header general

[SUBMISSION] Ceiling Drills

  • Beiträge: 238
  • Dank erhalten: 25
Name: Ceiling Drills
Connection: None
Palette: PNG
Summon: Props: CeilingDrillHolding/Empty/Broken1-6, CDrillBuried/Dud | Hazards: CeilingDrillDriller/Exploder, PrimedDrill | Activatables: CeilingDrillDrillerActive, CeilingDrillExploderActive, CeilingDrillDrillerSwitch
Ambient Sound: None
De-/Activatable: Yes
Destroyable: No
Special Effects: None

Submitted: TheDoomedArchvile
ZScript: TheDoomedArchvile, Jekyll Grim Payne, Gothic
Sprites: Zrrion the Insect
Sprite Edits: TheDoomedArchvile
Sounds: Freesounds (xxqmanxx), Capcom, Bulletstorm
GLEDFS: TheDoomedArchvile
Idea Base: Environmental tech hazards

Description: Ceiling Drills that can drop down on the player or enemies. This pack comes with eight ceiling props, two ground props, two hazard drills that will drop automatically when walking under them, three activatable drills that will drop when used with Activate/Deactivate Thing, and one ground drill already primed. There are two types of drills. One that falls and deals minor damage on its way down only, and one that will also prime itself to explode when an actor gets too close after landing.

Download Here
Folgende Benutzer bedankten sich: Gothic
Letzte Änderung: 3 Wochen 19 Stunden her von doomedarchviledemon. Grund: Updated based on feedback
3 Monate 1 Woche her #1

Bitte Anmelden oder Registrieren um der Konversation beizutreten.

  • Beiträge: 1042
  • Dank erhalten: 200

The drills only explode on players, right? The zombieman on the test map doesn't trigger the explosion.
Do you think you could make a perpetual drill spawner similar to pic above? Just a suggestion, not mandatory.
Folgende Benutzer bedankten sich: doomedarchviledemon
Letzte Änderung: 2 Monate 3 Wochen her von Gothic.
2 Monate 3 Wochen her #2

Bitte Anmelden oder Registrieren um der Konversation beizutreten.

  • Beiträge: 238
  • Dank erhalten: 25
I couldn't figure out how to make them explode when an enemy walked over them. I tried to look up how to make it so that a prop could change targets regardless if it was a player or enemy, but couldn't find anything for Decorate uses. Might have overlooked something but idk. If there is a way I would like to implement it because it would give it more use.

I think I could make it continually spawn drills, yes. I'll make some edits to the sprites where the drill will continue to drill into the earth all the way, and the claw going into the ceiling and coming back out with a new drill to release. Would that be good?
2 Monate 3 Wochen her #3

Bitte Anmelden oder Registrieren um der Konversation beizutreten.

  • Beiträge: 207
  • Dank erhalten: 41
I tried to look up how to make it so that a prop could change targets regardless if it was a player or enemy, but couldn't find anything for Decorate uses.

It may be possible, if the drill acted like a stationary monster in its targeting, with a meleerange instead, and it swapped between friendly/unfriendly flag and A_ClearTarget every alternate tic, it could then in theory be triggered by both players and enemies. It's a bit of a Rube-Goldberg solution though! :huh:

Alternatively, there might be a Jump function that lets you check a targets flags or properties that could be nested with the range check but I'm not sure.

There's also the touchy flag but I don't think that can be ranged.


Anyway cool obstacle - quite an unusual idea for a FPS game :)
A similar idea could be icicles that fall on the player from above
Letzte Änderung: 2 Monate 3 Wochen her von CaptainToenail.
2 Monate 3 Wochen her #4

Bitte Anmelden oder Registrieren um der Konversation beizutreten.

  • Beiträge: 1042
  • Dank erhalten: 200
The ZDoom wiki article for BlockThingsIterator contains an example of a proximity mine. I tried to adapt it for the PrimedDrill actor and it worked:
version "4.11"

class PrimedDrill : Actor
{
	// This will the mine's activation radius:
	const DETECTRADIUS = 75;
	Default
	{
		Projectile;
		-NOGRAVITY;
		speed 0;
	}
	
	States 
	{
	Spawn:
		DRIL XWWWWWWWWWWWWWWWWWWWW 5
		{
		
			// Create an iterator to cover the effective radius:
			BlockThingsIterator it = BlockThingsIterator.Create(self, DETECTRADIUS);
			while (it.Next())
			{
				// Get a shorter pointer to the found actor (for convenience):
				let obj = it.thing;
				// Check the object is either a monster or a player, isn't the same
				// as the projectile's target (so that the shooter can't trigger it),
				// then checks that it's alive and within distance:
				if ((obj.bISMONSTER || obj.player) && (!target || obj != target) && obj.health > 0 && Distance3D(obj) <= DETECTRADIUS)
				{
					// Go to the Boom state sequence if the check passes:
					return ResolveState("Detected");
				}
			}
			// If the jump didn't happen, proceed to loop:
			return ResolveState(null);
		}
		loop;
	Detected:
		TNT1 A 0 A_SpawnItemEx("DrillExplosion",0,0,15);
		stop;
	}
}
MAPINFO
DoomEdNums
{
	14819 = PrimedDrill
}

SpawnNums
{
	14819 = PrimedDrill
}
Credit goes to Jekyll Grim Payne.
If there's no way to make this work on Decorate, then you should use Zscript instead.
Folgende Benutzer bedankten sich: doomedarchviledemon
Letzte Änderung: 2 Monate 2 Wochen her von Gothic.
2 Monate 2 Wochen her #5

Bitte Anmelden oder Registrieren um der Konversation beizutreten.

