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[SUBMISSION] Hell To Pay/Perdition's Gate Textures

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2 years 3 months ago #11 by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic [SUBMISSION] Hell To Pay/Perdition's Gate Textures
Use slade.

First create .pk3 file and then import the textures into the file.
For texture stock you'll need to ensure to add markers. There's
an option off to the left that will let you do it.

Name your markers PP_Start and PP_End. Place your images between those two
markers. Don't need to worry about adding them to a patch table or textureX def
as you're just providing texture stock, let the modders play around with the
patches after.

If you have FLATS, eg - Floor textures or sky textures. Ensure you use FF_Start
and F_End. As those are FLAT markers. Zip your .pk3 and upload it here.

Hope this helps.

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  • Margaret Thatcher
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2 years 3 months ago #12 by Margaret Thatcher
Replied by Margaret Thatcher on topic [SUBMISSION] Hell To Pay/Perdition's Gate Textures
Whenever I switch out of editing ANIMATED or SWITCHES, it won't let me edit it again. Why?

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1 year 10 months ago #13 by Margaret Thatcher
Replied by Margaret Thatcher on topic [SUBMISSION] Hell To Pay/Perdition's Gate Textures
Aight guys, after ghosting you for 5 months, I finally got around to compiling the graphics.

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  • Gothic
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1 year 6 months ago #14 by Gothic
I had some spare time to mess around with Slade3 and reorganized both packs, adding TEXTURES and ANIMDEFS. Tell me what you think:
 

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1 year 6 months ago #15 by Margaret Thatcher
Replied by Margaret Thatcher on topic [SUBMISSION] Hell To Pay/Perdition's Gate Textures
Mostly good. You should prob remove the duplicate textures in PG. Otherwise it's good to go.

(also I almost told you to remove the polish Patch/Flat names in H2P's textures and change them back to the originals until I realized that they were the originals, sorry)

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1 year 6 months ago - 1 year 6 months ago #16 by Gothic
Ok, I checked duplicate content on both wads.
 

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Last edit: 1 year 6 months ago by Gothic.

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1 year 6 months ago - 1 year 6 months ago #17 by Margaret Thatcher
Replied by Margaret Thatcher on topic [SUBMISSION] Hell To Pay/Perdition's Gate Textures
Why'd you remove the textures from H2P? PerdGate was the one with the duplicates (I.E. HTPBRIK1).

In other news, here's a rough sketch of the credits.

Source: Hell To Pay and Perdition's Gate by Wraith Corporation
Count: 506 (318 for HtP, 188 for PG)
Palette:Doom
Format:  PNG
Anims/Switches: Yes

Credits:
Conversion: PGE (initial ripping), Gothic (tidying up)
Author: Mackey McCandlish, Tom Mustaine

Description:
Textures used in Hell To Pay and Perdition's Gate.

Preview:
TBA
Download Link:
TBA
Last edit: 1 year 6 months ago by Margaret Thatcher.

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  • Gothic
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1 year 3 months ago #18 by Gothic

Why'd you remove the textures from H2P? PerdGate was the one with the duplicates (I.E. HTPBRIK1).
 
Because I used the "Check Duplicate Entry Content" tool in Slade3, and both wads had duplicate textures.
Anyway, is this ready to go?

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1 year 1 month ago - 1 year 1 month ago #19 by Margaret Thatcher
Replied by Margaret Thatcher on topic [SUBMISSION] Hell To Pay/Perdition's Gate Textures
Yes, put it to print. Sorry I took so long to respond.
Last edit: 1 year 1 month ago by Margaret Thatcher.

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1 year 1 month ago #20 by Gothic

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