PUCH K 3 A_ReFire  	
    goto Ready
    LeftPunch:
    PUCH F 3 A_Playsound ("InsanityPunch/Swing2",Chan_Weapon)
	PUCH G 2
    PUCH O 2 A_CustomPunch(6*Random(5,10),True,CPF_PULLIN,"BulletPuff",64,5,300,"ArmorBonus","InsanityPunch/Impact1")
    PUCH H 2
    PUCH P 2
    PUCH I 2
    PUCH Q 2
    PUCH J 2
    TNT1 A 0 A_TakeInventory("FistSwap",1) 
    PUCH K 3 A_ReFire  	
    goto Ready 
  } 
}
actor FistSwap: Ammo { Inventory.MaxAmount 1 }

Then on top of that is the set Damage Multiplier, currently 8x like the Mutant Sphere. So well aware that a massive (stupidly high) amount of damage is being dished out & a lot of (or too much) health is recovered in one hit, one the reasons lowering the health regained & the damage Multiplier are things I'm going to look into.

Although I suppose a simpler alternative would be to set the Punch damage to match Doom's Berserk & take out or reduce the multiplier (to x2, x3), then increase/decrease the damage reduction accordingly. Guess I've answered my own question :roll:, but any feedback on how the attack in general is looking let me know.

The Sphere's Sprites are going to reduced down to 4 (eventually) probably with the Player's head (shrunken down) in it's pain state :ouch: with some sparks or something flying around & the actual head sprites having the player's pain look left to right then the "wow big hit" (loop)... still not entirely sure what would look good, but it does need shrinking & a decent colour change. Right now, I'll be focusing on the damage output when morphed.
Last edit: 6 years 6 months ago by DBJ87.
6 years 6 months ago #9

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I think I like this better than the initial version. Here are a few notes:

  • This is from the INFO lump:

    Health Regenerates only when damaging/killing enemies up to 300%. +5% per hit.
    You don't restore 5 percent/points of health per hit. What you restore is the damage you dealt multiplied by 5.
  • If you die while the powerup is active, the screen shaking and screaming continue.
  • I noticed that you're setting the volume of the powerup's use sound to 200. The sound volume in A_PlaySound is a multiplier which goes from 0 to 1.0. Setting it to higher values makes no sense, and all it does is confuse people who might look at your code.
  • I'd suggest making the use sound have normal attenuation as opposed to none. It doesn't make much sense and is rather annoying to hear another player's screams in my ears while I'm on the other side of the map.
  • Why does the morph flash play the screaming sound, too?
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6 years 6 months ago #10

