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{sticky}[READ THIS] Beastiary Submission Rules{/sticky}

  • Tormentor667
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9 years 9 months ago - 1 year 4 weeks ago #1 by Tormentor667
If you are submitting a monster to the Realm667 Beastiary, please read these rules, and follow the submission template. It makes the job of adding them so much easier, and if a submission doesn't follow the rules, it won't be added until it does, or it could be flat-out rejected.

General Submission Rules
can be found on the left side of the page in the info box called "SUBMISSION RULES". Make sure to check the mouseover-tooltips for details. Categorie-specific submission rules can be found below.

Category-Specific Rules
  • Use paletted PNGs for sprites. Since PNGs ignore palette, or adapt to the IWad being used, it makes it much easier to use the monsters in different games. Make sure the sprites are paletted (256 color palette).
  • Use OGG or FLAC for sounds. They are much more compressed formats without any (noticable) quality loss. There are several programs to convert to one of these formats, such as Audacity .
  • Make sure it is a pk3 file placed inside a zip. Sort your content into apropriate folders so it is easier for modders to implement your weapon into their mod.
  • Include GLDefs, if necessary. If you can't write them yourself, then you can have someone else write them.
  • Include information, from the template below, in both the submission post, and in the wad itself, in an INFO lump.
  • Include credits. Like information, include credit information (from the template) in both the submission post and in the wad itself, in a CREDITS lump.
  • Custom pain and death states on players and monsters are allowed to a degree. If you use these, include a modified monster (Custom Doom Imp with the pain state, for example) as a demonstration. DO NOT go overboard with these, however. Include instructions in the USAGE lump, as well.
  • ACS and ZSCRIPT allowed, however, it must be open-source (include the source code in its own lump). Leave comments saying how things work. Additionally, try to use named scripts, to reduce the chances that they'll conflict with scripts on a map, for example.
  • Follow the template, below, in your submission post.
  • Tag it as a submission. Use the right topic icons with an apropriate prefix, like the blue S icon with [SUBMISSION] in your title.
  • If you are updating something already on the repo, tag it as an update. Use the right topic icon here as well with the purple U and a [UPDATE] prefix

Submission Template
Information:
Name: What is the name of this monster?
Difficulty: How hard is this monster to defeat? Select Very Easy (Zombieman), Easy (Pinky), Medium (Baron of Hell), Hard (Cyberdemon) or Very Hard (Cyber Annihilator)
Connections: Does this monster have any connections to other monsters? Does it use the same projectile as another or does it summon another monster already on the Beastiary? Say what it is, or if it doesn't, just say "None."
Summon: The actor name for the monster. While the monster's official name might Former Human, the actor name is Zombieman. This is useful to know, so people wanting to take a look don't have to dig through the wad trying to find the name of the actor, to use with the Summon cheat.
Melee: Does it have a melee attack?
Distance: Does it have a ranged attack? If so, what kind? Summon, hitscan, projectile, homing projectile? More than that?
Type: The type and/or subtype of monster it is. Demon, Human, Alien and Animal are good types, Undead, Magical, Fire, Ice, etc. are subtypes and Cybernetic could be used for either. For example, the Cyberdemon is Demon, Cybernetic.
Brightmaps: Does the monster have brightmaps?
Actor modification: Does the monster require modification to an existing actor to work properly? Custom actor states and virtual function overrides are an example of such modification.
ACS: Does the submission use ACS, with LoadACS?

Credits:
Code: Who wrote the code?
GLDefs: Who wrote the GLDefs and/or created the Brightmaps? If there are none, just leave it out.
Sounds: Where did the sounds come from, and who edited them?
Sprites: Where did the original sprites come from? Who made them?
Sprite Edit: If the sprites were edited from something else, who edited them?
Idea Base: If your monster was inspired by something, what was it inspired by?

Description:
People prefer to know exactly what they're downloading, before they download it.

Sprite:
Put a preview sprite here (usually a standing, walking or attacking sprite works best). Use an image upload site like imgur or TinyPic . If the monster doesn't use sprites in a normal way (à la Darkness Rift), you may use a small screenshot as a preview.

Download Link:
Either upload to a site like DropBox or Google Drive , or just attach it to your post. Please choose one that shouldn't expire, because it might expire before we can add it. Mediafire is prohibited.
Last edit: 1 year 4 weeks ago by Gothic. Reason: Removed quote until it gets fixed

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