Items Help?
- NourPrince
- Topic Author
- Chaingunner
- Posts: 63
I just want an decorate example of this shit... please?.
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- Blue Shadow
- Administrator
- Posts: 1129
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- NourPrince
- Topic Author
- Chaingunner
- Posts: 63
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While I don't know if this works, try also to implement FloatSpeed flag to your items: maybe it's the most easy way to solve your problems.
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- MagicWazard
- Moderator
- Posts: 808
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- NeuralStunner
- Administrator
- Posts: 110
Noooooooo. (Please click the preceding outcry for more information.)MagicWazard wrote: ThrustThingZ
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- MagicWazard
- Moderator
- Posts: 808
I'm not sure I get it. I see ThrustThingZ used for this general kind of thing fairly often; what's the advantage to using A_ChangeVelocity instead of ThrustThingZ to start its upward motion? The description on the wiki doesn't give me any obvious answers as to why; it just looks like the former has more parameters to fill in than the latter.NeuralStunner wrote:
Noooooooo. (Please click the preceding outcry for more information.)MagicWazard wrote: ThrustThingZ
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- zrrion the insect
- Dark Imp
- Posts: 9
A_ChangeVelocity is a new function that was put in to replace things like ThrustThingZ with a more flexible alternative. Because of that, ThrustThingZ is less likely to have continued support since there's a better, newer way to do what it does.MagicWazard wrote: I'm not sure I get it. I see ThrustThingZ used for this general kind of thing fairly often; what's the advantage to using A_ChangeVelocity instead of ThrustThingZ to start its upward motion? The description on the wiki doesn't give me any obvious answers as to why; it just looks like the former has more parameters to fill in than the latter.
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