What's your favorite monster from Realm667?
- JohnCook1994
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4 years 2 weeks ago #1
by JohnCook1994
What's your favorite monster from Realm667? was created by JohnCook1994
Hello there, what is your favorite monster from the beastiary????
My favorite is the Tortured Soul, because it's a really unique and creepy pain elemental, I do love the sounds and the looks of him. even though it doesn't spit out lost souls. I consider him one of my favorite monsters
What's your favorite monster so far?
My favorite is the Tortured Soul, because it's a really unique and creepy pain elemental, I do love the sounds and the looks of him. even though it doesn't spit out lost souls. I consider him one of my favorite monsters
What's your favorite monster so far?
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- TyrannotitanFan
- Lost Soul
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3 years 3 months ago #2
by TyrannotitanFan
Replied by TyrannotitanFan on topic What's your favorite monster from Realm667?
Slime Worm, because it behaves like Bullsquid
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- KILLA DIO
- Lost Soul
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3 years 3 months ago #3
by KILLA DIO
Replied by KILLA DIO on topic What's your favorite monster from Realm667?
I don't really have a favourite, though I prefer designs that aren't heavily based on existing doom monsters
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- Xim
- Demon
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3 years 3 months ago #4
by Xim
Replied by Xim on topic What's your favorite monster from Realm667?
Probably the Doom 3 Wraith. Very simple and can be used in a lot of maps. I kind of wish they brought back Wraiths in the new doom games, they feel like they fit well with the classic roster of foes. Also pretty much any of Eriance's monsters since they're new and fit with the classic doom style fairly well.
The Afrit is also a classic too. I know it's an edited Hellknight, but it was one of the first custom enemies I saw in a Doom map when I was a teen, the special effects was something I had never seen before in the Doom engine. Pretty simple trick now a days though I guess.
The Afrit is also a classic too. I know it's an edited Hellknight, but it was one of the first custom enemies I saw in a Doom map when I was a teen, the special effects was something I had never seen before in the Doom engine. Pretty simple trick now a days though I guess.
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