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[SUBMISSION] Hell's Angel

  • DeVloek
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9 months 20 hours ago - 9 months 20 hours ago #1 by DeVloek
[SUBMISSION] Hell's Angel was created by DeVloek
Info:
Name: Hell's Angel
Difficulty: Easy
Connections: none
Summon: HellsAngel
Melee: no
Distance: projectile
Type: Demon
Brightmaps: yes
Actor modification: no
ACS: no

Description:
A flying demoness that can shoot 4 or more fireballs in a row.
Also has the ability to strafe and change altitude, this happens randomly but allows her to avoid incoming projectiles.
Health and damage are relatively low but large groups can create a "bullet hell" environment.


Credits:
Code: DeVloek
GLDefs: DeVloek
Sounds: Mike Koenig, 999999990, acclivity, AlesiaDavina, DeVloek
Sprites: id Software, Craneo, HorrorMovieGuy, scalliano, Freedoom 2
Sprite Edit: DeVloek
Idea Base: Succubus mythology and various winged R667 monsters

Preview sprite:


Download:
https://drive.google.com/file/d/10Aei5h2k4Gw6Jd8uGIoBJm2SCcSdOWRG/view?usp=drive_link

edit: I forgot to remove some debug messages, also replaced the forum attachment with an upload to my google drive for easier maintenance incase something else comes up
Last edit: 9 months 20 hours ago by DeVloek. Reason: re-upload file

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  • Kan3
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9 months 18 hours ago #2 by Kan3
Replied by Kan3 on topic [SUBMISSION] Hell's Angel
You also forgot to give access to the download X)

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  • DeVloek
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9 months 10 hours ago #3 by DeVloek
Replied by DeVloek on topic [SUBMISSION] Hell's Angel
Sorry about that, the download should be accessible now.

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  • Kan3
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8 months 4 weeks ago #4 by Kan3
Replied by Kan3 on topic [SUBMISSION] Hell's Angel
I really like the monster, especially the sounds and che "mock" mechanic.
Though, why not directly using target instead of creating a new pointer and setting it to be the target?

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  • Gothic
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8 months 4 weeks ago #5 by Gothic
Replied by Gothic on topic [SUBMISSION] Hell's Angel
Really well made. My only nitpick would be the the projectile should have additive translucency.

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  • DeVloek
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8 months 4 weeks ago - 8 months 4 weeks ago #6 by DeVloek
Replied by DeVloek on topic [SUBMISSION] Hell's Angel
Code:
why not directly using target instead of creating a new pointer and setting it to be the target?
I tried that first, but then the sound sometimes didn't play after being killed :oops:
Code:
My only nitpick would be the the projectile should have additive translucency.
Yeah it looks much better. I updated the file with this change :)
Last edit: 8 months 4 weeks ago by DeVloek. Reason: quoting doesn't work for some reason, so i used codeblocks instead

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  • Gothic
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8 months 4 weeks ago #7 by Gothic
Replied by Gothic on topic [SUBMISSION] Hell's Angel

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