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[Submission] Magnum revolver

  • Gothic
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2 years 10 months ago #11 by Gothic
Replied by Gothic on topic [Submission] Magnum revolver
The weapon sprites need to be PNG, and the firing frame needs to be bright.
Also, can you make it so when you run out of bullets and you still have the firing button pressed, it goes to the reloading animation instead of getting stuck on the NoAmmo state?

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2 years 10 months ago #12 by Deon
Replied by Deon on topic [Submission] Magnum revolver
> The weapon sprites need to be PNG
+ Fixed

> and the firing frame needs to be bright.
+ Fixed

> Also, can you make it so when you run out of bullets and you still have the firing button pressed, it goes to the reloading animation instead of getting stuck on the NoAmmo state?
+ Fixed

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2 years 10 months ago #13 by inkoalawetrust
Replied by inkoalawetrust on topic [Submission] Magnum revolver
You should optimize your sprites to decrease their file size.  Also I'd suggest adding editor keys to the Ammo44 actor, to give it a proper name and category in the editor if someone adds an editor number to it.

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2 years 10 months ago #14 by Deon
Replied by Deon on topic [Submission] Magnum revolver
> PNG Optimization
Done. I had no idea about this setting, thank you very much!

> Editor keys
Added Category and Title. I didn't know these work in ZScript, I thought they are Decorate-only.

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2 years 10 months ago #15 by Gothic
Replied by Gothic on topic [Submission] Magnum revolver
This seems to be ready to, but before that, when I asked for the original pickup sprite, I meant the one you edited before submitting it, but you posted the sprites from your submission. May I see the originals, before you edited them?

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2 years 10 months ago #16 by Deon
Replied by Deon on topic [Submission] Magnum revolver
Hi, sure!

You can see the only original sprites I've started with here:
https://forum.zdoom.org/viewtopic.php?f=60&t=66131&sid=437d4b2a52f86e71a11f6c0e05526ad9

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2 years 10 months ago #17 by Gothic
Replied by Gothic on topic [Submission] Magnum revolver
I think the original sprite pickup would be better than the one you upscaled. Can you use that instead?

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2 years 10 months ago - 2 years 10 months ago #18 by Deon
Replied by Deon on topic [Submission] Magnum revolver
I've just done a new attempt at the pickup sprite.


I've also converted and optimized it.

I've also noticed a few stray pixels on multiple frames that appeared after conversion/optimization suggested before, most likely due to some semi-transparent pixels I didnt see before.
They are fixed now too.

P.S. Reuploaded an update with better scale in comparison to pistol/other weapon pickup sprite scales.
Last edit: 2 years 10 months ago by Deon.

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2 years 10 months ago #19 by Gothic
Replied by Gothic on topic [Submission] Magnum revolver
That looks better, but the outlines are too thick. I made a quick edit, if you're interested on using it:

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  • Deon
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2 years 10 months ago - 2 years 10 months ago #20 by Deon
Replied by Deon on topic [Submission] Magnum revolver
I see what you mean, this is not a Borderlands game :).

Fixed, thank you for the help.
Last edit: 2 years 10 months ago by Deon.

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