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[SUBMISSION] Venor

  • Kan3
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1 year 5 months ago - 1 year 5 months ago #1 by Kan3
[SUBMISSION] Venor was created by Kan3
Information
Name: Venor
Difficulty: Easy
Connection: None
Summon: Venor
Melee: Yes
Distance: No
Type: Rotten Demon
Brightmaps: Yes
ACS: No
Actor modification: No

Credits
Code: Kan3
GLDefs: Kan3
Sounds: Kan3, Id Software
Sprites: Kan3
Sprite Edit: Kan3

Description
Limbs under ground
Beneath your feet
Will have you bound
And begun to eat

Sprite

 

Download Link
Venor.zip

I'll write a bit more info here for the submission:
This is a "trap monster" (no pun). It's flat, laying in the ground in the dark waiting for a victim, any type of victim! It will attack any living being that enters his perception field and it will devour it from below dragging it with its ghostly rotten hands.

I tested this thing thoroughly in several environments and scenarios, I found no real glitch or bug, but since this is the first time I try making something with a different AI than a normal Doom monster, I still have doubts about its performance (even if, personally, I'm greatly satisfied and proud about it).
Let me know!
Last edit: 1 year 5 months ago by Kan3. Reason: Fix

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  • doomedarchviledemon
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1 year 5 months ago #2 by doomedarchviledemon
Replied by doomedarchviledemon on topic [SUBMISSION] Venor
I really like this monster. It's a really cool and creepy idea. I always love when monsters/weapons/items and stuff do something or act differently than the standard move around and shoot/attack. Having a monster that acts like a trap, and one that can blend into the environment on the ground, is awesome. Very well done.

After testing this I have a few notes:
  • If the player is high on a ledge the monster can sometimes pull them off and throw them to the ground below.
  • The monster can travel between vast height differences. To me this seems a bit odd. Maybe add a max height difference so it can't go from ground level to the top of a very tall tower? Not sure if that is possible, a bit out of my coding knowledge lol.
  • A crash occurs when venor attacks another venor's gibs.
  • Not an issue or something to fix, but wanted to suggest maybe making color variations for different environments?

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  • Kan3
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1 year 5 months ago #3 by Kan3
Replied by Kan3 on topic [SUBMISSION] Venor
Too kind, thank you! :D
I'll answer point per point:
  • This was meant, but it can become annoying in certain maps perhaps, so I'll consider whether to add a height check for it.
  • Yeah it's very possible, in fact, I'm the culprit for that x) I set up the Max height step to 48 units, cause I wanted it to not to get stuck in steps and possibly reach the player even if he's able to jump, but maybe 48 is too much ahahah.
  • THAT! I forgot to test that!!! so thank you again. I'll try to figure out if I can make the gibs the monster children or make them to no be monsters at all.
  • That would be really cool, so that It can blend with more floor textures than just... the dirt (?). I'll wait to see if I can obtain nice variants and if the mods accept "sprite packs". Also, I believe there's a way to check for the floor texture and so dynamically change the sprites, but I don't think I can pull it off x)

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  • Kan3
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1 year 5 months ago #4 by Kan3
Replied by Kan3 on topic [SUBMISSION] Venor
Monster updated:
  • Max step height reduced to 32
  • Fixed crash when trying to attack gibs from another Venor (nor venor gibs won't be targeted at all)
  • Fixed A_SpawnDebris velocity multipliers (now they're correctly written as float values)

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  • Gunslahyer_Pi
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1 year 5 months ago - 1 year 5 months ago #5 by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic [SUBMISSION] Venor
Holy Canoly! This thing is nightmare fuel!

I'm speechless.....! I...I just can't. I can't. That's one hell of a nightmare demon.

Outstanding work buddy!
Last edit: 1 year 5 months ago by Gunslahyer_Pi. Reason: Because I can't english tonight

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  • Kan3
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1 year 5 months ago #6 by Kan3
Replied by Kan3 on topic [SUBMISSION] Venor
Thank you a lot, pal! Really appreciated the compliments! :D

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  • Gothic
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1 year 5 months ago #7 by Gothic
Replied by Gothic on topic [SUBMISSION] Venor
This is an excellent monster, the only issue I've found so far is that if it gets crushed it still turns into a (flat) pool of blood, it needs the "DONTGIB" flag.

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  • Kan3
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1 year 5 months ago #8 by Kan3
Replied by Kan3 on topic [SUBMISSION] Venor
Didn't think about that!

Flag added!

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  • Gothic
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1 year 5 months ago #9 by Gothic
Replied by Gothic on topic [SUBMISSION] Venor

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