Repo conflict removal project (and other fixes)
- DeVloek
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- Arachnotron
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3 weeks 5 days ago #31
by DeVloek
I probably won't have the time to work on this for the next few weeks, since I'm currently working on another modding project for another game. But once the bulk of the work is done for that one I'm gonna get back into Doom for sure.
I still have a few things on my list that needs fixing, for example the Flamer Rebel (from the Strife Rebels Pack) has a serious bug that gets him stuck in the firing state indefinitely, and the Medic Commando's heal attack can target monsters behind walls.
On the long term I'm also planning to finish some older submissions that were rejected before, if I can get permission from the original authors. Plus I still need to finish some of my own monsters that are pretty much done code-wise but are still lacking unique sprites.
Replied by DeVloek on topic Repo conflict removal project (and other fixes)
No worries, it's not like there's a deadline or something Really appreciate your work!Sorry for the long wait.
I probably won't have the time to work on this for the next few weeks, since I'm currently working on another modding project for another game. But once the bulk of the work is done for that one I'm gonna get back into Doom for sure.
I still have a few things on my list that needs fixing, for example the Flamer Rebel (from the Strife Rebels Pack) has a serious bug that gets him stuck in the firing state indefinitely, and the Medic Commando's heal attack can target monsters behind walls.
On the long term I'm also planning to finish some older submissions that were rejected before, if I can get permission from the original authors. Plus I still need to finish some of my own monsters that are pretty much done code-wise but are still lacking unique sprites.
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- Gothic
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2 weeks 9 hours ago #32
by Gothic
Replied by Gothic on topic Repo conflict removal project (and other fixes)
Every weapon has been uploaded, some with minor modifications.
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