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[SUBMISSION] ONI & BABYCACO

  • hunghoang92
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8 months 6 days ago - 8 months 6 days ago #1 by hunghoang92
[SUBMISSION] ONI & BABYCACO was created by hunghoang92
Name: Oni
Difficulty: Medium
Summon: Oni
Melee: Yes
Distance: Projectile
Type: Demon, Baronofhell
Brightmaps: No

Submitted: hunghoang92
Decorate: IMX, Realms
Sounds: Lobotomy Software, IMX
Sprites: id software and Lobotomy Software
Sprite Edit: Lobotomy Software
Idea Base: Japanese Oni Monster

Description: Appearaces as a lion faced Baron (Similar Cyber Paladin). His skin is red and he has high HP . He throws the fireball which similar Afrit's one. He sometimes can shoot multiple fireballs at one time and can summon BabyCaco for supporting to attack. When he dies, he also can releases 1 or 2 BabyCaco base on lucky rates.
Last edit: 8 months 6 days ago by hunghoang92.

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  • Kan3
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8 months 6 days ago #2 by Kan3
Replied by Kan3 on topic [SUBMISSION] ONI & BABYCACO
Wrong section, also, baby caodemons are already in the repository, you don't need to add its code and sprites in here too and the credits are quite "insufficient" I guess, since the Oni dude was made by Craneo https://forum.zdoom.org/viewtopic.php?style=14&p=1112836#p1112836

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  • hunghoang92
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8 months 6 days ago - 8 months 6 days ago #3 by hunghoang92
Replied by hunghoang92 on topic [SUBMISSION] ONI & BABYCACO
I know but I remake Oni version. He has 2 new skills. I check the Sprites and see the old version forgot some sprites name . Old version just has 1 skill and this is very wasting sprites .
The Old version made him as Hell Knight and throw baron ball but my version is Baron Class and throw fireball with higher damage
Last edit: 8 months 6 days ago by hunghoang92.

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  • Kan3
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8 months 5 days ago #4 by Kan3
Replied by Kan3 on topic [SUBMISSION] ONI & BABYCACO
yet, you didn't make them, so it's good practice to give the proper credit to who made the job for you

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  • Gothic
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8 months 4 days ago #5 by Gothic
Replied by Gothic on topic [SUBMISSION] ONI & BABYCACO
As said before, there's already a Baby Cacodemon in the Beastiary. Please don't lump submissions into one thread unless they're somehow related, like a variant of a monster or a spawner/offspring combo.
I'm getting these errors at the beginning:

Script warning, "Oni&BabyCaco.zip:oni&babycaco.wad:DECORATE" line 44:
Unknown class name 'EnemyMemory' of type 'Inventory'
Script warning, "Oni&BabyCaco.zip:oni&babycaco.wad:DECORATE" line 60:
Unknown class name 'HeadshotTarget8b' of type 'Actor'

Execution could not continue.

R_InstallSprite: Sprite JONI frame R is missing rotations

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5 months 2 weeks ago #6 by Gothic
Replied by Gothic on topic [SUBMISSION] ONI & BABYCACO
Well I had to fix this myself to test it out. Please always make sure your submissions work before posting them, don't expect other people to fix them for you.
Judging from references to nonexistent classes, and the obituary calling it "Inferno Lord", I assume this was taken from another mod, from which one? And does the author allow use of their code?

The monster itself is nothing special, it just recycles the fireball from the Afrit. I expected something more interesting to be done with the amazing sprites by Craneo, who is not credited at all.
Also I don't see the connection between it and the Baby Cacodemons, why does it spawn them?

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2 months 1 week ago #7 by Gothic
Replied by Gothic on topic [SUBMISSION] ONI & BABYCACO
Closing

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