  • Beiträge: 238
  • Dank erhalten: 25
Thank you!
I haven't tried this yet, but I will get around to updating this eventually. Life stuff happening now but wanted to ping in and say I haven't abandoned this. XD
1 Monat 3 Wochen her #6

Bitte Anmelden oder Registrieren um der Konversation beizutreten.

  • Beiträge: 238
  • Dank erhalten: 25
Updated!

Changes:
  • Converted code from Decorate to ZScript
  • Updated the sprites to include a top base for the drills
  • Included 6 more ceiling props in the form of broken drills to give some more variety
  • Included the proximity mine function for the primed drills (Thank you Gothic!)
  • Included one more activating drill that will constantly drop drills from the ceiling

I did have one question on the new activating drill that constantly drops drills. Is there a way to have this actor go through its animation of grabbing a new drill before it becomes deactivated again when pressing a deactivating switch?
I tried to make the Activate Thing function a repeatable action, but that just makes it go to its Activate state over and over. I also tried to have a Deactivate Thing switch next to the Activate Thing switch, but when I press that the actor will immediately go to its Deactivated state without letting the Activate animation fully play.
Folgende Benutzer bedankten sich: Gothic, Kan3
4 Wochen 18 Stunden her #7

Bitte Anmelden oder Registrieren um der Konversation beizutreten.

  • Beiträge: 1042
  • Dank erhalten: 200
Use the De/Activate functions to switch on and off a boolean, then use Jump functions:
class CeilingDrillDrillerSwitch : Actor //Switchable to make drills constantly drop
{
	Default
	{
		//$Category Props
		//$Title "CeilingDrill_Switchable_Driller"
		Radius 10;
		Height 0;
		Activation THINGSPEC_Switch;
		+USESPECIAL
		+NOGRAVITY;
		+SPAWNCEILING;
	}
	bool activedrill;
	override void Activate(Actor activator)
	{
		// Sets the boolean to true
		activedrill = true;
	}
	override void Deactivate(Actor activator)
	{
		// Sets the boolean to false
		activedrill = false;
	}
	States
	{
	Spawn:
		CDA0 A 1 Nodelay A_JumpIf(activedrill == true,"Active");
		Loop;
	Active:
		CDA0 A 0 A_JumpIf(activedrill == false,"Spawn");
		CDA0 A 4 A_StartSound("DRLSTART");
		CDA0 B 1 A_SpawnItemEx("CDrillDL",0,0,-45);
		CDA0 B 4;
		CDA0 C 25;
		CDB0 ABCDEFGHI 2;
		CDB0 J 25;
		CDC0 ABCDEFGHIJKLMNOPQRSTU 2;
		loop;
	}
}
Also replace the A_PlaySound functions with A_StartSound, the console throws warnings if you use deprecated functions.

I edited the test map to add on and off switches to test it:

Dateianhang:

Dateiname: DrillTesting.zip
Dateigröße:8 KB
Folgende Benutzer bedankten sich: doomedarchviledemon
Letzte Änderung: 3 Wochen 4 Tage her von Gothic.
3 Wochen 4 Tage her #8
Anhänge:

Bitte Anmelden oder Registrieren um der Konversation beizutreten.

  • Beiträge: 238
  • Dank erhalten: 25
Updated!

Thank you again, Gothic!
Along with this, I have also updated the stopping sounds for a little more polish. When the drill hits the ground it now has a crunchy digging into the earth sound. For the drill the digs all the way through it has a digging sound that fades out.
3 Wochen 1 Tag her #9

Bitte Anmelden oder Registrieren um der Konversation beizutreten.

  • Beiträge: 1042
  • Dank erhalten: 200
Before publishing this, could you specify which user from FreeSounds made the sounds?
3 Wochen 19 Stunden her #10

Bitte Anmelden oder Registrieren um der Konversation beizutreten.