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Unknown667 : RIPS?
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DeVloek : since the Light Gun doesn't have Doomguy hands, shouldn't it be in the "other" category?
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Gothic : Isn't the WRW free for everyone to use? Much like the Armory here.
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Gothic : Updated the Imp Trite, with new sounds
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Gothic : Are you sure you extracted them? GZDoom doesn't load pk3 files inside zips. Did you drag the pk3 file, or the zips?
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D.J. : Thank you for your answer, Gothic. So what if I restored my computer to an earlier version of Windows, like Windows 7 for example? Would that work?
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Gothic : ZDoom 2.8.1 is horribly outdated, lots of submissions here use more advanced features that will only work with the latest dev builds of GZDoom
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D.J. : I mean, I downloaded them, extracted them and everything and then I click and drag them onto the ZDoom icon. The game still won't let me summon them....
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D.J. : I just downloaded ZDoom 2.8.1 because it's compatible for my new Windows 10 desktop I recently purchased. How can I add custom monsters from here, it won't work
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DeVloek : it is, thanks.
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Gothic : Should be visible now
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DeVloek : alright, i was afraid my browser was acting up again.
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Gothic : Yeah, It's been a problem for a while now
4 months ago
DeVloek's Avatar
DeVloek : anyone else having problems with quoting posts? anything I put in a quote block doesn't show up at all
4 months ago
's Avatar
Ozymandias81 : TCOTD2 remaster is out! Go check it out and have a spooky Halloween everyone :)
4 months ago
Gothic's Avatar
Gothic : Does anybody else have that problem?
5 months ago
Kan3's Avatar
Kan3 : Whenever I try to put a link in a post I get 403: access forbidden. Remote file inclusion attempted. :/ what's happening?
5 months ago
Gothic's Avatar
Gothic : This forum doesn't have a PM function anyways
5 months ago
DoctorBleed's Avatar
DoctorBleed : That question was meant for BFG Major Mike. Terrible sorry, I can't find the PM function lmao
5 months ago
DoctorBleed's Avatar
DoctorBleed : oh sorry, I misunderstood what this was lol
5 months ago
DoctorBleed's Avatar
DoctorBleed : Did you ever get the Revenant Launchers working? If so, can you share the finished version?
5 months ago
CaptainToenail's Avatar
CaptainToenail : Whoever did those needs to be credited also. Cool monster btw
5 months ago
CaptainToenail's Avatar
CaptainToenail : I created the edit for the Forgotten One that the Chiller Soul sprites are based upon, however I did not create the frosty Chiller Soul sprites themselves.
5 months ago
CaptainToenail's Avatar
CaptainToenail : Hey - just a heads up - Chiller Soul thread is closed so I'll leave this here - the credits for the sprite edit aren't quite correct still - cont'd.
5 months ago
Gothic's Avatar
Gothic : NOTICE: If I closed your thread due to innactivity and you don't feel like making a new one, give me a shout here so I'll reopen it (you must be logged to ask)
6 months ago
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Gothic : I didn't, clean up your cookies if you can't see it
7 months ago
Margaret Thatcher's Avatar
Margaret Thatcher : You forgot to update the thumbnail for the ST Railgun, Gothic.
7 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : I submitted the Gross Elemental, Craneo allowed and requested me to do it
7 months ago
Gothic's Avatar
Gothic : I'm also gonna submit the Devastator from Demon Eclipse, also with SOF sprites. I remember it was submitted once in the old formus, I believe it was Ghastly
7 months ago
Gothic's Avatar
Gothic : I plan to update the Pyro Cannon with SoniKOFan sprites, but they seem to be even bigger than the original sprites.
7 months ago
Gothic's Avatar
Gothic : I never noticed that, I guess I never used that monster. It should be updated one of these days
7 months ago
CaptainToenail's Avatar
CaptainToenail : Is it a holdover from a DeHacked implementation? I know I first saw them in ActionDoom.
7 months ago
CaptainToenail's Avatar
CaptainToenail : Did you know that since it was submitted 15(!) years ago, the Imp Trite makes the Mancubus attack sound? That's pretty funny.
7 months ago
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anon : But visuals, like the clouds, somehow run smoothly and at a normal fps, in the background when the menu overlay is pulled up
7 months ago
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anon : Clean installs and purging configs changes nothing. The game's resource use is negligible. Lower than potato and higher than maximum settings run equally poorly
7 months ago
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anon : (ie. Ryzen 7 5800H, Radeon RX 6600XT, 16 GB of RAM)
7 months ago
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anon : The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
7 months ago
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anon : The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
7 months ago
doomedarchviledemon's Avatar
doomedarchviledemon : Ah, wonderful! Thank you. I'll try using that and see about updating one of my monsters later.
7 months ago
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nobody : Use A_Stop.
7 months ago
doomedarchviledemon's Avatar
doomedarchviledemon : Didn't mean to post that twice. But yeah, like a Cacodemon being shot and is now moving backwards. Is there something to force them to stop their movement?
8 months ago
doomedarchviledemon's Avatar
doomedarchviledemon : Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
8 months ago
doomedarchviledemon's Avatar
doomedarchviledemon : Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
8 months ago
Gothic's Avatar
