Pillar Gizmos improperly offset. (fix in this thread)
- SArais
- Topic Author
- Demon
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- Posts: 26
6 years 3 months ago #1
by SArais
Pillar Gizmos improperly offset. (fix in this thread) was created by SArais
They spawn the orbs at height 44 which looks wrong. Setting to 52 fixes this.
///////////Yellow
actor BluePillarYellow
{
radius 18
height 50
+SOLID
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarYellow : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarYellow : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarYellow : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Blue
actor BluePillarBlue : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarBlue : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarBlue : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarBlue : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Green
actor BluePillarGreen : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarGreen : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarGreen : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarGreen : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Red
actor BluePillarRed : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarRed : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarRed : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarRed : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Yellow
actor BluePillarYellow
{
radius 18
height 50
+SOLID
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarYellow : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarYellow : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarYellow : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Blue
actor BluePillarBlue : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarBlue : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarBlue : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarBlue : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Green
actor BluePillarGreen : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarGreen : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarGreen : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarGreen : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Red
actor BluePillarRed : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarRed : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarRed : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarRed : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
GRNP A -1
stop
}
}
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- Blue Shadow
- Administrator
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- Posts: 1129
6 years 1 month ago #2
by Blue Shadow
Replied by Blue Shadow on topic Pillar Gizmos improperly offset. (fix in this thread)
How do they look with original spawn height?SArais wrote: They spawn the orbs at height 44 which looks wrong
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- SArais
- Topic Author
- Demon
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- Posts: 26
6 years 1 month ago - 6 years 1 month ago #3
by SArais
Replied by SArais on topic Pillar Gizmos improperly offset. (fix in this thread)
The "orbs" on them spawn partially inside of the clasps when using the map thing placement instead of a 'summon', which looks really weird.
Attachments:
Last edit: 6 years 1 month ago by SArais.
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- Blue Shadow
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6 years 1 month ago #4
by Blue Shadow
Replied by Blue Shadow on topic Pillar Gizmos improperly offset. (fix in this thread)
Alright. Could you submit the fixed version? You can follow the way I submit updates, like
here
, for example.
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