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[UPDATE] Super Riot Shotgun

  • DeVloek
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1 month 2 weeks ago #1 by DeVloek
[UPDATE] Super Riot Shotgun was created by DeVloek
This update adds the RicoShell ammotype and rubberpellets projectile from Resident's Riot Shotgun to my Super Riot Shotgun. Thanks again to Resident!

Changelog:
- added ricoshells from Resident's Riot Shotgun as secondary ammotype
- added reload animation and altfire for switching the ammotype
- rubber pellets: removed vertical autoaim, added kickback, reduced puff alpha, added new decal
- hitscan: reduced average damage and vertical spread a tiny bit
- made gunfire sounds a little louder

Updated info:
Name: Super Riot Shotgun
Class: 3
Type: Hitscan, Projectile (secondary firemode)
Palette: Custom
Summon: SRSG
Ammo Type: Shell, Ricoshell (custom)
Altfire: Yes, toggle mode
Powered Mode: No
Brightmaps: Yes
Actor modification: No
ACS: No

Description:
A drum-fed, double-barreled riot shotgun, useful for crowd control.
Consumes 2 shells per shot, has twice the fire rate of the SSG but pellets deal less damage.
Altfire switches ammo type to ricochet rounds. Rubber pellets deal even less damage, but push enemies back.

Updated credits:
Code: DeVloek, Resident
GLDefs: DeVloek, Resident
Sounds: id Software, DeVloek, Bungie
Sprites: Carbine Dioxide, Mr.Enchanter, id Software, Melodica (tracer texture), HorrorMovieRei (tracer model)
Sprite Edit: DeVloek, Resident
Idea Base: the weapon itself is from an unfinished project, ricoshells and rubber pellets are from Resident's Riot Shotgun

Download:
https://drive.google.com/file/d/1n_wKU_UGvuPGsXMAnh95VNTrORPIyy_n/view?usp=sharing

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  • Gothic
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1 month 1 week ago #2 by Gothic
Replied by Gothic on topic [UPDATE] Super Riot Shotgun
You should add an "infinite ammo" check for the ricochet rounds.

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  • DeVloek
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1 month 1 week ago - 1 month 1 week ago #3 by DeVloek
Replied by DeVloek on topic [UPDATE] Super Riot Shotgun

You should add an "infinite ammo" check for the ricochet rounds.
Done, I replaced A_TakeInventory("RicoShell",1); with invoker.DepleteAmmo(true); which checks for infinite ammo cheats before depleting.
https://drive.google.com/file/d/1n_wKU_UGvuPGsXMAnh95VNTrORPIyy_n/view?usp=sharing

btw since that part of my code was based on Resident's original DECORATE, the infinite ammo issue is present in their Riot Shotgun as well.
Last edit: 1 month 1 week ago by DeVloek.

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  • Gothic
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1 month 1 week ago #4 by Gothic
Replied by Gothic on topic [UPDATE] Super Riot Shotgun
Updated, along with the Riot Shotgun

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