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[SUBMISSION] M79 Grenade Launcher

  • WigglyStuf
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1 month 3 days ago #1 by WigglyStuf
[SUBMISSION] M79 Grenade Launcher was created by WigglyStuf
CREDITS:
Submitted: WigglyStuf
Code: WigglyStuf
Sounds: Gary Rydstrom (Terminator 2: Judgement Day), Brutal Doom
3D Model: "Grenade-launcher M79" (https://skfb.ly/oMzIW) by balaganila on SketchFab
Sprites: WigglyStuf, Brutal Doom
Sprite Edits: WigglyStuf
Idea Base: The T-800's Grenade Launcher in T2

INFO
Name: M79 Grenade Launcher
Class: 5
Type: Projectile
Palette: Doom
Summon: GrenadeLauncher
Ammo Type: Rockets
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor modification: No
Added States: Load
ACS: No

DESCRIPTION:
An M79 Grenade Launcher, based on the one the T-800 uses in the movie Terminator 2: Judgement Day.
Compared to the Rocket Launcher, it has less direct damage, slower to use, and is affected by gravity, but in return the
projectile is faster, has way more splash damage, and has a timed alternate fire.
Just don't use it at point blank range.

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  • BFG Major Mike
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1 month 3 days ago #2 by BFG Major Mike
Replied by BFG Major Mike on topic [SUBMISSION] M79 Grenade Launcher
Wunderbar! But if you do care at all, I know a sprite sheet with a more vanilla look.

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  • WigglyStuf
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1 month 1 day ago - 1 month 1 day ago #3 by WigglyStuf
Replied by WigglyStuf on topic [SUBMISSION] M79 Grenade Launcher
I spent hours making the sprites, and I'd like to keep as much original content, but do tell....
Last edit: 1 month 1 day ago by WigglyStuf. Reason: Something I forgot to say

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  • BFG Major Mike
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2 weeks 2 days ago #4 by BFG Major Mike
Replied by BFG Major Mike on topic [SUBMISSION] M79 Grenade Launcher
Osjclatchford has a sprite sheet done on Doomworld

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  • Gothic
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1 week 3 days ago - 1 week 3 days ago #5 by Gothic
Replied by Gothic on topic [SUBMISSION] M79 Grenade Launcher
We already have an M79 Grenade Launcher, but I find this one more accurate. The one we have will be renamed and updated once I get better sprites for it.
I find some of the sounds very loud. The volume of the explosions should be reduced to 0.7 (also they can only go up to 1.0, so setting them to 50 wouldn't do anything) and some of the weapon sounds should be reduced in the SNDINFO:
Code:
$volume GRNLOAD 0.5 $volume GRNFIRE2 0.7 $volume GRNCLOSE 0.5

You should get a new sound for GRNTIM, instead of reusing a stock SuperShotgun sound.
Also you could give it a new ammo type, since it deals more damage than the Rocket.
Last edit: 1 week 3 days ago by Gothic.

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