Please Log in or Create an account to join the conversation.
The problem with CMF_AIMDIRECTION is while it works laterally, the monster cannot aim upwards at higher elevations (cacodemons, flying players, imps on ledges, you get the idea). Any suggestions on how to achieve the "beam" I'm looking to make?
A_SpawnProjectile("BaronBall", 32, 0, angle, CMF_ABSOLUTEANGLE)
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.