header general

Monster Loop Table

  • aj505
  • aj505's Avatar Topic Author
  • Shotgunner
  • Shotgunner
More
6 years 7 months ago - 6 years 7 months ago #1 by aj505
Monster Loop Table was created by aj505
Has anyone tried making a monster loop table?

If not, In the decorate actor files ; would I under drop item add a bunch of identification numbers (1,2,3,4,1250) or something?
Last edit: 6 years 7 months ago by aj505. Reason: made identification number plural and spotted two areas which pauses where needed.

Please Log in or Create an account to join the conversation.

  • InterdimensionalInterloper
  • InterdimensionalInterloper's Avatar
  • Wraith
  • Wraith
More
6 years 7 months ago #2 by InterdimensionalInterloper
Replied by InterdimensionalInterloper on topic Monster Loop Table
Are you asking for help with monster behavior property's? I don't know what a "monster loop table" is.

Please Log in or Create an account to join the conversation.

  • MagicWazard
  • MagicWazard's Avatar
  • Moderator
  • Moderator
More
6 years 7 months ago #3 by MagicWazard
Replied by MagicWazard on topic Monster Loop Table
I think he means "loot table", if I understand correctly (he mentions "drop item"). The answer to that is not exactly, no...you can have a monster drop multiple items, but each one has a separate chance of dropping, so it won't just drop one particular item out of the list. What you can do, though, is create a new RandomSpawner which contains a list of items you want the monster to drop, as well as the probability of each item, then assign that new RandomSpawner as the "drop item". This will give a pretty close approximation of a "loot table".

Please Log in or Create an account to join the conversation.