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[SUBMISSION] UAC PIstol

  • TyrannotitanFan
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1 year 9 months ago - 1 year 9 months ago #1 by TyrannotitanFan
[SUBMISSION] UAC PIstol was created by TyrannotitanFan
Information:
Name:
UAC Pistol
Class: 2
Type: Hitscan
Palette: Doom
Summon: uacpistol
Ammo Type: clip

Credits:
Code: Tyrannotitan Fan
Sounds: OneShotOfficial, DICE
Sprites: Amuscaria/Eriance
Idea Base: Basic reloadable pistol.

Description:
Your trusty Glock-17-ish pistol

Sprite:
https://www.dropbox.com/s/3gt82dyq9zx1ngd/DEPIA0.png?dl=0
https://www.dropbox.com/s/zxhsxo4w4ufqcrw/DPIGA0.png?dl=0
Download Link:
https://www.dropbox.com/s/6gkq19xonko8a4w/UAC_Pistol.pk3?dl=0
Last edit: 1 year 9 months ago by TyrannotitanFan. Reason: Changed some things

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  • Gothic
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1 year 9 months ago #2 by Gothic
Replied by Gothic on topic [SUBMISSION] UAC PIstol
I like the sprites, but I feel like this weapon is very similar to other pistols on the armory (particulary the Glock21 ). I'll see what other people has to say about it.
The flash state executes very far apart from the firing function, it should be closer, like this:
Code:
  Fire:     TNT1 A 0 A_GunFlash     DPIF A 2 Bright A_FireBullets(2, 5, 1, 6, "BulletPuff")     DPIG B 1     DPIG C 3     DPIG A 3     DPIG A 3 A_CheckForReload(17,"Fired")     Goto Reload
Also you can reload even if you have a full clip. You can check the Glock21 code to see how to do a better reloading, if you want to.

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  • TyrannotitanFan
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1 year 9 months ago #3 by TyrannotitanFan
Replied by TyrannotitanFan on topic [SUBMISSION] UAC PIstol
Already changed according to your advices

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  • doomedarchviledemon
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1 year 8 months ago #4 by doomedarchviledemon
Replied by doomedarchviledemon on topic [SUBMISSION] UAC PIstol
I'm in the same notion with Gothic on the similarity to other pistol weapons. It functions fine and everything, nothing at all wrong with it in fact. I like the smooth animation of the reload, it's nicely done. But there's not much else to set it apart from others already on the site, and as it currently stands is pretty much a re skin of the Glock21.

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1 year 8 months ago #5 by TyrannotitanFan
Replied by TyrannotitanFan on topic [SUBMISSION] UAC PIstol
so here goes my question: How can I make it stand out from Glock-21?
thanks for feedback btw

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1 year 8 months ago #6 by doomedarchviledemon
Replied by doomedarchviledemon on topic [SUBMISSION] UAC PIstol
Having a different kind of attack function would probably be the best option, or adding an additional alt-fire of some kind. What that would look like is up to you of course, if you want too. An idea might be something like the type of ammo used being different from normal bullets in terms of functionality. Maybe some kind of weaker crowd control type of explosive bullets useful for compact groups of low level enemies? Or maybe the gun itself could rapid fire an entire clip out in a second at the cost of accuracy?

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1 year 8 months ago #7 by TyrannotitanFan
Replied by TyrannotitanFan on topic [SUBMISSION] UAC PIstol
something like: three round burst on alternative fire mode?

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  • Gunslahyer_Pi
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1 year 8 months ago #8 by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic [SUBMISSION] UAC PIstol
Me personally, I'd consider a different ammo type or types. Standard clip ammo for the primary and perhaps something more powerful, AoE explosive rounds etc etc for the secondary function.

Or a full auto even a burst fire mode. Just something to set your mod apart from the rest.

The possibilities are endless!

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  • Gothic
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1 year 3 months ago #9 by Gothic
Replied by Gothic on topic [SUBMISSION] UAC PIstol
I noticed the firing function while it has defined horizontal and vertical spread, all shots are centered perfectly, because the weapon doesn't call for A_Refire.
You can "fix" this by using negative numbers in numbullets, like this
Code:
A_FireBullets(2,2,-1,6,"BulletPuff",1)

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1 year 1 month ago - 1 year 1 month ago #10 by TyrannotitanFan
Replied by TyrannotitanFan on topic [SUBMISSION] UAC PIstol
After a long period of time, here's an updated version:
https://www.dropbox.com/s/6gkq19xonko8a4w/UAC_Pistol.pk3?dl=0
Changes:
- added alternative firemode - burst fire and the +WEAPON.NOAUTOFIRE tag
- replaced firing and magazine sounds with the ones I made (from stock sources)
Last edit: 1 year 1 month ago by TyrannotitanFan. Reason: forgot about one thing

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