Gothic : hey salahmander
8 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Help I can't post replies
8 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Please check the WIP thread if you want to check all of them, I also uploaded the Hell Smith
9 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Okay, decided to port the rest of the Hell-Forged enemies by myself, not 100% accurate, some of them even are missing GLDefs but Amuscaria didn't done much.
9 months ago
Gothic's Avatar
Gothic : as for the regular Blood Fiend and Devil, I decided to only use the new sprite sets, and tossed the old ones
9 months ago
Gothic's Avatar
Gothic : BIG updates to the Super Devil and Cyber Fiend, now they look like the modern Blood Fiend and Devil, and gave them brightmaps
9 months ago
Amiga Angel's Avatar
Amiga Angel : new update to elven sorceress
9 months ago
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I6g9o5r1 : Bruh
9 months ago
Icws666oadw's Avatar
Icws666oadw : I live... AGAIN.
9 months ago
BadMojo's Avatar
BadMojo : Never Fear.. I Was Here :P
10 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : The site is improving further and further, keep going good!
11 months ago
Tormentor667's Avatar
Tormentor667 : Thanks for your feedback!
11 months ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : It's working better now. The "Latest" area is now my bookmark home. ? Sign in, and it automatically shows all the new stuff. Convenient
11 months ago
Tormentor667's Avatar
Tormentor667 : Did some more work today, that helps to indicate new posts in the overview and the categories. Also topic icons are working again
11 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : *Me trying to not click a new feature implemented so the bot doesn't ban my IP again. Seriously, I was trying to look a preview and the IP bot banned me again*
11 months ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : Nah, imo I don't like it. Can't see 'New' posts and it looks too complicated. But hey, it's your site.
11 months ago
Kan3's Avatar
Kan3 : Imo it looks really coolo
11 months ago
Tormentor667's Avatar
Tormentor667 : Got a big bunch done, I hope it is already bettrr
11 months ago
Tormentor667's Avatar
Tormentor667 : Working on it right now
11 months ago
Gothic's Avatar
Gothic : People, please stop using Mediafire for hosting files, I'll reinforce this rule harder from now on
11 months ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : I saw, it's garbled AF on the page. Weird glitch?
11 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Enjoy another neat monster concept: The Rat King
11 months ago
inkoalawetrust's Avatar
inkoalawetrust : The pages are way too crushed down horizontally now. The repository looks scuffed too https://prnt.sc/eNn7vSCXnJn2
11 months ago
Tormentor667's Avatar
Tormentor667 : Okay them - finished most of my overhaul of the page. How do you like it?
11 months ago
Kan3's Avatar
Kan3 : My fault that I left the replace thing after I tested it D: thanks for the update
11 months ago
Gothic's Avatar
Gothic : The Automatic Crossbow has been updated, I didn't notice it was replacing the Chaingun for some reason.
11 months ago
inkoalawetrust's Avatar
inkoalawetrust : @Gothic Seems like you forgot to update the editor numbers document when you added Toenails' techno columns.
11 months ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : Sorry, didn't realise Enter posts. A lot of the weapon submissions need some tweaking and they'd be fantastic additions.
11 months ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : There are some good submissions, my sprite work isn't great or even good by comparison, however I can script decorate.
11 months ago
inkoalawetrust's Avatar
inkoalawetrust : Man I haven't been active here in a long time. Maybe I should actually get off my ass and review some submissions again. And update the MVP submission again.
11 months ago
Kan3's Avatar
Kan3 : I'm loving what I'm seeing so far :D
11 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Neat work! A page rework is always not bad when it comes to good updated features ;)
11 months ago
Tormentor667's Avatar
Tormentor667 : Currently working on an overhaul of the page, don't worry if things are behaving strangely ;)
11 months ago
Gothic's Avatar
Gothic : The D'sparil staff has been updated, check the update log inside to see what's new.
1 year ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Oh, nevermind, I could access now, thank you! :D
1 year ago
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Ganbare : Hello? It's me, Ganbare-Lucifer, can you delist me from the 'black list', everytime I try to log in it blocks my access and became annoying.
1 year ago
Infirnex's Avatar
Infirnex : Happy new year everyone!
1 year ago
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Eisenfaust : Dans Blade of agony, je n'arrive pas à ouvrir le coffre fort. Je pense avoir la combinaison (la date anniversaire de l'officier allemand), mais...
1 year ago
Gothic's Avatar
Gothic : The Spray Cannon and BFG2704 have been updated. Besides the change of file, projectiles no longer bounce infinitely. Merry Christmas.
1 year ago
Gothic's Avatar
Gothic : Yeah, if you're using other people's stuff, make sure they gave permission for their use, or ask them for permission
1 year ago
Vandorian117's Avatar
Vandorian117 : What is the rules concerning it do I need to find the Authors and Include them in a Text Document in the Pk3?
1 year ago
Vandorian117's Avatar
Vandorian117 : I want to submit a Six Barrel Shotgun Decorate that I condensed down to work in Regular Projects from Brutal Doom, I cannot find any info on whom made it
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Yeah, I noticed that too, I sent Tormentor a message.
1 year ago
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Gothic : Something is wrong with the site, the links are directing incorrectly, they should have /index.php/
1 year ago
ozymandias81's Avatar
ozymandias81 : Hi guys, it has been aeons I didn't peek here... I might come soon with texture pack. Life has been very harsh on my end, and there is still a lot to fight
1 year ago
SkeletronMK666's Avatar
