Information:
Name: Wolfenstein 3D Objects
Connection: None
Palette: Custom, Doom, Wolf 3D
Summon: varies
Ambient Sound: No
De-/Activatable: varies
Destroyable: No
Special Effects: varies
ACS: No
Brightmaps: varies
Credits:
Submitted: MagicWazard
Decorate: MagicWazard
GLDefs: MagicWazard
Sounds: n/a
Sprites: id Software, FormGen
Sprite Edit: MagicWazard
Idea Base: Wolf 3D objects
Description:
Includes all decorative objects from Wolfenstein 3D, Spear of Destiny, and the Lost Episodes, reformatted for Doom usage. Includes recolored and restyled variants of most objects.
Preview:
Download:
https://www.dropbox.com/s/znvf1mmxuzmyrdp/Wolf3DObjects.zip?dl=0
Backstory:
This pack includes the vast majority of decorative objects from Wolf 3D, both in their "original" form and coloration (minus the shadows), as well as variants with new colors, textures, or lighting, most of which are designed to fit the Doom style better. Objects also have dynamic lights and brightmaps as applicable. Some have extra functionality; the stove is switchable on and off, and the glowing bubbles have args that control their display behavior.
Right now this pack is NOT 100% complete. It does not include any gore/corpses, or cages, or a couple random objects (like the zappers or science table). I also plan on making more variants of some specific objects, like the tables and lamps. Still, the pack is already approaching 200 objects, and may hit around 250 once everything is said and done.
I also have a few fixes I need to do, in particular any sprite that warps (they need more padding to prevent wrapping of the image). Most objects aren't using any inheritance (which would save some code space), and naming/numbering conventions will probably get smoothed out once I get the included assets finalized.
Anyways, the set isn't complete yet, and nothing that's already in here needs to be considered "final" if you guys aren't satisfied with it. I'm specifically looking for suggestions on new items as well as improving anything already in here. So please leave feedback! The more detailed, the better. And I really wanted to get this posted before WolfenDoom got TOO far along, in case any of this stuff proves useful to the project.