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The Demolition Gun

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1 year 2 months ago - 1 year 1 month ago #1 by BFG Major Mike
The Demolition Gun was created by BFG Major Mike
Information:
Name: DemolitionGun
Connections: M79 Grenade Launcher and the UTNTPyroCannon
Class: Level 7
Type: Projectile
Palette: Doom
Ammotype: Demolition Ammo
Altfire: Yes

Credits:
Code: BFG Major Mike
Sounds: Nuclear Missile Launcher and UTNTPyroCannon
Sprites: SGT_Mark (Brutal Doom v20), The Pyro shot sprites were made by Amuscaria,
the explosions and fire effects come from Duke Nukem 3D, the rockets are from Freedoom, the nuclear missile projectile and fire effects come from Rise of the Triad, the giant explosion comes from Shadow Warrior, also the M79 Ammo box and grenades come from the m79, Daniel and 3d realms for the nuke missile sprites, and finally Eriance, 3d Realms
Idea: Unreal tournament Redeemer

Description :
After the rapid succession and popularity of the BFG 9000, the UAC decided to make another engineering marvel in gun design, and out came, the Demolition Gun

The Demolition gun is anything but weak, it fires a barrage of Napalm Bombs (From the UTNT Pyro Cannon), rockets, and grenades (from the m79 grenade launcher), and best of all, it has low recoil, however to keep it in balance, it has random spread, will absolutely annihilate you if you use it a little too close and up personal, and chews up ammo FAST. So as powerful as it is, it is balanced in least in my opinion, best put at the end game for tankier enemies.

Side note: I literally had to put it into a wad or it wouldn't work for some reason, I know it's bs but it literally would not work on my side at least.
Last edit: 1 year 1 month ago by BFG Major Mike. Reason: Forgot all the credits

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1 year 2 months ago #2 by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic The Demolition Gun
Tested.

I have several questions. Why does this thing unload everything? Costing every rocket you have? As a "Cluster weapon" it might seem cool but it is incredibly impractical, not to mention OP and in a pinch, deadly to the player.

Might I make a suggestion? Make the rockets fire closer together. Not in a line, but 16, -16 or more in offsets. You want them to fire in succession as a straight line like "Pod Rockets". Having them spread out like that has no purpose even in larger maps.

As for the damage, it's waaaay OP. Drop damage back 10-15 points. You want your weapon to heavily damage the bosses, not annihilate them easily. Even though most map makers could adjust it, your code is heavily complex. It wouldn't be easy to adjust the damage for "Novice map makers".

Sprite work is sound, Audio is on point.

If you're weapon spends all rockets and does massive damage, reassign it a weaponslot of 7 and be done with it.

This has potential to be more. If you decide to listen.

Ta.

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1 year 2 months ago #3 by BFG Major Mike
Replied by BFG Major Mike on topic The Demolition Gun
Ill assign it to weapon Slot 7, Couldnt decide, thanks

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1 year 2 months ago #4 by BFG Major Mike
Replied by BFG Major Mike on topic The Demolition Gun
Ok im back on my pc, how small should the rocket spread be edit

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1 year 2 months ago #5 by BFG Major Mike
Replied by BFG Major Mike on topic The Demolition Gun
Also when i tested it out, It didn't take any rockets, I may have submitted the wrong one, also would it be too OP if I added an altfire that shot twin nuke rockets

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1 year 2 months ago #6 by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic The Demolition Gun
I'm all for an alt fire. Two slow travelling projectiles dealing massive damage would be pretty cool. There's a nuke launcher from Starship Troopers Doom that annihilates everything including the player.

It's practical because it's one massive explosion. The max ammo use is limited to 20. So; Maxinventory 20. Might want to make a new ammo type to suit this one. It would make more sense especially being a "super weapon" like the BFG.

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1 year 2 months ago #7 by BFG Major Mike
Replied by BFG Major Mike on topic The Demolition Gun
From the nuke launcher, everything else is fine?

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1 year 2 months ago #8 by Kan3
Replied by Kan3 on topic The Demolition Gun
Again: did you ask permission to use the sprites from Brutal Doom? Because you've directly ripped off, without a single modified pixel, from their work basically every sprite...
Same goes for the sounds, ripped off from somewhere else.

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1 year 2 months ago #9 by BFG Major Mike
Replied by BFG Major Mike on topic The Demolition Gun
No however im pretty sure there's a file saying users may distrubute/edit the files and such so im not sure so I will ask him, via discord or any other media I can reach him through

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1 year 2 months ago #10 by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic The Demolition Gun
If I remember correctly, Brutal Doom resources have open source permissions. Just as long as you don't try to make money off it, claim it as your own or deny credits to the original author.

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