Weapons Resource Wad
- CaptainToenail
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1 year 1 week ago - 1 year 1 week ago #21
by CaptainToenail
Replied by CaptainToenail on topic Weapons Resource Wad (and Monsters too?)
I think almost all of the enemies from the monster resource wad made it onto the Bestiary in some form already.
LilWhiteMouse's monsters stand out to me as being very unique and interesting, the Scorpion Mastermind
Hellhound and Hell's Battery. The mastermind sprites would need touching up however. I remember being fascinated by the Hell's Battery - wish I'd used it in a project.
LilWhiteMouse's monsters stand out to me as being very unique and interesting, the Scorpion Mastermind
Hellhound and Hell's Battery. The mastermind sprites would need touching up however. I remember being fascinated by the Hell's Battery - wish I'd used it in a project.
Last edit: 1 year 1 week ago by CaptainToenail.
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- Gothic
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1 year 5 days ago #22
by Gothic
Replied by Gothic on topic Weapons Resource Wad
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- CaptainToenail
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1 year 3 days ago - 1 year 3 days ago #23
by CaptainToenail
Replied by CaptainToenail on topic Weapons Resource Wad
Neat. I'd say I'm 75% positive it is one of their sprites, looks like their style.
Last edit: 1 year 3 days ago by CaptainToenail.
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- Gothic
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11 months 3 weeks ago #24
by Gothic
Replied by Gothic on topic Weapons Resource Wad
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- DeVloek
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- Arachnotron
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11 months 3 weeks ago - 11 months 3 weeks ago #25
by DeVloek
Replied by DeVloek on topic Weapons Resource Wad
I finally found some time to work a little bit on my version of the Nuker.
Got rid of the grenade projectile, but added some more frames to the big fireball which is now the main projectile.
Added some rudimentary brightmaps and dynamic lights. Rewrote much of the code, now Altfire cycles through 3 different powerlevels. A higher powerlevel increases damage and AoE, but decreases fire rate.
Todo: sounds, proper brightmaps and dynamic lights, balance for damage and ammo consumption, hopefully fix some overlay pixel shifts if that's even possible (watch the green lights while cycling through powerlevels to see what I mean)...
If anyone wants to give the current WIP version a try:
https://drive.google.com/file/d/1N6orjU3-i2v1yxJ2dtzyaMO9GMsDpvlt/view?usp=sharing
Got rid of the grenade projectile, but added some more frames to the big fireball which is now the main projectile.
Added some rudimentary brightmaps and dynamic lights. Rewrote much of the code, now Altfire cycles through 3 different powerlevels. A higher powerlevel increases damage and AoE, but decreases fire rate.
Todo: sounds, proper brightmaps and dynamic lights, balance for damage and ammo consumption, hopefully fix some overlay pixel shifts if that's even possible (watch the green lights while cycling through powerlevels to see what I mean)...
If anyone wants to give the current WIP version a try:
https://drive.google.com/file/d/1N6orjU3-i2v1yxJ2dtzyaMO9GMsDpvlt/view?usp=sharing
Last edit: 11 months 3 weeks ago by DeVloek.
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- CaptainToenail
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11 months 3 weeks ago #26
by CaptainToenail
Replied by CaptainToenail on topic Weapons Resource Wad
The LazerRifle beam slows down the game in software mode, otherwise, amazing work on all of these.
I am currently working on revamping the goofy and broken Insanity Rifle.
I am currently working on revamping the goofy and broken Insanity Rifle.
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- DeVloek
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- Arachnotron
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11 months 3 weeks ago #27
by DeVloek
Replied by DeVloek on topic Weapons Resource Wad
Some further progress on the Nuker:
Todo:
DL:
https://drive.google.com/file/d/10ZVfIjbNY0o0aMt9UOgwcAjP9mjF0OlO/view?usp=sharing
- weapon renamed from Nuker to ThermoNuker (to set it apart from the original Hacx Nuker)
- ammo renamed from Molecules to Hydrogen
- reworked ammo sprites
- added ammo consumption
- added sounds
- added decals
- improved dynamic lights
Todo:
- add better brightmaps to fire frames
- add smoke emissions while firing (one of the fire frames suggests that the weapon emits smoke)
- fix the overlay pixel shifts
DL:
https://drive.google.com/file/d/10ZVfIjbNY0o0aMt9UOgwcAjP9mjF0OlO/view?usp=sharing
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- Gothic
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11 months 3 weeks ago - 11 months 3 weeks ago #28
by Gothic
Replied by Gothic on topic Weapons Resource Wad
1
Last edit: 11 months 3 weeks ago by Gothic.
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- DeVloek
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11 months 3 weeks ago #29
by DeVloek
Replied by DeVloek on topic Weapons Resource Wad
- Have you considered recoloring the HUD sprites so it's not just a straight rip from Hacx? Something like black or red?
- I changed the sprites of the dust clouds to something that looks more like air
- If nobody else is working on it, I want to give the LameDuke Tazer a try.
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- Gothic
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11 months 3 weeks ago #30
by Gothic
Replied by Gothic on topic Weapons Resource Wad
If you want to work on the tazer go ahead, you guys are more versed with zscript so I'm sure you'll come up with something more interesting than what I can do.
I'll take the Molotov Cocktail instead.
I'll take the Molotov Cocktail instead.
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