header general

Unmaykr

  • BFG Major Mike
  • BFG Major Mike's Avatar
  • BFG Commando
  • BFG Commando
More
2 months 2 weeks ago #31 by BFG Major Mike
Replied by BFG Major Mike on topic [submission] Unmaykr
This is a great moment in Realm667 History

Please Log in or Create an account to join the conversation.

  • DeVloek
  • DeVloek's Avatar
  • Wicked
  • Wicked
More
2 months 2 weeks ago #32 by DeVloek
Replied by DeVloek on topic Unmaykr
I noticed a bug in the final version. The laser is invisible when I shoot at monsters or at the sky or at certain distant walls. The invisible laser still does damage though. The base weapon and all the upgrades have this issue.

Also the firing sound is way too loud imo compared to standard doom weapon sounds (and kinda annoying tbh but I guess its close to the original sound).

this is the Unmaykr from doom 64
in Doom 64 it was called Unmaker, afaik the silly spelling was first introduced with Doom Eternal. Since your version is based on the D64 one it might be better to rename it to Unmaker, if only to avoid confusion.

Please Log in or Create an account to join the conversation.

  • Salahmander
  • Salahmander's Avatar
  • Lost Soul
  • Lost Soul
More
2 months 2 weeks ago #33 by Salahmander
Replied by Salahmander on topic Unmaykr

in Doom 64 it was called Unmaker, afaik the silly spelling was first introduced with Doom Eternal. Since your version is based on the D64 one it might be better to rename it to Unmaker, if only to avoid confusion.

Problem with that there is also a weapon named the Unmaker which is very different, maybe the Doom Eternal spelling should possibly stay, or at least be called the Unmaker 64 or something that's a nod to Doom 64.

Please Log in or Create an account to join the conversation.

  • DeVloek
  • DeVloek's Avatar
  • Wicked
  • Wicked
More
2 months 2 weeks ago #34 by DeVloek
Replied by DeVloek on topic Unmaykr

at least be called the Unmaker 64 or something that's a nod to Doom 64.
Yea that would work.

Please Log in or Create an account to join the conversation.

  • BFG Major Mike
  • BFG Major Mike's Avatar
  • BFG Commando
  • BFG Commando
More
2 months 2 weeks ago #35 by BFG Major Mike
Replied by BFG Major Mike on topic [submission] Unmaykr
Hey I made a decorate version with functioning colored pickup texts for the Unmaker keys and the new sprite function for when you pick up all 3 demon keys, do you want it?

Please Log in or Create an account to join the conversation.

  • Gothic
  • Gothic's Avatar
  • Moderator
  • Moderator
More
2 weeks 3 days ago #36 by Gothic
Replied by Gothic on topic Unmaykr
Any update on this?

Please Log in or Create an account to join the conversation.

  • BFG Major Mike
  • BFG Major Mike's Avatar
  • BFG Commando
  • BFG Commando
More
2 weeks 2 days ago #37 by BFG Major Mike
Replied by BFG Major Mike on topic Unmaykr
Hey, I did make an entirely functional decorate version thats identical to the zscript version, do you want it?

Please Log in or Create an account to join the conversation.

  • Gothic
  • Gothic's Avatar
  • Moderator
  • Moderator
More
1 week 3 days ago #38 by Gothic
Replied by Gothic on topic Unmaykr
Sure, you can share it.
Also I see you took code from the GZUnmaker by Jekyll Grim Payne. The license grants permission to use for any purpose, as long as credit is given, which in this case it was not, and you even changed the name of some of the classes to remove his name:
Code:
class JGPUNM_BeamzMath Abstract
Code:
class KiraUNM_BeamzMath Abstract
Please revert this and give proper credit where is due.
And I would really appreciate if the included text files would only contain the essential information related to the submission (info, credits, brief description, instructions for the more complex submissions, maybe a bit of lore) and not a bunch of AI generated crap.

Please Log in or Create an account to join the conversation.

  • BFG Major Mike
  • BFG Major Mike's Avatar
  • BFG Commando
  • BFG Commando
More
1 week 1 day ago #39 by BFG Major Mike
Replied by BFG Major Mike on topic Unmaykr
Here, there's a little bit of remnants left over from when I was implementing my four new demon keys for my project, but still acts identical to it's zscript counterpart 

File Attachment:

File Name: Unmaker.zip
File Size:329 KB

Please Log in or Create an account to join the conversation.