After 16 years since its original release, we are excited to present the rejuvenated version of ZPack - Random Maps for ZDoom. This remastered collection of 30 community-crafted maps, originally released in 2008, has been given a fresh new life. It's hard to believe so much time has passed! Some may wonder: Why a remaster? Well, while the original map pack was of exceptional quality at the time, it hasn't aged as gracefully as we'd hoped. For this remaster, we've not only integrated next-gen features but also enhanced some of the weaker maps in terms of gameplay, texture choices, and overall aesthetics. Over the past two years, we've worked (on and off) to refine the project into a cohesive and polished experience, adding a variety of new features that elevate the final product.
We truly hope you enjoy what we've done with the original project, and we look forward to hearing your feedback—especially from the original authors, many of whom are still part of this incredible community.
New enhanced features:
- New status bar (base by NightFright)
- Widescreen graphics (including additional assets)
- New palette
- Dynamic lighting (removal of sector light effects)
- Special effects (volumetric light, fire particles)
- Improved smart weather effects (snow, rain, ember/nukage particles)
- Enhanced shaders (underwater effects, heat shaders, new torches)
- New brightmaps and GL-lights
- Gore effects (modern Nashgore)
- High-resolution sound effects in OGG format
- Low-health effect
- Footstep sounds with improved behavior (modernized approach)
- Improved map aesthetics (texture choice, geometry, new effects)
- Conversion from Decorate and old-Decorate format to ZScript
- Enhanced colors for messages and status bar graphics
- Complete conversion of the entire WAD into a brand new PK3 format
Special thanks to Ozymandias81 and Salahmander2 for their incredible work and support on this re-release. Without their help, this wouldn't have been possible - and now: enjoy the show!