Shoutbox

abbrechen
DeVloeks Avatar
DeVloek : awesome, thanks!
vor 2 Tagen 1
Gothics Avatar
Gothic : Thanks
vor 2 Tagen 1
Tormentor667s Avatar
Tormentor667 : Just fixed the buggy display of the front page tabs for all repo entries
vor 2 Tagen 3
DeVloeks Avatar
DeVloek : fixed the gfamiliar's rockpiece bug once and for all. wohoo! :)
vor 2 Tagen
Gothics Avatar
Gothic : The Dark Cardinal has been updated, fixed an issue with the Paingasm not fading after dying in the zscript version
vor 2 Tagen 2
Hexereticdooms Avatar
Hexereticdoom : And uploaded again! :P
vor 4 Tagen
Hexereticdooms Avatar
Hexereticdoom : Hello there, I have updated again my AUTO-9 weapon submission, please check it out...
vor 4 Tagen
Margaret Thatchers Avatar
Margaret Thatcher : [UPDATE] Formatting still borked on my end
vor 6 Tagen 1
DeVloeks Avatar
DeVloek : yea that makes sense, it was just irritating me a little bit xD
vor 1 Wo
LossForWordss Avatar
LossForWords : Yes, since Doom's weapons aim below the crosshair. Same reason i let the red dot be Autoaim-affected, so you can see where your shots go.
vor 1 Wo
DeVloeks Avatar
DeVloek : I just tested the latest version of the Blacktail Covert/Connector and noticed that the red dot is not accurately aiming at the crosshair, but a little bit lower. Not sure if that's intended
vor 1 Wo
DeVloeks Avatar
DeVloek : the missing break; lines don't have any impact on the gameplay though, only the gfx of some particles aren't randomized as they should be
vor 1 Wo
DeVloeks Avatar
DeVloek : found a little bug in my Blightlord monster, some of the switch cases are missing the break; I updated the file on my google drive
vor 1 Wo
s Avatar
lambert : the repository format is acting a bit silly right now
vor 2 Wo 1
Gothics Avatar
Gothic : The Supreme Fiend has been updated
vor 2 Wo 1
BFG Major Mikes Avatar
BFG Major Mike : Is the repository being fixed? I wish good luck to the programmers
vor 2 Wo
Gothics Avatar
Gothic : Working on an update for the Supreme Fiend,
vor 2 Wo
DeVloeks Avatar
DeVloek : The sprites look like an edit of Duke Nukem 64's standard pistol. Credit was given to Eurocom, so how is it a ripoff?
vor 2 Wo
Gunslahyer_Pis Avatar
Gunslahyer_Pi : The Blacktail covert is a ripoff of Zero Prophet's "Prophet .45 Cal" pistol from the Zero Tolerance Doom mod.
vor 2 Wo
Gothics Avatar
Gothic : The Dark Cardinal has been updated, check the updates file to see what's new and let me know if there's anything to fix or revert
vor 2 Wo
Hexereticdooms Avatar
Hexereticdoom : Greetings everyone!
vor 2 Wo
Gothics Avatar
Gothic : Working on an update for the Dark Cardinal, since Tsran made pain states for him
vor 3 Wo 1
Ganbare-Lucifers Avatar
Ganbare-Lucifer : Updated Soul Reaper
vor 3 Wo
DeVloeks Avatar
DeVloek : another tip for Slade, if you are writing code in Zscript you can set the text language to Decorate regardless. This will give you much better syntax highlighting
vor 3 Wo 2
doomedarchviledemons Avatar
doomedarchviledemon : Oh sweet! Thank you very much. That will make things much easier. ^_^
vor 3 Wo
s Avatar
passerby : There's indeed a setting to change the color of the background. It's in Edit->Preferences->Graphics.
vor 4 Wo 1
doomedarchviledemons Avatar
doomedarchviledemon : Okay, I do have another question. In Slade, when in the graphics viewer, is there a way to make the background or the reference lines a different color? It's hard for me to see the reference lines against the checkerboard blue and darker blue background.
vor 4 Wo
doomedarchviledemons Avatar
doomedarchviledemon : Please ignore my previous post, I figured it out. I was looking in the wrong area on the wiki and found a better example to reference now.
vor 4 Wo
doomedarchviledemons Avatar
doomedarchviledemon : Is there a switchable decoration that uses ZScript available? I am working on my ceiling drills again but am unsure how to make switchable decorations work in Zscript, and looking at the wiki is a bit confusing. I don't fully understand the example listed there. Having a working example to reference helps me a lot.
vor 4 Wo
Kan3s Avatar
Kan3 : Shoutbox now works and looks great for me :D It had huge icons for me too
vor 1 Mon
Margaret Thatchers Avatar
Margaret Thatcher : Hey, the website formatting's gone all wonky for me. The main page has weird sizing and the tabs are showing up in plaintext.
vor 1 Mon 1
Ganbare-Lucifers Avatar
Ganbare-Lucifer : By the way, now I'm no longer shoutbox-locked! Yay! I want to mention that I submitted a new monster that I would like to be helped with if possible.
