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The Demolition Gun

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1 year 2 months ago #11 by BFG Major Mike
Replied by BFG Major Mike on topic The Demolition Gun
Pog, and also what was your weapon idea? im intrigued

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1 year 1 month ago #12 by Gothic
Replied by Gothic on topic The Demolition Gun
"Idea: Bombing of Dresden, Hiroshima, and Nagasaki if it was a gun"
Yeah, I'm not adding this to the info. That is, if it gets approved at all.

Honestly I'm not fond of the idea of adding "power fantasy" weapons in the armory, even the most powerful guns like the Nuclear Missile Launcher and the Pyro Cannon have their limitations to make them somewhat balanced (high ammo use, low fire rate, large radius damage, etc).
Also I'm gonna ask you to stop ripping sprites from Brutal Doom if you're not gonna include full credits. The Pyro shot sprites were made by Amuscaria, the explosions and fire effects come from Duke Nukem 3D, the rockets are from Freedoom, the nuclear missile projectile and fire effects come from Rise of the Triad, the giant explosion comes from Shadow Warrior. You also didn't credit the creators of the Pyro Cannon, Nuclear Launcher and M79 for the code (mentioning connections doesn't help too much)

And regarding this issue:
"I literally had to put it into a wad or it wouldn't work for some reason, I know it's bs but it literally would not work on my side at least."
What exactly didn't work using the folder format?

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1 year 1 month ago #13 by BFG Major Mike
Replied by BFG Major Mike on topic The Demolition Gun
Ok ,understood

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9 months 3 weeks ago #14 by Gothic
Replied by Gothic on topic The Demolition Gun
Sorry, but I don't think this could fit in the repository.
Also I must insist: STOP ripping sprites from Brutal Doom mods, unless you make the effort to credit everything properly, because most of the time credits aren't specified, and I'm honestly tired of having to check out poorly organized mods on ModDB.

There are tons of other places to find useful stuff better organized here, here and here.

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