header general

[SUBMISSION] Pentagram of Power

  • KILLA DIO
  • KILLA DIO's Avatar Topic Author
  • Lost Soul
  • Lost Soul
More
2 years 2 months ago - 2 years 2 months ago #1 by KILLA DIO
[SUBMISSION] Pentagram of Power was created by KILLA DIO
Info:
Information:
Name: Pentagram of Power
Type: Transformation
Palette: Doom
Summon: Pentacaco
Use type: Inventory
Duration: 60 seconds
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Credits:
Code: KILLA DIO
GLDefs: KILLA DIO
Sounds: None included, uses doom sounds
Sprites: Capstone software

Description:
A pentagram that temporarily transforms the user into a Cacodemon. Requires Cacodemon sprites to be imported if used in any game other than doom

Download:
https://drive.google.com/file/d/1QvXxzvRd8UCy_DWzDff-33i0wo-C6CAh/view?usp=sharing

Sprites:

Last edit: 2 years 2 months ago by KILLA DIO.

Please Log in or Create an account to join the conversation.

  • inkoalawetrust
  • inkoalawetrust's Avatar
  • Moderator
  • Moderator
More
2 years 2 months ago #2 by inkoalawetrust
Replied by inkoalawetrust on topic [SUBMISSION] Pentagram of Power
You forgot to attach the actual resource or link it.

Please Log in or Create an account to join the conversation.

  • KILLA DIO
  • KILLA DIO's Avatar Topic Author
  • Lost Soul
  • Lost Soul
More
2 years 2 months ago #3 by KILLA DIO
Replied by KILLA DIO on topic [SUBMISSION] Pentagram of Power
god fucking damn it I have brain damage. Updating it now

Please Log in or Create an account to join the conversation.

  • inkoalawetrust
  • inkoalawetrust's Avatar
  • Moderator
  • Moderator
More
2 years 2 months ago #4 by inkoalawetrust
Replied by inkoalawetrust on topic [SUBMISSION] Pentagram of Power
The submission could use some editor keys, to give it a better name than its' class name in the editor, and to have it listed under the Powerups category, since it is one. Adding //$NotAngled would be good too, since UDB thinks that the powerups' angle matters visually. And that key will disable the arrow from appearing in the editor.

But besides those largely cosmetic changes, I did also find two bugs, the first one is that you still visually bob up and down even after dying. And the second is that when you are morphed into a Cacodemon you can fly INSANELY fast. Even setting turbo to 255 and turning on the fly cheat only allows you to fly HALF as fast as you can by being morphed into a Cacodemon. So that definitely needs fixing.

Please Log in or Create an account to join the conversation.

  • KILLA DIO
  • KILLA DIO's Avatar Topic Author
  • Lost Soul
  • Lost Soul
More
2 years 2 months ago #5 by KILLA DIO
Replied by KILLA DIO on topic [SUBMISSION] Pentagram of Power
The death bobbing should be pretty simple to fix, but what would you say would be a good movement speed? maybe 50% of what it is now?

Please Log in or Create an account to join the conversation.

  • inkoalawetrust
  • inkoalawetrust's Avatar
  • Moderator
  • Moderator
More
2 years 2 months ago #6 by inkoalawetrust
Replied by inkoalawetrust on topic [SUBMISSION] Pentagram of Power
The best movement speed would be something much slower than the current speed of the morphed player. Because currently you can accelerate up to an insane max speed very quickly. That allows you to cross even the biggest maps in only like 2-3 seconds total.

Please Log in or Create an account to join the conversation.

  • KILLA DIO
  • KILLA DIO's Avatar Topic Author
  • Lost Soul
  • Lost Soul
More
2 years 2 months ago #7 by KILLA DIO
Replied by KILLA DIO on topic [SUBMISSION] Pentagram of Power
Reduced the movement speed and fixed the bobbing while dead. You still can build up quite a bit of speed in more open areas, but hopefully the base speed is at a more reasonable level

Please Log in or Create an account to join the conversation.

  • inkoalawetrust
  • inkoalawetrust's Avatar
  • Moderator
  • Moderator
More
2 years 2 months ago - 2 years 2 months ago #8 by inkoalawetrust
Replied by inkoalawetrust on topic [SUBMISSION] Pentagram of Power
The max speed the morphed player can reach is still really high. Instead of disabling gravity for the PlayerCaco, try instead making the Pentagram itself, give the player a morph, but also give them a PowerFlight powerup with the same duration as the morph. Since PowerFlight can cap the players' speed.

Slowing down the players' Forward and SideMove to be a bit closer to the Cacodemons' speed would probably also be good, so the player doesn't move as fast as they normally do. Plus the CacoPlayer class already has a similar attack and stats to the Cacodemon as is.

Also the Pentacaco power up still doesn't have editor keys to properly categorize it and name it in the editor, and also mark it to not so the angle direction arrow on the actor.
Last edit: 2 years 2 months ago by inkoalawetrust.

Please Log in or Create an account to join the conversation.

  • KILLA DIO
  • KILLA DIO's Avatar Topic Author
  • Lost Soul
  • Lost Soul
More
2 years 2 months ago #9 by KILLA DIO
Replied by KILLA DIO on topic [SUBMISSION] Pentagram of Power
How would I mark it to not show the angle? and personally I think the speed is fine, It might be fast but that's something for mappers to design around

Please Log in or Create an account to join the conversation.

  • inkoalawetrust
  • inkoalawetrust's Avatar
  • Moderator
  • Moderator
More
2 years 2 months ago #10 by inkoalawetrust
Replied by inkoalawetrust on topic [SUBMISSION] Pentagram of Power
Oh right I forgot to mention it. You can mark it to not display angles in UDB using the //$NotAngled key , like you use //$Title and //$Category to give actors proper editor names and categorization. As for the Cacodemons' speed, it's definitely too high still. Look at this video I recorded of the morphs' maximum speed for example:

https://streamable.com/5qx22u

For reference. when I flew from the river on one end of the map, to the distant hills on the other end. I crossed 25600 map units from one side of the map to the other. Which translates to around 800 meters. So I was flying at a speed of around 80-90 meters per second. And this kind of crazy high speed is still noticeable even in much smaller areas than that.

Please Log in or Create an account to join the conversation.