The WIP Thread
- Blue Shadow
- Administrator
- Posts: 1129
This. But only on the textures and flats of E1M1. I'm wasn't too bored to apply that on all the textures and flats in the whole game.Infirnex wrote: I assume it's just every texture in the game with WARP attributed to it in ANIMDEFS.
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- idGamer
- Dark Imp
- Posts: 10
Blue Shadow wrote: Not exactly something I'm working on, but sometimes boredom hits hard and you find yourself doing silly things:
The rest of the album .
Woah, that looks nice. :huh:
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- Blue Shadow
- Administrator
- Posts: 1129
Inside, there are two files: warp.pk3 uses warp, and warp2.pk3 uses warp2. Load them in GZDoom with Doom 1 on the first level.
Unless you have a good stomach, I don't recommend checking out warp2.pk3.
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- MagicWazard
- Moderator
- Posts: 808
Would it be theoretically possible to have a script that automatically does that for you so that you don't have to do it by hand? Or one that dynamically turns that sort of thing on and off?Blue Shadow wrote:
This. But only on the textures and flats of E1M1. I'm wasn't too bored to apply that on all the textures and flats in the whole game.Infirnex wrote: I assume it's just every texture in the game with WARP attributed to it in ANIMDEFS.
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- Gez
- Administrator
- Posts: 59
For flats, parse through the IWAD's directory, and print a line for each lump name found between F_START and F_END.
But if you take it to programming, you can as well just edit ZDoom a bit so that it'll warp all the textures, all of them.
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- MagicWazard
- Moderator
- Posts: 808
Sorry, I probably wasn't clear, but I meant more like an ACS script, not something externally that actually writes to the TEXTURE(X/S) lumps. So the warp on/off could be done dynamically at run-time, so, for example, you could control it with a power-up of some sort.Gez wrote: Of course it'd be possible. Relatively simple programming. Parse through the TEXTURE1 and TEXTURE2 lumps, print a warp line for each texture name.
For flats, parse through the IWAD's directory, and print a line for each lump name found between F_START and F_END.
But if you take it to programming, you can as well just edit ZDoom a bit so that it'll warp all the textures, all of them.
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- Blue Shadow
- Administrator
- Posts: 1129
Possible? Yes. Is it a good or easy way of doing it? No, not really.
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- zrrion the insect
- Dark Imp
- Posts: 9
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- raymoohawk
- Wraith
- Posts: 15
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- Gez
- Administrator
- Posts: 59
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