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[UPDATE] Bad

  • ozymandias81
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  • Pain Elemental
  • Pain Elemental
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3 months 1 week ago - 3 months 6 days ago #1 by ozymandias81
[UPDATE] Bad was created by ozymandias81
After years being pretty inactive here, it is time to return with some updates here and there now that I am getting into zscript. This thread has been opened to update the creature Bad, which is pretty simple but it has now been converted to zscript, and also I have put brightmaps without the necessity to create GLDefs, since they use materials/brightmaps/auto folder.What's changed and improved so far:
  • I have crushed all graphics, saved 9kb from original sprites
  • removed BRIGHT functions on lines regarding the monster attack so they doesn't override brightmaps
  • used BRIGHT flag for BadShot and BadShotTrail instead to define them for each line
  • converted the whole thing to pk3 folder
  • split credits into proper CREDITS and INFO lumps
  • Bad attack now has CMF_CHECKTARGETDEAD so it doesn't shoot if the target is dead
  • BadShotTrail is removed via FTF_REMOVE once it dies
  • included optional Category for UDBuilder and a line at the top to help modders were to put DoomEdNum now that's in zscript
There you go:

File Attachment:

File Name: Bad.zip
File Size:9 KB
Last edit: 3 months 6 days ago by ozymandias81. Reason: new zip file

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  • ozymandias81
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  • Pain Elemental
  • Pain Elemental
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3 months 6 days ago #2 by ozymandias81
Replied by ozymandias81 on topic [UPDATE] Bad
Put missing extension filenames for sprites, I think I am done with this.

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