vor 1 Mon
BFG Major Mikes Avatar
BFG Major Mike : Oh god
vor 1 Mon
Ganbare-Lucifers Avatar
Ganbare-Lucifer : The Repo code has killed himself and doesn't work anymore
vor 1 Mon
Gothics Avatar
Gothic : Oh god what's going on with the repo
vor 1 Mon
s Avatar
Someone from Somewhere : In the Repository main page can you post not only new submissions but also updated ones?
vor 1 Mon
Gothics Avatar
Gothic : 2 new sneaky updates: the Pulse Rifle and Smart Gun from Aliens TC got updated. Check their update logs to see what's new
vor 1 Mon
ozymandias81s Avatar
ozymandias81 : Hey everyone, hope you had a good Easter. More updates coming from me soon.
vor 1 Mon
Margaret Thatchers Avatar
Margaret Thatcher : what's the preview sprite
vor 1 Mon
Gothics Avatar
Gothic : I didn't change the thumbnail
vor 1 Mon
Margaret Thatchers Avatar
Margaret Thatcher : Once again, I can't see the new thumbnail for the Nightmare Spectre. How do get it to show up again? (I forgot)
vor 1 Mon
Gothics Avatar
Gothic : The Nightmare Spectre got an update, I just added rotations to the preview sprite
vor 1 Mon
DeVloeks Avatar
DeVloek : @Illusive_Design if you're still looking ror unarmed people sprites, check out DeeDeeOz sprites, I'm sure you can edit some to look like UAC personnel https://forum.zdoom.org/viewtopic.php?t=72748
vor 1 Mon
Illusive_Designs Avatar
Illusive_Design : Nevermind, found the COLOURS text file in the wad through Slade...
vor 2 Mon
Illusive_Designs Avatar
Illusive_Design : Anyone know how to use the color templates in the Allied Marines wad? Cannot find documentation about the implementation of that feature.
vor 2 Mon
DeVloeks Avatar
DeVloek : it also has a ton of custom textures based on vanilla doom textures. Most of them are made by myself but there are also many from Cage's texture packs and some others, when I find the time I'll sort through them and make a pk3 with all my own textures and submit it to the texture stock.
vor 2 Mon
DeVloeks Avatar
DeVloek : submitted the SRSG from my WIP project. That same project got a few enemies that I might submit at one point (or at least make a workshop post since they are mostly WIP as well)
vor 2 Mon 1
s Avatar
DeVloek : because you can never have enough shotguns xD
vor 2 Mon
s Avatar
DeVloek : I just saw the Riot Shotgun submission, reminded me of a double barrel drum fed riot shotgun I once made for an abandoned project - gimme a day or two and I'll submit it too.
vor 2 Mon
flyingbricks Avatar
flyingbrick : Just a heads up, I've noticed the shoutbox history section pulls up messages with white text on a white background, so messages need to be highlighted, in order to be readable
vor 2 Mon
Kan3s Avatar
Kan3 : nice
vor 2 Mon
Gothics Avatar
Gothic : The new shoutbox was breaking like crazy, but after cleaning this site's cookies, it got fixed.
vor 2 Mon 1
Tormentor667s Avatar
Tormentor667 : Finally, fixed the issue and the shoutbox is working again.
vor 2 Mon
Tormentor667s Avatar
Tormentor667 : Alright, Shoutbox is updated but issue still exists.
vor 2 Mon
DeVloeks Avatar
DeVloek : I only see this error message when I'm logged in though, it doesn't appear at all when logged out
vor 2 Mon 1
DeVloeks Avatar
DeVloek : Yea it is probably the auto reload, as I have to refresh the whole page to see new shoutbox messages, including my own.
vor 2 Mon 1
Tormentor667s Avatar
Tormentor667 : Alright, bought it but it isn't Joomla 3 compatible anymore... seems like I have to migrate sooner or later now which is going to be a ****load of work. :(
vor 2 Mon
Tormentor667s Avatar
Tormentor667 : I guess this is the automatic reload script - as it appears every 10 seconds. I will check for an update of the shoutbox, it's just 7,99 pounds.
vor 2 Mon
DeVloeks Avatar
DeVloek : That message went through. btw I still see the "error completing the request" message below the shoutbox, it pops up and goes away every few seconds
vor 2 Mon
Ganbare-Lucifers Avatar
Ganbare-Lucifer : Testing, message?
vor 2 Mon
doomedarchviledemons Avatar
doomedarchviledemon : Thank you very much for the fix, btw. ^_^
vor 3 Mon
doomedarchviledemons Avatar
doomedarchviledemon : Speaking of new thread, feel free to delete it if you'd like. It is in the Let Us Know section.
vor 3 Mon
doomedarchviledemons Avatar
doomedarchviledemon : I had my VPN on and did not experience any 403 errors during navigations, updating, or posting a new thread.
vor 3 Mon
doomedarchviledemons Avatar
doomedarchviledemon : It worked! Just updated my Zombie Head and Ceiling Drills post, and did another test on a new topic thread.
