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[SUBMISSION] Doom Dev Decor

  • Margaret Thatcher
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10 months 1 week ago - 8 months 3 weeks ago #1 by Margaret Thatcher
[SUBMISSION] Doom Dev Decor was created by Margaret Thatcher
1: Development Evil Eye



Connection: None
Palette: Doom
Summon: EvilEye2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: An alternate version of the Evil Eye found in RomeroDoomDump.

File Attachment:

File Name: DevEye.zip
File Size:6 KB


2: Development Lights



Connection: None
Palette: Doom
Summon: Column2, HangingTechLamp, TechLamp3
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Description: Lights found in RomeroDoomDump.

File Attachment:

File Name: DevLite.zip
File Size:6 KB


Code: PGE
GLDEFS: Captain Toenail, Jimmy, PGE
Sprites: id Software
Sprite Edit: PGE
Idea Base: "Romero's Doom Dump Gore" on R667

3: Development Nature Decor



Connection: None
Palette: Doom
Summon: BigTreeBloody, BigTreeSmooth, CarlsbadRock Stalagmite2, Stalagtite2
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: Natural props found in Doom's prototypes and RomeroDoomDump.

File Attachment:

File Name: DevNature.zip
File Size:17 KB


4: Development Tech Decor



Connection: None
Palette: Doom
Summon: EmptyBarrel, ExplosiveBarrelSloppy, TechPillarTall, TechPillarTiny, Seat
Ambient Sound: No
De-/Activatable: No
Destroyable: Yes (ExplosiveBarrelSloppy)
Special Effects: No
Brightmaps: No
ACS: No

Code: PGE
Sprites: id Software
Idea Base: "Romero's Doom Dump Gore" on R667

Description: Technological props found in Doom's prototypes and RomeroDoomDump.

File Attachment:

File Name: DevTech.zip
File Size:9 KB
Last edit: 8 months 3 weeks ago by Margaret Thatcher.

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9 months 2 weeks ago #2 by Gothic
Replied by Gothic on topic [SUBMISSION] Kneeling Impaled Corpses
I think it would be better if this pack is divided into different submissions, separating tech stuff, illumination, vegetation and hell stuff, so it's easy to sort them out.

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9 months 2 weeks ago #3 by Margaret Thatcher
Replied by Margaret Thatcher on topic [SUBMISSION] Kneeling Impaled Corpses
Edited to your specifications. Removed the gore since it would be redundant.

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8 months 3 weeks ago #4 by Gothic
Replied by Gothic on topic [SUBMISSION] Doom Dev Decor
The alpha Eye and Lights are lacking gldefs.
The bushes are already on a separate entry, so they should be removed. Same with the lights on the Tech pack.

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8 months 3 weeks ago #5 by Margaret Thatcher
Replied by Margaret Thatcher on topic [SUBMISSION] Doom Dev Decor
Which pack has the light pillar?

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8 months 3 weeks ago #6 by Gothic
Replied by Gothic on topic [SUBMISSION] Doom Dev Decor
The Tech pack has the light props that are already in the Light pack.

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8 months 3 weeks ago #7 by Margaret Thatcher
Replied by Margaret Thatcher on topic [SUBMISSION] Doom Dev Decor
Added GLDEFS for the lights and removed the bushes. Didn't do any GLDEFS for the eye since "Evil Eye Variations" didn't have any.

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8 months 3 weeks ago #8 by Gothic
Replied by Gothic on topic [SUBMISSION] Doom Dev Decor

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