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[Submission] Energy Saw

  • Salahmander
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2 months 3 weeks ago #1 by Salahmander
[Submission] Energy Saw was created by Salahmander
Hiya, going for a somewhat unique submission, this one actually uses most of the Gauntlets from Heretic as a base from the GZDoom PK3 but does have some suitable graphics for the weapon, all the graphics have exactly the same names as the same lumps from the Gauntlets in Heretic. The only changes is removing the wimpy weapon flag along with putting the Y.Adjust at 0, changing the obituary and the pick up message. Other than that, functions exactly as is, including a powered state.

Not sure if this one is okay as it's pretty much a Doom themed version of a Heretic weapon, but thought I'd submit it just in case it's all good. If there are improvements to be made if it is okay, then I'm cool with that.

Submitted: RichardDS90
Decorate: RichardDS90
Sounds: Monolith Productions, id Software
Sprites: Sgt Shivers, id Software
Sprite Edit: RichardDS90
Idea Base: Doom Themed Gauntlets Of The Necromancer

Note: Uses the Heretic Gauntlets Decorate as a base so this is mainly a Doom skinned version of the Gauntlets, also has the same powered state as Heretic's Gauntlets.

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  • Gothic
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2 months 3 weeks ago - 2 months 3 weeks ago #2 by Gothic
Replied by Gothic on topic [Submission] Energy Saw
I like the idea of an energy powered chainsaw, but rather than a reskin of the Gauntlets of the Necromancer, it should have its own code. It shouldn't be too hard to recreate the gauntlet's behavior anyway, minus the health leeching powered mode, I don't think it would make much sense with this kind of weapon.
Last edit: 2 months 3 weeks ago by Gothic.

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2 months 3 weeks ago #3 by Salahmander
Replied by Salahmander on topic [Submission] Energy Saw
No sweat, has a feeling the reskin on it's own wouldn't work. In that case I'll rework it into something more suitable.

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  • BFG Major Mike
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2 months 3 weeks ago #4 by BFG Major Mike
Replied by BFG Major Mike on topic [Submission] Energy Saw
I can do the code if you guys want

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2 months 3 weeks ago #5 by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic [Submission] Energy Saw
This one is really intriguing! Might I suggest a yellow or blue laser saw effect? Titan A.E the movie has a plasma saw that cuts through ship hulls.

That's grand scale obviously, but I'm really excited about this one.

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2 months 3 weeks ago #6 by Salahmander
Replied by Salahmander on topic [Submission] Energy Saw

I can do the code if you guys want

Yeah that's absolutely fine, give me a holla when it's done so I could make adjustments if needed.

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2 months 3 weeks ago #7 by BFG Major Mike
Replied by BFG Major Mike on topic [Submission] Energy Saw
Alright Im on it now

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2 months 3 weeks ago #8 by BFG Major Mike
Replied by BFG Major Mike on topic [Submission] Energy Saw
Here, Pk3 was being a fuckin' idiot, so here, revamped code work and sound info

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2 months 3 weeks ago #9 by Salahmander
Replied by Salahmander on topic [Submission] Energy Saw
Updated it, changed sounds so it sounds better than what the original used, and minor modifications to the DECORATE, reduced the damage a little bit as well.

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  • DeVloek
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2 months 2 weeks ago #10 by DeVloek
Replied by DeVloek on topic [Submission] Energy Saw
I love the concept :)
The damage per ammo seems to be pretty much on par with the BFG9000, at least when comparing it to point blank BFG shots on a Cyberdemon.

A few issues:

The sound when hitting a monster is repeated every 2 tics so it's just a short click noise. Playing the sound in a loop should fix it. Also it's missing a looping sound for holding down fire without hitting anything. There doesn't seem to be any sound for hitting walls either.
Btw you're using the old deprecated A_PlaySound, you should use A_StartSound instead. I recommend using custom channel numbers, so you can start and stop each sound individually whenever necessary.

The energy puff never appears when playing with particles enabled, you'll only see the default bulletpuff. So you could either make your own particles that resemble the energypuff, or remove the ALLOWPARTICLES flag.

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