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[UPDATE] SeaMine

  • CaptainToenail
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  • Wicked
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1 month 2 weeks ago #1 by CaptainToenail
[UPDATE] SeaMine was created by CaptainToenail
An update to the old dusty SeaMine prop

- Added missing dynamic lights
- Fixed the obituary message
- No longer snags autoaim
- Editor keys
- Optional idle animation toggleable in map editor
- Tidied up code
- Repacked in pk3 format
- Crushed sprites
- Retains DECORATE format for Zandronum compatibility

Information:
Name: SeaMine
Connection: None
Palette: Custom
Summon: SeaMine
Ambient Sound: No
De-/Activatable: No
Destroyable: Yes
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Captain Toenail
GLDefs: lights.pk3
Sounds: Doom
Sprites: Duke Nukem 3D, Doom
Sprite Edit: Captain Toenail
Idea Base: Duke Nukem 3D

Description:
A floating naval mine, chained to the seabed. Explodes on contact with an
enemy or the player.

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  • Gothic
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1 month 1 week ago #2 by Gothic
Replied by Gothic on topic [UPDATE] SeaMine

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