header general

[SUBMISSION] MG-45

  • Gunslahyer_Pi
  • Gunslahyer_Pi's Avatar
  • BFG Commando
  • BFG Commando
More
7 months 2 weeks ago #21 by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic [SUBMISSION] MG-42
Y'know, you can have your bullet casings fadeout using;

A_Fadeout (number here)

If your casings are a standalone actor (as they should be) in the death Defs use A_Fadeout. Makes a smoother transition than having them just disappearing instantly or even just having them lay around everywhere.

Definitely a must for slower/older computers.

Please Log in or Create an account to join the conversation.

  • Doomperson 999
  • Doomperson 999's Avatar Topic Author
  • Demon
  • Demon
More
7 months 2 weeks ago #22 by Doomperson 999
Replied by Doomperson 999 on topic [SUBMISSION] MG-42
I'll try.

Please Log in or Create an account to join the conversation.

  • Doomperson 999
  • Doomperson 999's Avatar Topic Author
  • Demon
  • Demon
More
6 months 3 weeks ago #23 by Doomperson 999
Replied by Doomperson 999 on topic [SUBMISSION] MG-42
Okay, I finally did it and updated this thing. I'm sorry that took so long.

Please Log in or Create an account to join the conversation.

  • Gothic
  • Gothic's Avatar
  • Moderator
  • Moderator
More
6 months 3 weeks ago #24 by Gothic
Replied by Gothic on topic [SUBMISSION] MG-42
Casings don't show up because they're inheriting properties from "Decal" for some reason, you need to remove the ": Decal" part from the actor.
Your weapon has "AmmoUse2" and "AmmoType2" defined but doesn't have an altfire, so they should be deleted.
The obituary says "like the Utermensch HE is" but obituaries can't assign gender for that expression properly (it can define "he's/they're" but not "he is/they are") so it should be dropped.
All instances of "NULL" should be replaced with "TNT1"

Please Log in or Create an account to join the conversation.

  • Doomperson 999
  • Doomperson 999's Avatar Topic Author
  • Demon
  • Demon
More
6 months 3 weeks ago - 6 months 3 weeks ago #25 by Doomperson 999
Replied by Doomperson 999 on topic [SUBMISSION] MG-42
Alright. I can make quick work of almost all of the issues, but...

"The obituary says "like the Utermensch HE is" but obituaries can't assign gender for that expression properly (it can define "he's/they're" but not "he is/they are")"

...I don't understand what that entails. Obituaries are just like death messages, you enter the places where the names of the people involved with the obituary appear, and voila! ...Right? Why does it need to do anything with anything else?
Last edit: 6 months 3 weeks ago by Doomperson 999.

Please Log in or Create an account to join the conversation.

  • DeVloek
  • DeVloek's Avatar
  • Wicked
  • Wicked
More
6 months 3 weeks ago #26 by DeVloek
Replied by DeVloek on topic [SUBMISSION] MG-42
I think what Gothic meant is you shouldn't assume a player's gender. Normally you'd use placeholders instead, like %g or %h so if a player choses female or neutral gender the "he" turns into a "she" or "they".
Unfortunately in this case you can't really use a placeholder because it messes up the grammar of the sentence. So it's better to drop that last part entirely.

Btw it's Untermensch not Utermensch (assuming you're referring to Nazi-speak and not the german exchange student from The Simpsons). But even though the MG42 was used by the Wehrmacht and the SS, not everyone wants to roleplay a nazi so yeah I think that line should go.

Please Log in or Create an account to join the conversation.

  • Doomperson 999
  • Doomperson 999's Avatar Topic Author
  • Demon
  • Demon
More
6 months 3 weeks ago - 6 months 3 weeks ago #27 by Doomperson 999
Replied by Doomperson 999 on topic [SUBMISSION] MG-42
1. In English, the pronoun "He" can be used in a gender-neutral fashion and still be grammatically correct and mostly socially acceptable. However, if you insist that I should change it, I will.

2. Renaming Utermensch to Untermensch. I appreciate your cooperation with the--[REDACTED NAZI RANT FT. A WALL OF TEXT].
(All jokes aside, It's only for aesthetic reasons, and shouldn't be taken seriously, although if people insist on the removal of said line, it will be snapped out of existence.)
Last edit: 6 months 3 weeks ago by Doomperson 999.

Please Log in or Create an account to join the conversation.

  • DeVloek
  • DeVloek's Avatar
  • Wicked
  • Wicked
More
6 months 3 weeks ago #28 by DeVloek
Replied by DeVloek on topic [SUBMISSION] MG-42
No worries, I don't insist on anything. These are just suggestions :) I'm probably being too nitpicky anyway, it's just an obituary and when does anyone ever look at those.

Please Log in or Create an account to join the conversation.

  • Gothic
  • Gothic's Avatar
  • Moderator
  • Moderator
More
3 months 2 weeks ago #29 by Gothic
Replied by Gothic on topic [SUBMISSION] MG-45
Before adding this, wouldn't you be interested in using centered sprites instead of angled?

Please Log in or Create an account to join the conversation.

  • DeVloek
  • DeVloek's Avatar
  • Wicked
  • Wicked
More
3 months 2 weeks ago #30 by DeVloek
Replied by DeVloek on topic [SUBMISSION] MG-45
Would it be a good idea to use both? Ie. angled sprites while idling, centered sprites while firing?
Or using alt-fire to switch between centered and angled, a little bit like aiming down the sights so centered sprites fire a bit slower but more accurately?
Just a thought.

Please Log in or Create an account to join the conversation.