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DoomPlayer Doubt!! [Random starting weapon?]

  • kolobosney
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  • Dark Imp
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9 years 4 months ago #1 by kolobosney
DoomPlayer Doubt!! was created by kolobosney
Please, someone ....I need to know if there's a way to make the Doom Player starts with a random weapon! Someone knows how to do it??

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  • NourPrince
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9 years 4 months ago #2 by NourPrince
Replied by NourPrince on topic DoomPlayer Doubt!!
Well, I don't think its possible, as every single doom mod starts with its starting weapon, but random weapon? I know about the random item, random monsters, RANDOM Projectiles, but random weapons on start? and i dont think RandomSpawner decorate will help you in this situation :P

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  • Blue Shadow
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9 years 4 months ago - 9 years 4 months ago #3 by Blue Shadow
Replied by Blue Shadow on topic DoomPlayer Doubt!!
It can be done in a way; give the player a start item which is like the following:

Code:
ACTOR RandomWeaponGiver : CustomInventory { States { Pickup: TNT1 A 0 A_Jump(256, "Fist", "Chainsaw", "Pistol", "Shotgun", "Chaingun", "RocketLauncher") Fist: TNT1 A 0 A_GiveInventory("Fist") Stop Chainsaw: TNT1 A 0 A_GiveInventory("Chainsaw") Stop Pistol: TNT1 A 0 A_GiveInventory("Pistol") Stop Shotgun: TNT1 A 0 A_GiveInventory("Shotgun") Stop Chaingun: TNT1 A 0 A_GiveInventory("Chaingun") Stop RocketLauncher: TNT1 A 0 A_GiveInventory("RocketLauncher") Stop } }

You can add as many weapons to that as you need.
Last edit: 9 years 4 months ago by Blue Shadow.

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  • kolobosney
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9 years 4 months ago #4 by kolobosney
Replied by kolobosney on topic DoomPlayer Doubt!!
:yell: It works, awesome! Just like what I want! You guys really are a great help hand!! Thank you very much!!

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