vor 3 Mon
Tormentor667s Avatar
Tormentor667 : I mean, embedding links - I changed something about the firewall settings that might be responsible for that
vor 3 Mon
Tormentor667s Avatar
Tormentor667 : @doomedarchviledemon can you check if it works now?
vor 3 Mon
Gothics Avatar
Gothic : Wow, I was more active here when I said I was gonna take a break. I'll see if I can check some submissions this week.
vor 3 Mon
Margaret Thatchers Avatar
Margaret Thatcher : *grabs you by the shoulders* PLAY STRIFE *begins shaking you* PLAY STRIFE
vor 3 Mon
s Avatar
DoomHans : Just finished Blade of Agony after discovering it about a month ago. Loved it. Just curious are there any similar games/mods that aren't 100% FPS all the time
vor 3 Mon
Gothics Avatar
Gothic : The Deadabus and the Vore are back again! Big thanks to Aerial and NeuralStunner for their help
vor 4 Mon
doomedarchviledemons Avatar
doomedarchviledemon : Ah, that worked. Thank you! Strange that the link function is having issues for me.
vor 4 Mon
Gothics Avatar
Gothic : Weird, it works for me. In the meantime, just paste the link instead of embedding it, or use attachments
vor 4 Mon
doomedarchviledemons Avatar
doomedarchviledemon : I also tried with and without my VPN connected. Still got the same thing both times.
vor 4 Mon
doomedarchviledemons Avatar
doomedarchviledemon : Unfortunately I am still getting the same error message. I just cleared my browser cache and everything as well. :/
vor 4 Mon
Ak47fu2s Avatar
Ak47fu2 : I also made the Blood Maykr alot more interesting if anyone wants to see it.
vor 4 Mon
flyingbricks Avatar
flyingbrick : Hey Gothic, I fixed the behemoth that I submitted.
vor 4 Mon
Gothics Avatar
Gothic : Try it now, Tormentor seems to have fixed it
vor 4 Mon
doomedarchviledemons Avatar
doomedarchviledemon : I have tried with and without my VPN on as well. Same issue. Not sure what is happening.
vor 4 Mon
doomedarchviledemons Avatar
doomedarchviledemon : Heya, I am trying to post an update for my Chaos Cube but keep getting a 403 error message saying Remote file inclusion attempted. Any help to get passed this?
vor 4 Mon
Ganbare-Lucifers Avatar
Ganbare-Lucifer : Happy new year folks
vor 4 Mon
Gothics Avatar
Gothic : Happy new year to people already living in the future. 1 hour 30 minutes left here in Chile
vor 4 Mon
Ak47fu2s Avatar
Ak47fu2 : which he said not that long ago
vor 4 Mon
Ak47fu2s Avatar
Ak47fu2 : and Gothic (who runs stuff) is going to be without internet so do not expect instant results.
vor 4 Mon
Ak47fu2s Avatar
Ak47fu2 : Unknown you do realize that there are very simple instructions to follow and they are needed or else the site would be flooded with garbage submissions.
vor 4 Mon
Gothics Avatar
Gothic : Why are you so angry? This site isn't going to dissapear by the end of the year, you have all the time in the world to learn Internet AND Social skills
vor 4 Mon
s Avatar
Unknown667 : ...d-ckheads who run the site! have to do it the impossible way and not let anyone but themselves upload things! the selfish parasites!
vor 4 Mon
s Avatar
Unknown667 : It bloody is complicated! Can't upload f**k all on this site! No easy explanation or help. a 'Make a Submission' button would be easy to do but no, not these...
vor 4 Mon
DeVloeks Avatar
DeVloek : this error message keeps popping up under the shoutbox every few seconds
vor 4 Mon
DeVloeks Avatar
DeVloek : "There was an error completing the request. Please try again. If you see this error multiple times, please contact the administrator of the site."
vor 4 Mon
DeVloeks Avatar
DeVloek : sorry for double post... the site is a little bit bugged... but not really complicated xD
vor 4 Mon
DeVloeks Avatar
DeVloek : LOL
vor 4 Mon
s Avatar
Unknown667 : I'll go to Doomworld Forums. All one has to do is select 'attach file' and it's on the site. this one site is too complicated!
vor 4 Mon
s Avatar
Unknown667 : I don't get what you mean. I can't find these subforums or whatever they are! everything here is confusing af!
vor 4 Mon
Gothics Avatar
Gothic : Read my instructions again, and learn how we do things here, because it's not hard at all.
vor 4 Mon
s Avatar
Unknown667 : There is still nothing! Why can't they make a 'Make a Submission' button somewhere on the site? Is it too easy for them? Or are they too retarded to do it?
vor 4 Mon
s Avatar
Unknown667 : RIPS?
vor 4 Mon
Gothics Avatar
Gothic : and please NO MORE RIPS FROM BRUTAL DOOM OR BRUTAL DOOM MODS
vor 4 Mon
Gothics Avatar
Gothic : You need to make an account, and make a post in the corresponding subforum. Make sure to read the big red [READ THIS] threads before posting
