Weapons Resource Wad
- DeVloek
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11 months 1 week ago - 11 months 1 week ago #41
by DeVloek
Replied by DeVloek on topic Weapons Resource Wad
The Tazer is pretty much done. I actually didn't use the WRW Tazer as a base, but the Lameduke one which has one additional animation frame.
Also:
DL:
https://drive.google.com/file/d/1XYliKKhOSGkgHATaL0iUCNV1-kk9Okip/view?usp=sharing
edit: fixed a bug with the waterlevel check, forgot to add it to the hold state
Also:
- hitting monsters stuns them (stun doesn't work against bosses)
- no longer creates blood/puffs, but sparks instead (sprites by Laserraptor)
- doesn't work underwater
- new pickup sprite
- added Doomguy hand (cobbled together from various other hand sprites)
- added brightmaps
- added dynamic lights
- added/improved sounds
DL:
https://drive.google.com/file/d/1XYliKKhOSGkgHATaL0iUCNV1-kk9Okip/view?usp=sharing
edit: fixed a bug with the waterlevel check, forgot to add it to the hold state
Last edit: 11 months 1 week ago by DeVloek.
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11 months 1 week ago #42
by DeVloek
Replied by DeVloek on topic Weapons Resource Wad
OK I found out what makes the thermonuker projectile act strangely. It's GZDoom's sprite clipping feature, I had it on "smarter", so the sprite z height is adjusted on the fly. Same with "always". If I turn it to "smart" or "never", everything looks fine.
Sorry for the confusion, I haven't touched that setting in years, but I remember trying to find the setting that looks best until I found out they all look kinda bad :ouch: So sad that the hardware renderer can't draw sprites like vanilla doom did.
Sorry for the confusion, I haven't touched that setting in years, but I remember trying to find the setting that looks best until I found out they all look kinda bad :ouch: So sad that the hardware renderer can't draw sprites like vanilla doom did.
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- Gothic
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11 months 1 week ago #43
by Gothic
Replied by Gothic on topic Weapons Resource Wad
1
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11 months 1 week ago #44
by DeVloek
Replied by DeVloek on topic Weapons Resource Wad
oooh, quotes are working now, nice.
https://drive.google.com/file/d/1XYliKKhOSGkgHATaL0iUCNV1-kk9Okip/view?usp=sharing
Speaking of damage, I still think the damage radius of the ground fire is a bit too large, you can easily kill yourself by standing next to the fire, not even in it. Maybe you can make the fire sprite a bit wider instead of making the radius smaller, or both?
Anyway, really impressive work on this one. Very satisfying to use mollies against groups of fodder monsters
Thanks, but how did you manage to do that? In any case, I added A_Removelight to the deselect state, and to the ready state just to be sure.The tazer is really well made, definitely better than what I had in mind. I found a bug where the blue light is still on the player when you force-deselect:
https://drive.google.com/file/d/1XYliKKhOSGkgHATaL0iUCNV1-kk9Okip/view?usp=sharing
Damage you like the Aerosol Can. Molotovs aren't really explosive, it's just a burning liquid. It should burn a while and the damage shouldn't be too high imo.I wonder if you hold the bottle for too long and it explodes in your hand, should it insta-kill you like the TNT, or just damage you like the Aerosol Can in Blood?
Speaking of damage, I still think the damage radius of the ground fire is a bit too large, you can easily kill yourself by standing next to the fire, not even in it. Maybe you can make the fire sprite a bit wider instead of making the radius smaller, or both?
Anyway, really impressive work on this one. Very satisfying to use mollies against groups of fodder monsters
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- Gothic
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11 months 1 week ago - 11 months 1 week ago #45
by Gothic
Replied by Gothic on topic Weapons Resource Wad
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Last edit: 11 months 1 week ago by Gothic.
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11 months 1 week ago - 11 months 1 week ago #46
by Gothic
Replied by Gothic on topic Weapons Resource Wad
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Last edit: 11 months 1 week ago by Gothic.
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- DeVloek
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11 months 1 week ago #47
by DeVloek
https://drive.google.com/file/d/10OzJ0v-5dixHXtZo6ayK3rOqbiXYPsrr/view?usp=sharing
Replied by DeVloek on topic Weapons Resource Wad
You got the wrong Thermonuker version, latest is from Jan 7 (when I fixed the overlay bug that you reported)If I grabbed the wrong version of one of your weapons, let me know.
https://drive.google.com/file/d/10OzJ0v-5dixHXtZo6ayK3rOqbiXYPsrr/view?usp=sharing
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- Gothic
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11 months 1 week ago #48
by Gothic
Replied by Gothic on topic Weapons Resource Wad
My bad, added the latest version.
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11 months 1 week ago #49
by DeVloek
btw the recoil can be used to launch yourself across chasms or onto ledges, kinda like quake-style rocket jumping without the damage (and a much lower jump height at the current recoil value). With some clever leveldesign this could be a fun way to traverse the map, reach secrets etc.
Replied by DeVloek on topic Weapons Resource Wad
It still deals much less damage than a chainsaw and its usage is kinda situational, so unless the damage was higher I'd say no ammo. The defensive nature makes it more of an utility than a weapon anyway.Should I make it use ammo? Even considering the recoil and the short range, it deals plenty of damage when you corner an enemy.
btw the recoil can be used to launch yourself across chasms or onto ledges, kinda like quake-style rocket jumping without the damage (and a much lower jump height at the current recoil value). With some clever leveldesign this could be a fun way to traverse the map, reach secrets etc.
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11 months 3 days ago #50
by Gothic
Replied by Gothic on topic Weapons Resource Wad
Every weapon has been uploaded. Here's the updated list:
Captain Toenail:
Devloek:
Gothic:
Captain Toenail:
- Blaster Pistol (done, uploaded)
- Ice Crystal Gun (done, uploaded)
- Insanity Plasma Rifle/Insane Plasma Array (done, uploaded)
Devloek:
- Thermo Nuker (done, uploaded)
- Tazer (done, uploaded)
Gothic:
- Imp Claw (done, not gonna upload)
- Dust Blower (done, uploaded)
-
- Gas Blower (done, uploaded)
- Pipe Bombs (done, uploaded)
- Rapid Lazer Rifle (done, uploaded)
- Molotov Cocktail (done, uploaded)
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