Using New Keys in maps
- InterdimensionalInterloper
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- Wraith
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- Blue Shadow
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Refer to the LOCKDEFS lump for the lock number.
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- InterdimensionalInterloper
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- Wraith
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- InterdimensionalInterloper
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- Wraith
- Posts: 16
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- InterdimensionalInterloper
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- Wraith
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- Blue Shadow
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Tip: before you mess around with changing the format of your map, make sure you have a backup of the map. You never know what could happen if things go wrong.
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- InterdimensionalInterloper
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- Wraith
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- MagicWazard
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When you say that "won't run your maps in any format besides Doom", are you possibly attempting to build the map FOR Hexen, or run it IN Hexen? If so, that might be the problem.
In any event, once you're in the correct map format, when selecting a line that you want to use a custom key on, you'll need to provide the lock number for the key in question. The lock numbers are specified in the LOCKDEFS file. (For example, Silver Keycard is Lock 9.) There doesn't seem to be any way to add new keys to the list of existing keys for the sake of selecting them from the map editor, so you'll have to keep the list of lock numbers handy when using them in maps.
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- InterdimensionalInterloper
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- Wraith
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- MagicWazard
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InterdimensionalInterloper wrote: I cant get the program to work, what does this run with DosBox?! I really didn't think it would be so complicated just to add an additional key.All in all I suppose it is just a gimmick and not worth holding up the whole project over. An all three key combination lock will have to work . Although, it will effect my map designs.
Are you referring to ZWADCONV? I open it with the command prompt (shortcut: Win + R to open the "Run" dialog; then, type "CMD" in the dialog and select OK) in order to run it. Navigate to the directory the map is in, and type "zwadconv <old map name>.wad <new map name>.wad". Note that the map WAD's name should be all one word. So in other words, "zwadconv myoldmap.wad mynewmap.wad" would be valid, but "zwadconv my old map.wad my new map.wad" would likely throw an error.
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