vor 4 Mon
s Avatar
Unknown667 : This is a great place for resources for mods, but where is the goddamn option to upload something¬!? ****ing sort your site out please!!!
vor 4 Mon
Ak47fu2s Avatar
Ak47fu2 : Okay. For whenever you come back or another mod gets to it I have made alot of Doom Eternal monster submissions
vor 4 Mon
Gothics Avatar
Gothic : I'm gonna be with little to no internet conection for a couple of weeks, so uploads may slow down a bit unless the other mods show up. See you guys later
vor 5 Mon
Gothics Avatar
Gothic : Yeah, my bad
vor 5 Mon
DeVloeks Avatar
DeVloek : since the Light Gun doesn't have Doomguy hands, shouldn't it be in the "other" category?
vor 5 Mon
Gothics Avatar
Gothic : Also the SPAS got nerfed, and the altfire actually uses ammo
vor 5 Mon
Gothics Avatar
Gothic : 3 more sneaky updates: the SPAS-12, Pump Action Shotgun and Nerve Gas Launcher all have widescreen friendly sprites, courtesy of Dzierzan.
vor 5 Mon
DeVloeks Avatar
DeVloek : Yes, everything from WRW is free to be used as long as proper credit is given. No permission required.
vor 5 Mon
Gothics Avatar
Gothic : Isn't the WRW free for everyone to use? Much like the Armory here.
vor 5 Mon
CaptainToenails Avatar
CaptainToenail : What's the thought on some of these being submitted/updated for the Armory? I think a lot of the original authors are still around the ZDoom scene.
vor 5 Mon
CaptainToenails Avatar
CaptainToenail : I was looking through the old ZDoom Weapons Resource Wad from 2005 again for nostalgia reasons. There's some near stuff in there that may have been forgotten.
vor 5 Mon
CaptainToenails Avatar
CaptainToenail : Nice. Imagine if the Imp's head popped off when you killed it and started running around
vor 5 Mon
Kan3s Avatar
Kan3 : Very fitting and pretty scary too
vor 5 Mon
Gothics Avatar
Gothic : Updated the Imp Trite, with new sounds
vor 5 Mon
Gothics Avatar
Gothic : Are you sure you extracted them? GZDoom doesn't load pk3 files inside zips. Did you drag the pk3 file, or the zips?
vor 5 Mon
s Avatar
D.J. : Thank you for your answer, Gothic. So what if I restored my computer to an earlier version of Windows, like Windows 7 for example? Would that work?
vor 5 Mon
Gothics Avatar
Gothic : ZDoom 2.8.1 is horribly outdated, lots of submissions here use more advanced features that will only work with the latest dev builds of GZDoom
vor 6 Mon
s Avatar
D.J. : I mean, I downloaded them, extracted them and everything and then I click and drag them onto the ZDoom icon. The game still won't let me summon them....
vor 6 Mon
s Avatar
D.J. : I just downloaded ZDoom 2.8.1 because it's compatible for my new Windows 10 desktop I recently purchased. How can I add custom monsters from here, it won't work
vor 6 Mon
DeVloeks Avatar
DeVloek : it is, thanks.
vor 6 Mon
Gothics Avatar
Gothic : Should be visible now
vor 6 Mon
DeVloeks Avatar
DeVloek : btw I just noticed the item store submission rules don't have a template.
vor 6 Mon
DeVloeks Avatar
DeVloek : alright, i was afraid my browser was acting up again.
vor 6 Mon
Gothics Avatar
Gothic : Yeah, It's been a problem for a while now
vor 6 Mon
DeVloeks Avatar
DeVloek : anyone else having problems with quoting posts? anything I put in a quote block doesn't show up at all
vor 6 Mon
s Avatar
Ozymandias81 : TCOTD2 remaster is out! Go check it out and have a spooky Halloween everyone :)
vor 6 Mon
Gothics Avatar
Gothic : Does anybody else have that problem?
vor 6 Mon
Kan3s Avatar
Kan3 : Whenever I try to put a link in a post I get 403: access forbidden. Remote file inclusion attempted. :/ what's happening?
vor 6 Mon
Gothics Avatar
Gothic : This forum doesn't have a PM function anyways
vor 6 Mon
DoctorBleeds Avatar
DoctorBleed : That question was meant for BFG Major Mike. Terrible sorry, I can't find the PM function lmao
vor 6 Mon
DoctorBleeds Avatar
DoctorBleed : oh sorry, I misunderstood what this was lol
vor 6 Mon
DoctorBleeds Avatar
DoctorBleed : Did you ever get the Revenant Launchers working? If so, can you share the finished version?
vor 6 Mon
CaptainToenails Avatar
CaptainToenail : Whoever did those needs to be credited also. Cool monster btw
vor 7 Mon
CaptainToenails Avatar
CaptainToenail : I created the edit for the Forgotten One that the Chiller Soul sprites are based upon, however I did not create the frosty Chiller Soul sprites themselves.
vor 7 Mon
CaptainToenails Avatar
CaptainToenail : Hey - just a heads up - Chiller Soul thread is closed so I'll leave this here - the credits for the sprite edit aren't quite correct still - cont'd.
