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[UPDATE] Checkpoint Disk

  • Matacrat
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2 years 1 month ago #1 by Matacrat
[UPDATE] Checkpoint Disk was created by Matacrat
[UPDATE] Changes:

+ Realm 667 Typos Fixed
+ Preview picture now properly maintains aspect ratio
+ Fixed 2 Fountain Spawners appearing when 2 Disks are touched at the same time.
+ Checkpoints no longer crashes Zandronum at all.
+ Fixed Z-Cancelling still partially working when disabled
+ Fixed sp_checkpoint_warp applying to the world when a player disconnects
+ Fixed "Waiting to Warp..." being off centered with CVAR sp_ZCancel disabled
+ Fixed Inventory.PickupMessage not pointing to it's respective Language string
+ Save Disk Now occupies 32035 as it's Reserved TID and Ednum
+ Randomized Float Bobbing

Mostly fixes. Like that mispelled survival in Checkpoint Disk's description. It's been driving me nuts.

Information: [UPDATE]
Name: Checkpoint Disk / Save Disk
Type: Checkpoint / Powerup
Palette: Doom
Summon: sp_SaveDisk
Use type: Instant
Duration: 1 to 3 Seconds.
Brightmaps: No
Actor modification: No
ACS: Yes

Credits:
Submitted: Matacrat
Code: Matacrat (and a bit of Korshun)
GLDefs: Matacrat
Sounds: EarthBound's Healing Sound and Tomb Raider's Secret Sound
Sprites: Save Disk Graphic (STDISK) from Id Software
Sprite Edit: None
Idea Base: Exl's Save Disk System and BioHazard's Checkpoint system

Description: Please [UPDATE]
When touched, the game will save and the player will respawn in that location when they die.
Additionally, it resurrects all players in survival. (Zandronum-Compatible)

Sprite: [UPDATE]


Download Link: [UPDATE]
https://github.com/Matacrat/Checkpoints/releases/download/1.2/Checkpoints_v667.pk3

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  • Gothic
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2 years 1 month ago #2 by Gothic
Replied by Gothic on topic [UPDATE] Checkpoint Disk
Updated

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