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Auto Cannon Submission

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1 year 2 months ago - 11 months 3 weeks ago #1 by BFG Major Mike
Auto Cannon Submission was created by BFG Major Mike
Info:

Name: Auto Cannon
Class: 3ish
Type: Hitscan
Palette: Doom
Summon: AutoCannon
Ammotype: Shells
Altfire: No
PoweredMode: No
Brightmaps: No
AddedStates: No
ACS: No

Credits:

Original Sprites: Martinez2098
Decorate: BFGMajorMike
Sounds: Pump action shotgun from the 4th page of the Armory
Shell Casings: SmoothDoom
Sprite Edit: BFGMajorMike
Idea: The Auto Cannon on US Marine Ships if it was hand held

Description:After the success of their big guns like The Heavy Machine Gun, Light Machine gun, Repeater, Etc, the UAC decided to put a green light for a heavy modification of the US Navy's Auto Cannons, now in Heavy Grade for decimating buildings, cars, and medium sized battalions, but now in the War against hell, it is now essentially spat out like halloween candy to all troops, including you which is now yours to wield.
Last edit: 11 months 3 weeks ago by BFG Major Mike.

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1 year 2 months ago #2 by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic Auto Cannon Submission
Pros: Good sprite work, sound on-point and animations.

Cons: File lump structure is incorrect.
It should be:

Sounds
Sprites
Decorate

Never put your sprite or any other folder inside another folder. They have to stay on the "common" menu surface for them to work correctly. Unless they're sub-folders inside the parent folders. Sounds/ice etc.

The gun itself is great but 40 shots?! Drop it to 8 and leave the offsets as is. This will reduce screen lag and balance the weapon. There's an issue in the firing sequence anims. It tends to bounce twice during a single shot. It should be; Fire, recoil barrel, Ready. If you're worried about choppy animation, add in an in-between frame with a sprite offset to smooth out the time between firing the gun, barrel recoil and then back to ready.

Other than that. It's decent. Add in; Decal bulletchip instead of "bulletpuff" as the quotations invalidate the effect and only makes smoke on walls instead of holes.
Just a suggestion. See the attached pic of some additions I've added to the parent properties.

SpawnId, Tag, SelectionOrder and the "//$ Identifiers" aren't required but are essential for players who aren't heavy into modding.

Hope this helps.

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1 year 2 months ago - 1 year 2 months ago #3 by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic Auto Cannon Submission
Fixed firing order. Refer attached image.
Added some effects goodies as well.

Changed the ammo use to 2 per shot. This will let the player fire off a few more rounds in succession given the spread of 8 shots. At mid to long range it'll be less effective, close range will still do massive damage.

Review my coding, test it out and let me know if it's more balanced.

Ta.
Last edit: 1 year 2 months ago by Gunslahyer_Pi. Reason: Because I said so.

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1 year 2 months ago #4 by BFG Major Mike
Replied by BFG Major Mike on topic Auto Cannon Submission
Sorry for the late response, i've been working on other guns, thanks for letting me know

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1 year 2 months ago #5 by BFG Major Mike
Replied by BFG Major Mike on topic Auto Cannon Submission
I can't see the code, can you give me a listed response of everything you said

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1 year 1 month ago #6 by Gothic
Replied by Gothic on topic Auto Cannon Submission
Despite the fire rate and the ammo use, a single shot can't even kill a demon, I suggest increasing the damage to 2, rising the amount of bullets to 45 and reduce the ammo use to 2, so it can deal almost the same amount of damage as the super shotgun.
To not make it too powerful, I also suggest reducing the fire rate, adding more frames in between. This sequence will give it a nice recoil animation too, try it:

Fire:
ACN1 A 1 A_Playsound("weapons/Xshotgr")
ACF1 A 2 A_FireBullets(10,10,45,2,"BulletPuff")
ACN1 B 1 Offset(0,40)
ACN1 C 1 Offset(0,48)
ACN1 C 2 Offset(0,50)
ACN1 C 2 Offset(0,44)
ACN1 C 2 Offset(0,40)
ACN1 B 2 Offset(0,36)
ACN1 B 2 Offset(0,32)
ACN1 A 4
ACN1 A 2 A_Refire
Goto Ready

As told before, the Decal should be changed to BulletChip, with no "quotations".

For the sound effects, the firing sound is pretty overused in the Armory, I say you should change it to something else. I found this sound from Vivisector: Beast Within that I think it fits nice, but if you want to use something else, you can do so:
Download
Some of the sprites had some translucent bits:

Here they are cleaned up:

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1 year 1 month ago #7 by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic Auto Cannon Submission
Can I get some author information on this one? I'm using a heavily modified version in my project and I would really appreciate knowing who to credit it back to. Thanks.

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1 year 1 month ago #8 by BFG Major Mike
Replied by BFG Major Mike on topic Auto Cannon Submission
What? Like the actual weapon sprites or the re edited sprites to have the classic leather gloves

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1 year 1 month ago #9 by BFG Major Mike
Replied by BFG Major Mike on topic Auto Cannon Submission
Ok thanks

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1 year 1 month ago - 1 year 1 month ago #10 by BFG Major Mike
Replied by BFG Major Mike on topic Auto Cannon Submission
Link from Vivisector sound?
Last edit: 1 year 1 month ago by BFG Major Mike.

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