vor 7 Mon
Gothics Avatar
Gothic : NOTICE: If I closed your thread due to innactivity and you don't feel like making a new one, give me a shout here so I'll reopen it (you must be logged to ask)
vor 8 Mon
s Avatar
Gothic : I didn't, clean up your cookies if you can't see it
vor 9 Mon
Margaret Thatchers Avatar
Margaret Thatcher : You forgot to update the thumbnail for the ST Railgun, Gothic.
vor 9 Mon
Ganbare-Lucifers Avatar
Ganbare-Lucifer : I submitted the Gross Elemental, Craneo allowed and requested me to do it
vor 9 Mon
Gothics Avatar
Gothic : I'm also gonna submit the Devastator from Demon Eclipse, also with SOF sprites. I remember it was submitted once in the old formus, I believe it was Ghastly
vor 9 Mon
Gothics Avatar
Gothic : I plan to update the Pyro Cannon with SoniKOFan sprites, but they seem to be even bigger than the original sprites.
vor 9 Mon
Gothics Avatar
Gothic : I never noticed that, I guess I never used that monster. It should be updated one of these days
vor 9 Mon
CaptainToenails Avatar
CaptainToenail : Is it a holdover from a DeHacked implementation? I know I first saw them in ActionDoom.
vor 9 Mon
CaptainToenails Avatar
CaptainToenail : Did you know that since it was submitted 15(!) years ago, the Imp Trite makes the Mancubus attack sound? That's pretty funny.
vor 9 Mon
s Avatar
anon : But visuals, like the clouds, somehow run smoothly and at a normal fps, in the background when the menu overlay is pulled up
vor 9 Mon
s Avatar
anon : Clean installs and purging configs changes nothing. The game's resource use is negligible. Lower than potato and higher than maximum settings run equally poorly
vor 9 Mon
s Avatar
anon : (ie. Ryzen 7 5800H, Radeon RX 6600XT, 16 GB of RAM)
vor 9 Mon
s Avatar
anon : The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
vor 9 Mon
s Avatar
anon : The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
vor 9 Mon
doomedarchviledemons Avatar
doomedarchviledemon : Ah, wonderful! Thank you. I'll try using that and see about updating one of my monsters later.
vor 9 Mon
s Avatar
nobody : Use A_Stop.
vor 9 Mon
doomedarchviledemons Avatar
doomedarchviledemon : Didn't mean to post that twice. But yeah, like a Cacodemon being shot and is now moving backwards. Is there something to force them to stop their movement?
vor 9 Mon
doomedarchviledemons Avatar
doomedarchviledemon : Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
vor 9 Mon
doomedarchviledemons Avatar
doomedarchviledemon : Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
vor 9 Mon
Gothics Avatar
Gothic : hey salahmander
vor 10 Mon
Ganbare-Lucifers Avatar
Ganbare-Lucifer : Help I can't post replies
vor 10 Mon
Ganbare-Lucifers Avatar
Ganbare-Lucifer : Please check the WIP thread if you want to check all of them, I also uploaded the Hell Smith
vor 10 Mon
Ganbare-Lucifers Avatar
Ganbare-Lucifer : Okay, decided to port the rest of the Hell-Forged enemies by myself, not 100% accurate, some of them even are missing GLDefs but Amuscaria didn't done much.
vor 10 Mon
Gothics Avatar
Gothic : as for the regular Blood Fiend and Devil, I decided to only use the new sprite sets, and tossed the old ones
vor 10 Mon
Gothics Avatar
Gothic : BIG updates to the Super Devil and Cyber Fiend, now they look like the modern Blood Fiend and Devil, and gave them brightmaps
vor 10 Mon
Amiga Angels Avatar
Amiga Angel : new update to elven sorceress
vor 10 Mon
s Avatar
I6g9o5r1 : Bruh
vor 11 Mon
Icws666oadws Avatar
Icws666oadw : I live... AGAIN.
vor 11 Mon
BadMojos Avatar
BadMojo : Never Fear.. I Was Here :P
vor 1 Jahr
Ganbare-Lucifers Avatar
Ganbare-Lucifer : The site is improving further and further, keep going good!
vor 1 Jahr
Tormentor667s Avatar
Tormentor667 : Thanks for your feedback!
vor 1 Jahr
Gunslahyer_Pis Avatar
Gunslahyer_Pi : It's working better now. The "Latest" area is now my bookmark home. ? Sign in, and it automatically shows all the new stuff. Convenient
vor 1 Jahr
Tormentor667s Avatar
Tormentor667 : Did some more work today, that helps to indicate new posts in the overview and the categories. Also topic icons are working again
vor 1 Jahr
Ganbare-Lucifers Avatar
Ganbare-Lucifer : *Me trying to not click a new feature implemented so the bot doesn't ban my IP again. Seriously, I was trying to look a preview and the IP bot banned me again*
vor 1 Jahr
Gunslahyer_Pis Avatar
Gunslahyer_Pi : Nah, imo I don't like it. Can't see 'New' posts and it looks too complicated. But hey, it's your site.
vor 1 Jahr
Kan3s Avatar
Kan3 : Imo it looks really coolo
