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Pillar Gizmos improperly offset. (fix in this thread)

  • SArais
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  • Demon
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6 years 3 months ago #1 by SArais
They spawn the orbs at height 44 which looks wrong. Setting to 52 fixes this.

///////////Yellow
actor BluePillarYellow
{
radius 18
height 50
+SOLID
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarYellow : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarYellow : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarYellow : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("YellowPillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Blue
actor BluePillarBlue : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarBlue : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarBlue : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarBlue : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("BluePillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Green
actor BluePillarGreen : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarGreen : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarGreen : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarGreen : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("GreenPillarOrb", 0, 52)
GRNP A -1
stop
}
}
///////////Red
actor BluePillarRed : BluePillarYellow
{
states
{
spawn:
BLUP A 0
BLUP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
BLUP A -1
stop
}
}
actor RedPillarRed : BluePillarYellow
{
states
{
spawn:
REDP A 0
REDP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
REDP A -1
stop
}
}
actor GoldPillarRed : BluePillarYellow
{
states
{
spawn:
GLDP A 0
GLDP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
GLDP A -1
stop
}
}
actor GreenPillarRed : BluePillarYellow
{
states
{
spawn:
GRNP A 0
GRNP A 1 A_SpawnItem("RedPillarOrb", 0, 52)
GRNP A -1
stop
}
}

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  • Blue Shadow
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6 years 1 month ago #2 by Blue Shadow

SArais wrote: They spawn the orbs at height 44 which looks wrong

How do they look with original spawn height?

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  • SArais
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6 years 1 month ago - 6 years 1 month ago #3 by SArais
The "orbs" on them spawn partially inside of the clasps when using the map thing placement instead of a 'summon', which looks really weird.
Last edit: 6 years 1 month ago by SArais.

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  • Blue Shadow
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6 years 1 month ago #4 by Blue Shadow
Alright. Could you submit the fixed version? You can follow the way I submit updates, like here , for example.

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