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Weapons Resource Wad

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5 months 3 weeks ago - 5 months 3 weeks ago #41 by DeVloek
Replied by DeVloek on topic Weapons Resource Wad
The Tazer is pretty much done. I actually didn't use the WRW Tazer as a base, but the Lameduke one which has one additional animation frame.
Also:
  • hitting monsters stuns them (stun doesn't work against bosses)
  • no longer creates blood/puffs, but sparks instead (sprites by Laserraptor)
  • doesn't work underwater
  • new pickup sprite
  • added Doomguy hand (cobbled together from various other hand sprites)
  • added brightmaps
  • added dynamic lights
  • added/improved sounds


DL:
https://drive.google.com/file/d/1XYliKKhOSGkgHATaL0iUCNV1-kk9Okip/view?usp=sharing

edit: fixed a bug with the waterlevel check, forgot to add it to the hold state
Last edit: 5 months 3 weeks ago by DeVloek.

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5 months 3 weeks ago #42 by DeVloek
Replied by DeVloek on topic Weapons Resource Wad
OK I found out what makes the thermonuker projectile act strangely. It's GZDoom's sprite clipping feature, I had it on "smarter", so the sprite z height is adjusted on the fly. Same with "always". If I turn it to "smart" or "never", everything looks fine.
Sorry for the confusion, I haven't touched that setting in years, but I remember trying to find the setting that looks best until I found out they all look kinda bad :ouch: So sad that the hardware renderer can't draw sprites like vanilla doom did.

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5 months 3 weeks ago #43 by Gothic
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1

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5 months 3 weeks ago #44 by DeVloek
Replied by DeVloek on topic Weapons Resource Wad
oooh, quotes are working now, nice.

The tazer is really well made, definitely better than what I had in mind. I found a bug where the blue light is still on the player when you force-deselect:
Thanks, but how did you manage to do that? In any case, I added A_Removelight to the deselect state, and to the ready state just to be sure.

https://drive.google.com/file/d/1XYliKKhOSGkgHATaL0iUCNV1-kk9Okip/view?usp=sharing

I wonder if you hold the bottle for too long and it explodes in your hand, should it insta-kill you like the TNT, or just damage you like the Aerosol Can in Blood?
Damage you like the Aerosol Can. Molotovs aren't really explosive, it's just a burning liquid. It should burn a while and the damage shouldn't be too high imo.

Speaking of damage, I still think the damage radius of the ground fire is a bit too large, you can easily kill yourself by standing next to the fire, not even in it. Maybe you can make the fire sprite a bit wider instead of making the radius smaller, or both?

Anyway, really impressive work on this one. Very satisfying to use mollies against groups of fodder monsters :)

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5 months 3 weeks ago - 5 months 3 weeks ago #45 by Gothic
Replied by Gothic on topic Weapons Resource Wad
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Last edit: 5 months 3 weeks ago by Gothic.

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5 months 2 weeks ago - 5 months 2 weeks ago #46 by Gothic
Replied by Gothic on topic Weapons Resource Wad
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Last edit: 5 months 2 weeks ago by Gothic.

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5 months 2 weeks ago #47 by DeVloek
Replied by DeVloek on topic Weapons Resource Wad

If I grabbed the wrong version of one of your weapons, let me know.
You got the wrong Thermonuker version, latest is from Jan 7 (when I fixed the overlay bug that you reported)
https://drive.google.com/file/d/10OzJ0v-5dixHXtZo6ayK3rOqbiXYPsrr/view?usp=sharing

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5 months 2 weeks ago #48 by Gothic
Replied by Gothic on topic Weapons Resource Wad
My bad, added the latest version.

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5 months 2 weeks ago #49 by DeVloek
Replied by DeVloek on topic Weapons Resource Wad

Should I make it use ammo? Even considering the recoil and the short range, it deals plenty of damage when you corner an enemy.
It still deals much less damage than a chainsaw and its usage is kinda situational, so unless the damage was higher I'd say no ammo. The defensive nature makes it more of an utility than a weapon anyway.

btw the recoil can be used to launch yourself across chasms or onto ledges, kinda like quake-style rocket jumping without the damage (and a much lower jump height at the current recoil value). With some clever leveldesign this could be a fun way to traverse the map, reach secrets etc.

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5 months 2 weeks ago #50 by Gothic
Replied by Gothic on topic Weapons Resource Wad
Every weapon has been uploaded. Here's the updated list:

Captain Toenail:
Devloek:
Gothic:

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