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[SUBMISSION] Super Shorty

  • LossForWords
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2 months 2 weeks ago - 1 month 3 weeks ago #1 by LossForWords
[SUBMISSION] Super Shorty was created by LossForWords
Name: Super Shorty
Class: 3
Type: Hitscan
Palette: Doom
Summon: SuperShorty
Ammo Type: Shell (Reserve), ShortyLoaded (Magazine)
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

A Super Shorty sawn-off shotgun. Technically not legal.
Easier to draw and pump due to it's compact size and deals good damage, but holds only three shots, and has a ludicrous spread.

Requires pumping after loading the first round on a dry magazine, but the reloading is interruptible.

Credits in file.
Last edit: 1 month 3 weeks ago by LossForWords. Reason: Added a TIF_NOTAKEINFINITE to the reload, just in case.

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  • DeVloek
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2 months 2 weeks ago #2 by DeVloek
Replied by DeVloek on topic [SUBMISSION] Super Shorty
When I hold down the fire button the gun first fires 3 times, and then it goes into a loop of reloading one shell, pumping, reloading another shell, firing 2 times. Not sure if thats intended, I was expecting it to fire 3 times everytime.
Also the pumping and reloading feels a bit weird. I think it's because the sound is cut off or plays too long in certain frames? Maybe it's better to divide the pump action sound into the opening and closing sound and use those in the appropriate frames.

And as always when I see A_Quake being used in a weapon, I'd suggest making it optional or at least tone it down so people with motion sickness have a better time with the gun. Other than that I like the weapon, nice work.

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  • LossForWords
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2 months 2 weeks ago #3 by LossForWords
Replied by LossForWords on topic [SUBMISSION] Super Shorty
I don't know if i can make it optional without making a separate gun entirely or adding a menu, which is a bit much for a single gun, but i can certainly redact these so the user can include it to their taste in their projects.

About the reloading, the reloading part checks if you have the attack button pressed, and stops the reload accordingly, so if you're just holding down the trigger, it tends to stop the reloading outright. I can see about changing it.

I'll post again when i update it.

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  • edgymemester
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2 months 1 week ago #4 by edgymemester
Replied by edgymemester on topic [SUBMISSION] Super Shorty
Cool look, sound and feel. Good job.

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  • CaptainToenail
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2 months 1 week ago #5 by CaptainToenail
Replied by CaptainToenail on topic [SUBMISSION] Super Shorty
I like it. It's a solid shotgun. Just need to add missing bulletchip decal.

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  • LossForWords
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1 month 4 weeks ago #6 by LossForWords
Replied by LossForWords on topic [SUBMISSION] Super Shorty

I like it. It's a solid shotgun. Just need to add missing bulletchip decal.

Noted and fixed.

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  • Gothic
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1 month 3 weeks ago #7 by Gothic
Replied by Gothic on topic [SUBMISSION] Super Shorty
When you reload after 3 shots, the animation goes "load-pump-load-load" instead of just loading.

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  • LossForWords
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1 month 3 weeks ago #8 by LossForWords
Replied by LossForWords on topic [SUBMISSION] Super Shorty
Yes, the Shorty holds 2 rounds + 1 in the chamber, so reloading on an empty chamber requires pumping.
I wanted to try making a somewhat functionally accurate shotgun.
But i did leave some pointers internally, in case anyone wants just a 3-shot load with no pump.

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  • Gothic
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1 month 3 weeks ago #9 by Gothic
Replied by Gothic on topic [SUBMISSION] Super Shorty

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