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[UPDATE] Claymore Mines

  • CaptainToenail
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6 months 3 weeks ago - 6 months 3 weeks ago #1 by CaptainToenail
[UPDATE] Claymore Mines was created by CaptainToenail
Another old submission updated with modern GZDoom capabilities.

Changes:
- New HUD and pickup sprites (now facing the right way :XD: )
- Recoded in zscript
- dynamic lights
- editor tags
- pk3 format
- 3D model for Hardware mode
- New detonation behaviour - explodes in a 90 degree arc to the front only
- New laser effect reveals detonation arc
- Now cannot be targeted by enemies and autoaim
- Short delay added before arming so it doesn't explode in your face


Code: Captain Toenail
GLDefs: GZDoom (lights.pk3)
Sounds: 3D Realms, insanity54
Sprites: Id Software, TNTTeam
Sprite Edit: Captain Toenail
Idea Base: Call of Duty and NAM


Name: Claymore
Class: Level 8
Type: Placeable Mine
Palette: Doom
Summon: ClaymoreMine, PlacedClaymore, EnemyClaymore
Ammotype: ClaymoreAmmo
AltFire: No
Powered Mode: No


Description:
A 20th century bomb rigged with proximity sensors.
Explodes in a cone shaped arc. Use them to set traps.
Last edit: 6 months 3 weeks ago by CaptainToenail. Reason: model angle was wrong - fixed

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6 months 3 weeks ago #2 by Gothic
Replied by Gothic on topic [UPDATE] Claymore Mines

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