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Unmaykr

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4 months 5 days ago - 4 months 5 days ago #21 by BFG Major Mike
Replied by BFG Major Mike on topic [SUBMISSION] Unmaykr
You do "TNT1 A 0 A_Takeifinventory" or whatever the command is for the rune, then immediately "TNT1 A 0 A_Giveifinventory" for the next weapon
Last edit: 4 months 5 days ago by BFG Major Mike.

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4 months 5 days ago #22 by PhoenixCyanFire
Replied by PhoenixCyanFire on topic [SUBMISSION] Unmaykr
probably not gonna do that unless the Realm667 staff think i should

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4 months 4 days ago #23 by BFG Major Mike
Replied by BFG Major Mike on topic [SUBMISSION] Unmaykr
Gotcha

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3 months 3 weeks ago #24 by PhoenixCyanFire
Replied by PhoenixCyanFire on topic [SUBMISSION] Unmaykr
Zscript version is complete. The mod fully works, and is in a good state.

ZIP file includes the current version (Zscript), as well as a old backup of the Decorate version with less features, and a WIP Beta of a version that includes alt fires.

The main file is of course the Zscript one, with the Decorate one only being here for archival/backup purposes, or if people prefer that version (as it doesnt have sprite changes when upgraded and is more simple and basic),

And the ALT version includes an alt fire, for people who play with mods with alt fires, or for stuff like Brutal doom.

Alt fire version is WIP and I do not suggest using it.

File Attachment:

File Name: Unmaykr.zip
File Size:1,357 KB

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File Attachment:

File Name: DESCRIPTION.txt
File Size:8 KB


File Attachment:

File Name: INFO.txt
File Size:0 KB


is this not being reviewed anymore?

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3 months 2 weeks ago #25 by PhoenixCyanFire
Replied by PhoenixCyanFire on topic [SUBMISSION] Unmaykr
hello?

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3 months 2 weeks ago #26 by BFG Major Mike
Replied by BFG Major Mike on topic [SUBMISSION] Unmaykr
Hello

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3 months 2 weeks ago #27 by Gothic
Replied by Gothic on topic Unmaykr
Please only include the code for your weapon, the new status bar is completely unnecessary.
The sprites for the Tier 2 upgrade don't show up.
The trail spawned by the MissileType property spawns the actor under the projectile:

Honestly, with the way the A_SpawnItemEx functions are used, the property is pretty useless, so it should go.

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3 months 1 week ago #28 by PhoenixCyanFire
Replied by PhoenixCyanFire on topic Unmaykr
All these are being fixed soon.


The weapon now uses souls dropped by human enemies (and lost souls), and uses models for the projectiles.

it also comes with togglable lights via a console command.

Statusbar remains unchanged but the automap should now show Demon Keys collected.


Look, I know you guys dont deal with mods, you deal with resources. But Im trying my best to make a classic styled Unmaker/Unmaykr for Vanilla Classic doom, and that requires me to implement some features that might be stretching just a resource.

but I would still appreciate it if I can upload this here for mapmakers, as this is the best place for it. Deep down I know that, and I already paid a lot of money to have the code looked over by somebody far more professional and experienced then myself to touch it up and improve it.

@Gothic

FYI Souls only drop if you have the Unmaykr in your inventory


As for the Tier 2 issue, It exists as a placeholder for now, as in future [UPDATE] threads, I will be including tiers 2 and 1 having new sprites.


I am NOT a sprite artist so this takes time.

Ideally I want Zrrion The Insect to work on these sprites because he made the original sprites, and gave me permission to use them, but i havent been able to convince him to make more sprites for this project yet. even when i offered money.


I would really really appreciate it if I could upload this, as it would be very useful, given how it is a canonical weapon, and can fit in a lot of doom maps.

I've done everything from making sure every sprite is in the doom palette, to paying to have the code completely redone by a professional, to switching out sprite lasers for model lasers for performance, and even added lots of optional features (through commands) such as lights for the lasers, and stuff.

https://cdn.discordapp.com/attachments/1212402921443172352/1220115514777665626/2024-03-21_00-02-30-encoded.mp4?ex=660dc41f&is=65fb4f1f&hm=d70d374e22f55690b28e735d13cc53430895d8d69a75f895b43bf36bb447c340&

You can see how its looking here.

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2 months 2 weeks ago #29 by PhoenixCyanFire
Replied by PhoenixCyanFire on topic [submission] Unmaykr
Heres the final version

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2 months 2 weeks ago #30 by PhoenixCyanFire
Replied by PhoenixCyanFire on topic [submission] Unmaykr

File Attachment:

File Name: TrueUnmaykrFinal.zip
File Size:477 KB

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