SkeletronMK666 : I've submited a file to the besteary, someone let me know if there are problems with the monster, i'll fix em
1 year ago
Gothic's Avatar
Gothic : You can actually
1 year ago
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DoubleU : You should be able to preview the audio files
1 year ago
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Ramal : Safarov
1 year ago
Gothic's Avatar
Gothic : Patched Up textures ha been updated with a couple of new textures.
1 year ago
Gothic's Avatar
Gothic : Holy ****balls, old posts with Mediafire links completely break those pages.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : For reporting issues with BOA, you should instead put them up on its' GitHub issue tracker. https://github.com/Realm667/WolfenDoom/issues
1 year ago
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jens : sorry for spam :(
1 year ago
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Jens : Hi guys, i experience the problem, that the game will be displayed on the wrong monitor with fullscreen. What can i do?
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Hmm, seems like image embed on the forum are broken.
1 year ago
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Vandorian : I don't suppose someone could program (I am not sure how to make them) a Battlelord Sentry from Duke Nukem 3D? I would love to use them as choke point bosses
1 year ago
mattbratt11's Avatar
mattbratt11 : Nevermind.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : What's the spam post, you mean the two messages below you ?
1 year ago
mattbratt11's Avatar
mattbratt11 : Don't worry folks, I've already reported the spam post in the Let us Know Thread while Torm is not around.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Maybe ask Tormentor ?
1 year ago
Gothic's Avatar
Gothic : i don't know why the Wild Demonic Leeches aren't showing up on the latest submissions
1 year ago
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InnerConflict : https://youtu.be/3kl7trBcOVg?t=1179 - some issues like hitboxes and camera skips
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @Dingor We can't really help you with problems that have to do with BOA, you should report them on BOA's GitHub https://github.com/Realm667/WolfenDoom/issues
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @DBJ87 I'm definitely looking forward to that.
1 year ago
DBJ87's Avatar
DBJ87 : Happy Realm day R667. Ally Marine submission update in the works, inc Jetpack, Riot Shield, Tank, Quad SG, Hellstorm Cannon, Sonic RG & Freeze Rifle users
1 year ago
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Dingor : Hi everyone! Can someone help with my problem? On fog maps I have very low fps and on Tunis mission I have black screen outdoors coz of sandstorm.
1 year ago
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Sanxion : Thank you for making BOA, it makes really fun. I like that game. Great work!
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Hmm, are you talking to me ?
1 year ago
Gothic's Avatar
Gothic : i still need to finish my Hpack map https://imgur.com/t4epZVC
1 year ago
Gothic's Avatar
Gothic : wish I could check them again, i remember some of those being pretty good https://imgur.com/a/HVRp1br
1 year ago
Gothic's Avatar
Gothic : since nothing from the old site was saved, i'm saving even the rejected entries https://imgur.com/hLADHAS
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : I can split the weapon they drop pretty easily. But the other weapon that both the NPCs and players can use, is too intertwined with the NPC.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Would I need to split the weapon they drop, and the sort-of weapon that both the NPC and player can use into separate submissions ?
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Alright, I finally finished a project of mine. But it includes an NPC, a weapon that the NPC drops, and a sort-of weapon, that both the NPC and players can use.
1 year ago
Gothic's Avatar
Gothic : Check the Staff forum, on my latest post, hopefully that answers your question
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @Gothic I need your help, how do you manage to remove the duplicate file size, that appears on the download sections of new resource articles ?
1 year ago
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doom : Das
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : I should really stop bothering with taking time to write replies. And just spit them out ASAP, and edit them later to add or fix anything on them.
2 years ago
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Vostyok : Hello! Just stopping by to give my thanks for this site and repositories. Has been a great help over the years. Hope all is well 3
2 years ago
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I am a fella : Can't seem to find a way to register for the forums.. Is there a way to turn off the lighting effect in BoA that casts rays off everything? It's a bit much ^^
2 years ago
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Boofus : I was wondering, I noticed a German spying from the bushes at the Allied HQ, is he just an easter egg or is there more to it?
2 years ago
Robot J's Avatar
Robot J : while i'm here, How are yall doin?
2 years ago
Robot J's Avatar
Robot J : damn it's been awhile since ive been here
2 years ago
Gothic's Avatar
Gothic : took care of the issue with the filesize showing twice
2 years ago
inkoalawetrust's Avatar
2 years ago
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Anna : WHO ERA YOU??????????????????2022
2 years ago
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Annna : how are you?
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : And I removed them because most of them were spam and/or nonsense.
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : We did.
2 years ago
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Jonathan : Hello I don't know if anyone received my posts or not how will I know if they did?
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : Hmm, seems like the file size of the new Candlesticks resource appears in its' name for some reason. And I can't remove it.
2 years ago
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