vor 1 Jahr
Tormentor667s Avatar
Tormentor667 : Got a big bunch done, I hope it is already bettrr
vor 1 Jahr
Tormentor667s Avatar
Tormentor667 : Working on it right now
vor 1 Jahr
Gothics Avatar
Gothic : People, please stop using Mediafire for hosting files, I'll reinforce this rule harder from now on
vor 1 Jahr
Gunslahyer_Pis Avatar
Gunslahyer_Pi : I saw, it's garbled AF on the page. Weird glitch?
vor 1 Jahr
Ganbare-Lucifers Avatar
Ganbare-Lucifer : Enjoy another neat monster concept: The Rat King
vor 1 Jahr
inkoalawetrusts Avatar
inkoalawetrust : The pages are way too crushed down horizontally now. The repository looks scuffed too https://prnt.sc/eNn7vSCXnJn2
vor 1 Jahr
Tormentor667s Avatar
Tormentor667 : Okay them - finished most of my overhaul of the page. How do you like it?
vor 1 Jahr
Kan3s Avatar
Kan3 : My fault that I left the replace thing after I tested it D: thanks for the update
vor 1 Jahr
Gothics Avatar
Gothic : The Automatic Crossbow has been updated, I didn't notice it was replacing the Chaingun for some reason.
vor 1 Jahr
inkoalawetrusts Avatar
inkoalawetrust : @Gothic Seems like you forgot to update the editor numbers document when you added Toenails' techno columns.
vor 1 Jahr
Gunslahyer_Pis Avatar
Gunslahyer_Pi : Sorry, didn't realise Enter posts. A lot of the weapon submissions need some tweaking and they'd be fantastic additions.
vor 1 Jahr
Gunslahyer_Pis Avatar
Gunslahyer_Pi : There are some good submissions, my sprite work isn't great or even good by comparison, however I can script decorate.
vor 1 Jahr
inkoalawetrusts Avatar
inkoalawetrust : Man I haven't been active here in a long time. Maybe I should actually get off my ass and review some submissions again. And update the MVP submission again.
vor 1 Jahr
Kan3s Avatar
Kan3 : I'm loving what I'm seeing so far :D
vor 1 Jahr
Ganbare-Lucifers Avatar
Ganbare-Lucifer : Neat work! A page rework is always not bad when it comes to good updated features ;)
vor 1 Jahr
Tormentor667s Avatar
Tormentor667 : Currently working on an overhaul of the page, don't worry if things are behaving strangely ;)
vor 1 Jahr
Gothics Avatar
Gothic : The D'sparil staff has been updated, check the update log inside to see what's new.
vor 1 Jahr
Ganbare-Lucifers Avatar
Ganbare-Lucifer : Oh, nevermind, I could access now, thank you! :D
vor 1 Jahr
s Avatar
Ganbare : Hello? It's me, Ganbare-Lucifer, can you delist me from the 'black list', everytime I try to log in it blocks my access and became annoying.
vor 1 Jahr
Infirnexs Avatar
Infirnex : Happy new year everyone!
vor 1 Jahr
s Avatar
Eisenfaust : Dans Blade of agony, je n'arrive pas à ouvrir le coffre fort. Je pense avoir la combinaison (la date anniversaire de l'officier allemand), mais...
vor 1 Jahr
Gothics Avatar
Gothic : The Spray Cannon and BFG2704 have been updated. Besides the change of file, projectiles no longer bounce infinitely. Merry Christmas.
vor 1 Jahr
Gothics Avatar
Gothic : Yeah, if you're using other people's stuff, make sure they gave permission for their use, or ask them for permission
vor 1 Jahr
Vandorian117s Avatar
Vandorian117 : What is the rules concerning it do I need to find the Authors and Include them in a Text Document in the Pk3?
vor 1 Jahr
Vandorian117s Avatar
Vandorian117 : I want to submit a Six Barrel Shotgun Decorate that I condensed down to work in Regular Projects from Brutal Doom, I cannot find any info on whom made it
vor 1 Jahr
inkoalawetrusts Avatar
inkoalawetrust : Yeah, I noticed that too, I sent Tormentor a message.
vor 1 Jahr
s Avatar
Gothic : Something is wrong with the site, the links are directing incorrectly, they should have /index.php/
vor 1 Jahr
ozymandias81s Avatar
ozymandias81 : Hi guys, it has been aeons I didn't peek here... I might come soon with texture pack. Life has been very harsh on my end, and there is still a lot to fight
vor 1 Jahr
SkeletronMK666s Avatar
SkeletronMK666 : I've submited a file to the besteary, someone let me know if there are problems with the monster, i'll fix em
vor 1 Jahr
Gothics Avatar
Gothic : You can actually
vor 1 Jahr
s Avatar
DoubleU : You should be able to preview the audio files
vor 1 Jahr
Wir benutzen Cookies

Wir nutzen Cookies auf unserer Website. Einige von ihnen sind essenziell für den Betrieb der Seite, während andere uns helfen, diese Website und die Nutzererfahrung zu verbessern (Tracking Cookies). Sie können selbst entscheiden, ob Sie die Cookies zulassen möchten. Bitte beachten Sie, dass bei einer Ablehnung womöglich nicht mehr alle Funktionalitäten der Seite zur Verfügung stehen.